
This game is focused on simultaneous keyboard and mouse controls. While the character can be moved around with the keyboard, the mouse can be used to interact with the environment by punching with a giant fist. Collecting hidden coins will unlock bonus content.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I buy vibeo game to support favorite youtube man :) Edit: I wrote this after finishing world 1 and scrubbing through the secrets, and then I realised there was another world, I HAVE JUST BEGUN OMFG THIS GAME AND THE PERSON WHO MADE IT ARE DA BEST!
I haven't finished the game yet but so far this has been pretty great! It feels sort of like those old platformers that find their way to you like cat planet which i love. The player character has a small jump but a lot of air control and controlling both her and the fist can take some getting used to, but comes naturally. My only real con is the times where you get hurt can be odd (eg. spikes harm you all the way around their tile including the very bottom right pixel, or standing next to a falling platform can squish you as if you were under it) but these situations have been few and far between All in all a nice little game so far, lots of "Oops i messed the hell up moments" but its fun to see what i did wrong and optimise my path.
This review is dynamic! I will update it as I play! Intro: I found this guy from his YouTube, 100th Coin. He briefly mentioned this game at the end of a video and It caught my attention. After finding his second channel I came across the trailer, and after going to steam its $3 on sale?? Bought it right there. - 4 HOURS I was wrong. The mechanics dont overstay their welcome, discovering 20 second skips in a level youve beaten 3 times is euphoric. This game is about replaying levels faster, and theres so many skips to find. Ive had my mind blown several times - 2 HOURS: Oh my God its everything I wanted and more. My first complaint was that the game throws too many ideas too fast and doesn't give you time to master them, thats how many ideas there are. If youve played Super Mario Wonder youll know every level has a totally unexpected twist, this game does that with new mechanics, but theyre all so well designed. Im having a blast! Minor complaints: - Its getting hard fast, im 24% of the way and im having trouble with some levels. I am trying to go too fast, but games like Neon White can handle me throwing my best at it, beating it, and coming back later to ACTUALLY try for a higher time. Mostly for new ranks. This game doesnt seem to give any kind of badge or anything for quick times, but I might be wrong. Some will be intrinsically motivated, and I am too, but the list of S rank medals I can one day view makes it feel even better.
game looks and feels good, plays similar to lbp2 move pack
Here are my thoughts on the game. I tried not to spoil anything. I haven't collected all of the secret coins yet, but I've collected most of them. - I really liked Fantastic Fist as a whole! It was really cute and very good. Generally, it uses the concept of "platformer gameplay with a mouse" very cleverly. - During the opening cutscene, when I read that the evil wizard's arms were the 3rd coolest, I was expecting one of the bosses would be the person who got 2nd place. Or maybe right before the end of the game, you'd find out WHY everyone thought Vivi's arms were cool. - My first thought when playing the demo: a lot of sounds need more "juice" to them. Compared to Vivi, a Slider is larger and heavier than a car, so it should SOUND like that, yknow? That sort of thing. - I think the square enemies (Gubes) should have appeared in Gube Gardens as a hazard, but that's a nitpick. For some reason, sometimes the Notebook entry for Gube just doesn't show up for me. - What if the game let you warp to specific rooms in a level after beating it, so (for example) you wouldn't have to replay the first half of the level just to get the last coin or refight the boss? - I love the implication that you just can't get rid of Gorbs no matter what. It gives me some really funny mental images. - Wish we got to meet the queen of the fairies, but I guess she just never fit into the story. Also, it'd be cool if the queen's message went to the notebook, especially because I accidentally skipped it in my playthrough. On that topic, what if the notebook let you rewatch the cutscenes? - You know the giant paintings in that level with the evil Pixies? I can tell they're supposed to mean something, but I don't quite understand it. - I like how Heels Over Head has a unique win screen. - I think there should have been a second Fairy Hive level which explores the "Vivi inside a block" mechanic more thoroughly. Sure, the golf level uses a very similar mechanic, but it could tutorialize it a little better... - Is Vivi the one writing the notebook? How does she hold a pencil? How does she drive the golf cart?? Game-breaking blunder (/joking) - I really like the visuals! They're one of the best points about the game. I especially liked Five-Mile Spire, Haunted Halls, the Library (including the tutorials), Midnight Grove, the Hive, and Galactic Central Point. Here's a tiny tip: When shading, if you increase the saturation as the color gets darker, it looks more organic. - Can there be an indicator on whether Vivi has a jump remaining? I can never tell when she's able to use her coyote jump - The Donkey Kong and SMB3 homages are so over-the-top, I kinda love it... - The ending is really cute, even though it makes no sense. All in all, an adorable game. - My favorite songs were Grove 1, Space 3, and Catch Your Breath. - Does this game have a Discord page?
A wonderfully silly game with an engaging challenge levels for 100%!! Incredibly reminiscent of chocolate Super Mario Bros. 3 & Super Mario World romhacks, fledged out into its own game and even further! The movement is so incredibly satisfying and the new mechanics introduced throughout are extremely fun to play around and experiment with!!
i am having the maximum possible amount of fun
i found new ways to have fun with my fist. i became a master of using my fist in new and unique ways! i learned many new fisting techniques, and now have so much experience fisting that i could become a professional fister, making money off of this! oh and as for the game, it's good
It's always refreshing when a game tries something new, and in this case, it definitely succeeds. It's clear that the author put a lot of care and love in this game.
this game has more ideas in a single level than i've had in my entire life, it's so peak. definitely janky though and i wish it did a little more with what it has, some stuff kinda gets left unexplored
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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