
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.6Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all: I like this game. It's very good. The original Fantasy Life for 3DS is my favorite game for that console. While this game improves many things and has a lot of content, it falls short in some areas: Combat: Feels dumbed down compared to the original. I liked balancing elemental attacks as a wizard or carefully timing combo attacks, and I'm sad that's gone. Multiplayer: Could have been implemented better. All the time limits feel a bit obnoxious and somehow, the item chest from the original was more practical to use than the current item exchange system. World: The world of this game just feels less interconnected and alive than the world from the original. You Fast-Travel everywhere, travel between disconnected islands, the present island and Ginormosia and none of it really feels organic. Those points aside, this is a very enjoyable experience both alone and with friends.
かなりバランスのとれたゲーム、買って損はしないと思います。 アトリエシリーズと動物の森の合わせ技みたいなゲームかな? 買う前に一読 ↓↓ 〇向いている人 採取、制作が好きな人、素材集めが苦にならない人。 アトリエシリーズ好きなら問題なし 〇向いていない人 採取作業がだるいひと、制作何回もつくのが嫌な人、素材周回が苦手な人 ストーリーだけサクサクやって終わらせたい人は他のゲームのがいいかも。 ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー ・良い点 物語の内容はそこそこいい。 ゲームバランスがちょうど良く、敵の強さも強すぎない。 スローライフしたい人にはばっちりハマる。 クラフトずっと作り続けるのは腕が連打で疲れるので、たまに採取やストーリーすすめたり戦闘したりと その辺もバランス良くやらないといけないかなと思う。 クラフトは難しすぎない、レベル上げも簡単、敵も強すぎない、全部ちょうどいい感じ 登場するキャラ達はいい感じ。 ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー 悪い点 みんな言ってるけどグースカがだるい、素材集めの周回もめんどくさいし、もうちょっと素材ポイント低くてもいいのでは。。。経験値球も1万までのしかないから、終盤になったら高い経験値の解放してくれるとかほしい。 あと途中でセーブさせて、急に中段しないといけないとき困る。それをやるとまあガチャ要素などのゲームバランスがくずれるのもまあわからんでもないんだけど。。。 素材集めがたまに敵の数が少なくめんどくさいのもある。 ボスやレア素材のリスポーン間隔もう少し短くしてくれるとありがたい。 そのためこの素材だけほしいってときに倒すたびに5分またないといけない。 敵の難易度が難しすぎない点はいいんだけど、そういうのを求めてる人には向いていない、 ほんとにスローライフ。 マスターになったときのあのムービーいらなすぎる。 曲があんまりよくないからスキップしたい。しかも謎にだれだかわからんなぜかおっさんの歌ばっかり、 せめて各ライフの師匠に歌わせてくれと・・・誰やねん!ってなるから余計に。。。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21M | 31K | 76% | $24.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 17K | 89% | $29.99 | |
| $21.2M | 14.5K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $17 | 1 | 0% | $0.99 | |
| — | 0 | — | — | |
| $0 | 60 | 88% | Free | |
| — | 8.5K | 78% | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 468ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリーやゲーム性はこんなもんでしょうと気にしない ただハウジングと周回だけは許せない エンドコンテンツだと言えばそれまでだが1つのランクを7まであげるのにかなりのポイントが必要で目を虚無にしながら回るしかない。加えて最強装備に使う素材に伝説素材が必要なのだがドン・バハ・ハというミッションみたいなものをやる必要があるのだが全てのライフに使うくせに必要量が多すぎる。そのくせしてそのミッションがほぼ出てこずクソ無駄な魚と野菜ばかり出てきてイライラが募る。出現率を絞ってるとしか思えないような確率なので誰がやってもかなり腹立つこと間違いない。 あと島づくり(ハウジング)の家具など作るのに1個1個作るのが本当に手間である。 柵などは10個ずつ作れるのだが家具には何故かそれが通用せずに数を揃えたかったら時間を犠牲に1個1個ポチポチするしかない。ユーザビリティ理解してる? ストーリーだけする人にはオススメできる作品なのだが、その先もやってみたいという人にはおススメできなくエンドコンテンツ辺りは緩和されないとやる気が起きないと思う
Played 90 minutes on both my Steam Machine and Deck and now the game wont launch due to the Easy Anti Cheat. What the actual f
150小时全成就达成,全收集的话长路漫漫……主要靠群里姐妹带大的(不是 缝的动森+怪猎+塞尔达+肉鸽dlc……喜欢肝的一定不要错过……联机环境很好,谢谢所有只会发表情聊天的国际友人们,你们拿着研磨好的真暗黑龙武器默默地打怪的样子真的很帅!
♥♥♥♥ you for buying me this game and then never ♥♥♥♥♥♥♥ playing with me you ♥♥♥♥♥♥♥ i hope you're happy with yourself. men be like "aw my life is getting hard lemme get rid of the girl who loves me unconditionally" like ok WHATEVERR go ♥♥♥♥ yourself man. anyway this game is cute or whatever. i liked it, i just can't stand looking at it in my library anymore. too painful.
偷取时间的少女?原来偷的是我的时间,为什么说偷?因为时间是在无聊的重复性操作中消失。 低龄经典剧情,14个职业其实只有三个,都是换皮,14个都必须练不然卡主线。不同地图也都是换皮。 我不是说肝就不行,这个游戏的肝不是那种会让你上头或者有成就感的肝,是那种无聊到睡着,让你感到累的肝。 有好玩的部分,但总之,卖268真的过分了!switch版60美刀更是欺人太甚(#`Д´) 清醒点啊朋友们!268有太多太多更好的选择了!这是好朋友送我的礼物,请还给她两百!
