
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.6Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
II don't quite understand why this game is considered "cozy" - The insane grind will make you puke - Everything is gated , be it timed / story linked or job linked - Multitude of jobs may suggest liberty of choice : it"s not, you are foced to level them all if you want to access the majority of the content Combat and mini games are so so..and will destroy your mouse (ugly ui for pc) Lack of camera movement is an insult to modern games (can be mitigated with mod) Like every "good" jrpg you are flooded by boring story text The only saving grace is the cuteness of the world
fantastic game, and it was looking real good for level 5’s future, but them doubling down on genAI garbo is getting a thumbs down from me. depressing and not paying any mind to any more of this game or any future work they do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 469ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the 3DS version and put in 100+ hours in that one, even got the DLC. So when this game was announced, it was a for sure buy... although I did wait for winter sale. The game kept the familiarity of its predecessor, but made things so much more convenient with the teleportation system. Although it is quite a shame that they don't let us teleport to the different basement levels, since they've already allowed us to teleport in front of the dungeons. Tbh, I'm not as interested at the story compared to the 3ds version. It felt like there's a lot of unneccessary padding. The backstory between the bird and the professor was a bit much, but I do appreciate that we can skip the cutscenes, which is something I ended up doing midway. The story style, similar to the 3ds, felt like it's written / performed for children, with an obvious bad guy and silly jokes here and there. You'd connect the dots way faster than the characters and now you just wait for them to figure things out. While the deeper mystery is kept quite well, the earlier reveal wasn't as surprising when you know it's coming. I suppose, in that way, this game is definitely for all ages. Kids can enjoy the story and cutscenes, I can skip them and still get caught up by reading the quest summary. The map itself felt small and big at the same time. With the previous game, there's no multiplayer area, so the world needed to be big when you start to travel from one place to another. They're all connected on foot. However, this game introduces a new map that is sort of unrelated to the main story but is big and can match your level as you 'upgrade' them. This does seem like it's intended for end-game content, same goes with the sappling dungeon mechanic and the recent free dlc. I personally don't participate in the multiplayer, but it's an option for those who like to play with other people. The game already allows you to get party members within the game and, since I played the previous installment, I recognized them! It was fun to see familiar faces be called into this world and have them roam around the HQ. The HQ itself is a new addition. Ever since Harvest Moon and the likes allows one to decorate the whole town, every game starts to follow. Including Fantasy Life. It's a neat idea, but holy moly it's freakin' expensive! You want to build a bridge? That'll be 2000g. You want to move it, or change the design? Pay up. You want to relocate your villager's house? Relocate a farm? Your house? The guild? Pay, pay, pay. Building and relocating costs money. Redesigning costs money. The only thing that's free is changing the shape of your land and placing decorations that technically costs money since you need materials to make them. You can sell tools and weapons you get as you explore so at some point, money won't be a problem, but when I started out, decorating becomes the least of my concerns because I'm poor. There's also a limit to how many villager's house you can build in the place, so you can't house everyone. Some of them will have to be homeless. Each villagers have their own personal decor, so it's nice to see their interior sense when you house them. They also have a special dialog during the first time you gave them a house. Farmer and Artist are newly introduced here. They're locked behind the story progression, which is fine but because of that, they do feel a bit detached from the rest of the Life. Even if you need them for cooking, some of the ingredients aren't available unless you rank up your Farmer Life and you're better off buying them from the shop. It's not that expensive. Artist is also only for side quest and house decor. It overlaps at times with carpentry or even cooking, strangely enough, because now you can build 'decoration' via cooking. You do have a Gallery in HQ where you can display and sell them, but it simply feels like busywork. I love the new skill points that they introduced compared to the old 'skill' or level mechanics in the previous game. Being able to set your own list in the menu is a convenience I never knew I needed. There are a few new things that the game introduces that I find odd and underwhelming but it does not outweigh the improvement this game introduced. I tried going back to my 3ds and it didn't feel as fun anymore now that I know I can switch Life at any moment's notice.
45min of skipping dialogues, I just gave up.
Generative ia sucks , yall should know better than fire every artist just to be greedy and lazy , SUPPORT REAL HUMANS NOT BOT.
Based on the company’s aggressive lean into generative AI for art and puzzles on the modern games, I cannot recommend or trust FLi in any capacity. Also cannot trust them moving forward. The trust and good faith they had since Dark Cloud has been more than sullied
Absoute Disapointing Grindfest no charm and soulless husk compared to the 3ds game
Perfect game to play on the deck and watch TV. Almost 100% this game and I've enjoyed the grind. Game is definitely not hard and more of a time suck.
When this game first came out I thought there was no way everyone was really that hyped about this game. I got it shortly after Christmas and it’s SO MUCH BETTER than all the hype. I’m so mad at myself for waiting to get it. I can’t even believe how fun and full this game is. I finished the main story at 70 or 80-ish hours. And at 119 hours, in yesterday’s gameplay, I just entered a new dungeon, found new friends, got a new crafting material. I see myself playing for many, many more hours! Well worth the price, sorry I had doubts about it. Oh! And the DLC!! I’m obsessed!
Honestly, having played Fantasy Life for the 3DS, and still playing Fantasy Life for the 3DS, seven years on... I can't recommend this game, not really. I really want to love it. I do. Fantasy Life is everything to me, despite the relative simplicity there's something about it that kept, keeps me hooked. ...and this frankly falls flat on its face in comparison. I could ignore the fact its vibes have changed; after all it's been over a decade since Fantasy Life released. I wouldn't expect it to be exactly the same. At the same time, it just feels... hollow, I guess, in comparison. The character models and customisation are lovely, and the rest of the game... eh, shrug. Look at other reviews; if you want to let pure RNG decide your endgame grind fate, feel free. I'm not complaining about the grind itself, just the RNG nature of it. But truthfully despite the fact L5 have not stated genAI was used in any part of development so far, I still can't trust a word they say (absolutely no trust for the upcoming DLC) and truthfully, that sours the entire game for me. Just another soulless game from a company that seems to have forgotten why people enjoyed their games in the first place. Maybe one day/10. For now I'll call it a loss and keep playing the original.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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