
A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Vibrant graphics and excellent online play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Free-to-play, the good kind like DOTA2: Play all our characters online for free without any grinding or unlocks!
Free Modes: Online Casual Play, Online Ranked Play, Online Friend Match, Practice Mode, Single Match vs. AI
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.
This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.
• Excellent online play + cross-platform play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology. Cross-platform with both Nintendo Switch and PlayStation 4 version.
• Online quick match. Just pick a character, click ready, and you're playing online.
• Online ranked play. Pick a team of 3 characters in this team battle mode. You'll play a series best 3 out of 5 games where you get to play each of your characters in separate games, for maximum variety. This mode uses built-on-the-fly tournaments.
• Friend Challenge. Directly challenge friends online to either standard 1v1 or 3v3 team battles. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. (Or click on the eyeball to watch them play.) That’s it!
• One-click spectating. Click on any friend in your in-game friends list to watch them play and automatically follow them as they play more online games. That’s it!
• Daily Challenge. An endless survival mode that you can only play ONCE per day. See how you do compared everyone else that day.
• Practice mode. Includes dynamic frame data and frame-step features.
• Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
• Single Match vs AI. Pick your character and the AI's, then play a game. As much as you want!
• Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.

• Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
• Simple controls. All moves are done with a single button press so you can play with any controller.

If you're looking for even more, get the Core Pack for these additional modes:
• Boss Rush mode. Build a deck of powerups in this very crazy roguelike mode. Can you defeat all 8 of the increasingly powerful bosses?
• Arcade mode. With illustrated, voiced story intros and endings.

• Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
• Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
Genres
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Engagement
Reviews
I have never played a fighting game that is so legitimately bad. The number of moves you can do are severely limited and you can't crouch. There's no health bar. You have a bar with 6 units that go with every hit you take. Every attack deals 1 unit, regardless of how heavy/strong the attack looks or feels, but other characters can just deal 2 units of damage with using your super move. The balancing of characters feels pretty bad with only certain characters feel like they have any real combos and matches are over in 60 seconds. Player base feels like 20 people and the ones left are either newbies just trying the game or veterans who won't let you play the game. If you value your sanity and time, just... don't. Play literally ANY other game.
Not Bad. Some might say good.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French, Italian, Japanese, Norwegian, Portuguese - Brazil, Spanish - Spain, Turkish, Hungarian, German, Polish, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
DISCLAIMER: THIS GAME IS HORRIBLE. I recommend you play this game blind with a good friend for about an hour, because by then (or sooner) you are guaranteed to want to go do something else. But for that time frame, the absolutely stupid design of this fighting game is entertaining to laugh at. Recommend simply for entertainment value. It's not a game, it's a toy. I'm not even giving it a score.
(Esta bien culero) / 😀-----Esta bonito
melon!
Very good game, works on low end devices although for the best experience I would recomend buying the core pack.
Cool ass looking game, but that's yomi counter is a ♥♥♥♥♥♥♥ annoying af.
herşey paralı dlc istiyor
не играйте в этот кал. хотел просто с другом поугарать, заплати, новый перс заплати. кнопки лень было разрабу подогнать. прыжек это J . че пля. с хера ли вообще прыжек не на вверх?? а на x или а. .короч хлам. реально не тратьте время.
vim pelo CHATGPT kkk, gostei muito do jogo, e era quase oque eu estava buscando, que é... um jogo de luta que não tenha combos longos e infinitos. ponto negativo desse jogo - poderia ter sequência de golpes usando o mesmo botão pelo menos (exemplo: quadrado, quadrado, quadrado) mas pelo menos tem golpe neutro, golpe no ar, golpe pra trás e golpe pra frente, além de especial 1 no chão e no ar, especial 2 no chão e no ar, e SUPERZÃO no chão e no ar, além de agarrar se o adversário ficar só na defesa. enfim... gostei de jogar e voltarei amanhã jogar de novo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.