[b]TLDR:[/b] The story and character writing are meh. The actual gameplay, however, is very fun and there’s a ton of different things to do. If you don't mind a lighthearted (forgettable) story but prioritize fun gameplay + variety, FLi is a good choice. [h3]Pros:[/h3] - [b]Character customization.[/b] The character customization is very cartoon/anime-styled, and they have a variety of hairstyles, skintones, and mouth/eye options to choose from. You can even choose your character’s height and voice (there’s 5-6 different voice packs, some masculine and some feminine). - [b]Good character designs.[/b] The characters they introduced in this game have good designs, ranging from cute to cool to edgy. There's some decent variety of character designs in your teammates as well; not everyone is a generic cute anime girl/boy, which I liked to see. - [b]Good postgame content.[/b] People will disagree with me on this point, but I find the postgame content (after you defeat the final boss) very time-consuming in a good way. There’s numerous different things you can focus on: Treasure Groves (which give you goddess fruits, which you can use to unlock a variety of customization, recipes, and items), Ginormosia (where you can explore, fight and grind to your heart’s content, and unlock around 30 new characters to join your party), Snoozaland (which unlocks a large amount of cool new outfits, armor sets, weapon sets, furniture, and emotes), and more. Just maxxing out all of my Lives to lvl 100 took a large amount of time, but I found the grind enjoyable. - [b]Multiplayer.[/b] The Multiplayer in this game is very fun and easy to get into. You have a variety of different game modes to choose from, and you are actually REWARDED for completing games in multiplayer. The more people play together in Treasure Grove, the more goddess fruits your entire team will receive. The more people play together in Snoozaland, the more items you'll receive via the alchemy bots. (More items = More dream points) - [b]Island building.[/b] Speaking as an Animal Crossing fan...I LOVE that we get an entire island to build. You can terraform it to your hearts content, and terraforming in this game is insanely convenient thanks to your robot helper. There’s a good variety of items and furniture that you can decorate with, and your teammates can live on the island with you. If you’re an Animal Crossing fan (or any ‘cozy game’ that allows you to build a town and decorate), you will love this feature. [h3]Cons:[/h3] - [b]Lackluster and boring story.[/b] The story from the original Fantasy Life 3DS was great. Nothing groundbreaking or life changing, but it was a good plot with interesting and likable characters. In comparison, the story for FLi is...nothing. Its incredibly one-dimensional and lacks depth. Compared to the original 3DS game, the story for this game is a letdown. - [b]Lackluster and boring characters.[/b] Don’t get me wrong, I think the new characters they introduced are very cute and cool design-wise. The issue is that everyone is so one-dimensional that there’s literally nothing to their characters aside from their painfully basic backstories. They have no additional dialogue upon going out of your way to speak with them; they’ll just keep repeating the same lines over and over until they happen to be relevant to the plot and show up in a cutscene. - [b]Barebones character dialogue.[/b] This is specifically regarding the characters that can live on your island and join your team. The issue is these characters barely have ANY dialogue. At most, they have maybe 10-15 dialogue lines total (1-2 greetings, 1-2 help requests, 1 when its raining, 1 for nighttime, 1-2 when they’re in their house). The ‘conversations’ they can rarely have with other characters are painfully bland. The conversations are always a variety of A: “I like this thing!” B: “I don't care” A: “Oh okay!” A final Fun Fact: Apparently this game was originally intended to be a MOBILE GACHA GAME until the ex-director stepped down, and the dev team scrambled last second to try and turn it into an actual decent game despite their time constraints. Which explains so much about this game's cons lol.
An amazing and well crafted experience, I enjoyed every second of the game and really look forward to what the future holds for it (please level5, add more content, I beg of thee). I feel like it holds a great time for both fans and newcomers criticisms compared to the first game: - the civilizations and nonstory npcs felt very forgettable with extremely little relevance, felt more like set pieces more than an actual living world - the enemy variety was really reduced and samey, plus combat was overall toned back to the detriment of paladin and mercenary and in my opinion to the benefit of hunter and wizard - instead of being episodic, the main story is one long experience with no designated spots for free roam, meaning the pacing can feel quite off depending on how you play improvements to the first game: - the multiplayer is very worth doing, having an extremely huge amount of benefits, yet it is also very much not required for advancement, plus the players are all super super friendly and helpful - crafting has way less downtime and is overall faster, I also like that it is slightly harder to power scale yourself way above where you are supposed to be yet there does seem to be ways to do it for those who enjoy that style - the follower system is well done and I love how they can help with harder tasks, though some can be quite annoying - though a little hesitant to get into at first, the open world and home base zones and all the mechanics to both I thought were quite awesome, the music and gameplay really were fun and unique As for the actual story in a non spoiler way, I both do and dont like how its formatted, I do like that your player character isnt actually an explicit "hero" like they are in the first game, however it very quickly pushes the explorer/researcher idea to the side and works of the assumptions that the player knows and remembers their character is a researcher, and if forgotten the third act and ending can seem quite very horribly paced. Overall I rank it a 9/10 for its gameplay and laid back quick-to-jump-in vibes but I think the 3ds game is better for its story and world immersion
tmd,石板差最后一个配方,刷了8.900个一直空过 还有每个真时都需要10个传说牙,恶心 每日委托解锁的配方有上百个,每日限解锁一个,你指望这游戏玩几个月? 还有快速制作,能不能给个高品质,制作能力3k,快速制作300的还是普通品质,每日委托要求高品质,强制要求手作是吧 还有这自动锁定也迷的一笔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.