
Run a fantasy town for adventurers. Save it from monsters. Save it from itself. Watch it crumble to dust. Do it all again.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a gem. I would reccomend it to anyone.
A fun and relaxing city-builder where you essentially try to manage your city out of total destruction.
Picked this up in summer sale and surprised it isn't more popular. It's quite fun for what it is. This is not a traditional town builder with semi-permanance. It's a roguelite deck builder, where the town you build replaces the dungeon you would usually explore. It's fun but I noticed only 6.9% of players got the achievement for more than 10 playthroughs. There is probably a bit of dissonance between the game's target playerbase and who the game initially appeals to. Since I already enjoy several varieties of this genre (such as town building, roguelite crawlers, card/deck builders and resource planning games) I knew I would enjoy this. Even so I can understand the fall off in interest over time. I can mange one playthrough at a time now, because it's hard to start over again when the progression gained from one failed attempt doesn't necessarily translate into anything tangible for the next. It's too much of a slow burn. Sometimes you can see the inevitable downfall of your town several turns ahead without any opportunity to delay or change course, so you keep playing each turn, hoping the next will have the right card or choice offered. It doesn't. You fail. You can start again, but none of the variables have changed so why put yourself through the exact experience again. It's quite easy to track your needs and requirements, especially if you've ever played any of the Reigns games. I don't like that the upgrade trees are tied to combo bonuses (certain buildings need to built near, or away, from each other; too much thinking/remembering needed). Maybe my issue with progression is I've been selecting more passive upgrades but even when I do pick a combo, like markets and bakeries, I can play whole rounds without triggering the bakery to appear at all. I hope to keep playing casually and see if this opinion changes over time. In the meantime, I recommend this game as long as none of the above has put you off too much. If you don't like roguelites, don't play. If you don't like limited planning decisions and a high degree of RNG, don't play. Overall, it's been a fun, casual diversion, easy to play in bits and bobs when I don't have enough spoons to overthink other games. One or two rounds can feel quite cozy.
Better than s3x (I assume)
Fun strategy game, great for a short stint of playtime!
good fun. too see how long you can keep your town alive
Such a nice, casual game! I love how the game doesn't even expect your town to stay, but the point is to achieve the goals on the way to failure (a lovely way to put it, I know) and build the upgrade tree to make the guilds cooperate with you more the further you get.
When I play a game I'm investing my hours into it. What I don't like about a game is having a suicide mode where all my hours were just wasted and I have to restart all over. Thank god I only had to play it for 86 minutes before that happened on the first run-through! I like expansion games. I like strategy and tactical games. This is a nice expansion game except when the all-mighty evil god of destruction comes in to wipe me out because it's inevitable, then no thanks. I have an extensive library of games on Steam and there are lots of them inactive for one reason or another. At least this one got 86 minutes of my time as others got less than this one did. My review is for those who don't care for the mandatory suicidal mode part of this game. Otherwise, enjoy it if this is what you like.
It's not really a bad game but I'll still give it a down-vote. Reasons below. It's sort of fun to build your town but the events are terribly random which is VERY annoying. Get some really bad news three times in a row (more monsters, adventurers dying, etc.) in the newspaper and you're pretty much done for because the monsters will kill your town and you have no way to get the defenses back up in time. Unless of course you are super lucky again and receive very good news in the newspaper (more adventurers, extra defense events, etc.). Or that you get lucky enough to receive some defense building cards. The bottom line is: the player does not have enough control. Everything depends on luck first and foremost. The game is made so that you have to rebuld the town constantly. And you can unlock new perks and buildings while doing so. But I didn't find that part very motivating. It just doesn't feel impactful enough and it is very grindy. Meanwhile the newspaper can really screw you. HARD. Good luck trying to reach winter for once... Also, there isn't really much content. As you can see, I got annoyed and bored after 2 hours already.
Not a half-bad game. It's more akin to a mobile game than a PC game but for the price point (I bought it on sale) I'm happy with it. You inevitably fail every time as it's a game of attrition and survival but there is good replay value due to the ability to complete challenges that unlock upgrades which carry over to your next play-through.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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