
It is an adventure story about a girl named Sandra who lived in a small village. One day, she got a magic gem of life in a relic of goddess. But when she returned to the village, she found all villagers were brutally killed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开局好了一下,后面吸引力大降。 地图太大,无用的地方太多,浪费时间。可以调查的东西多是没问题,放一大堆没有任何回报的物件就不对了。典型的书柜,还有一些小玩意,强行拖时间,后面除了书柜根本懒得看了。增加细节不是这么加的,我是调查得越来越烦。 跟这个关联的还有城里一堆屋子,中期开始我就不想去开了。 关键剧情后人物和对话的变化也懒得理了,参杂的无用东西太多。 野图空大,又拖时间,洞穴还得原路走回去,开局的便捷梯子呢。 个人技能,除了回归(就这个也没用过几次)、修女回血(用了两次),其他的怎么按出来啊,开锁(那种侧面大箱子开不了)、炼金(也不能随时炼金啊)、斩龙(支线相关吗)。 最吸引的点就是解谜,不过入口都藏了。找起来真的烦,支线都不是顺路,第一章港口找眼镜真没看到,然后还有时效,放弃了,再也不做了。现在进度第六章三个一样的选择都是回到标题,看来是支线影响,真没劲了。 不去发扬最吸引人的点,放一堆无用的建筑、npc、空大地图、跑路找东西支线消磨斗志,靠开局骗进来再搞你。 剧情稀松无趣就不说了,虽然有期待但不符也无所谓。 总结:这个风格是很喜欢,但是就开局做好了,后面除了主线无指引,现在阿诺德刺死王,选什么都是回到标题,真的烦了。你在古树还有调查尸体的提示呢,那直接坏结局的提示却没有是吧,还得看攻略?调查不够细?真的烦了。 最后还得看攻略 达到结局,这样藏也品尝不到自己探索的乐趣,这种细节硬扯那没法玩了,至少进塔前给个提示存档算有效信息,进第六章提示有什么用。
好难。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好好好
音乐很好听
yt lf
SPICA – Last Resort –
当年众筹支持的一款游戏,现在家里面还有当年的周边,时间真快啊呜呜呜
визуальная навела ваууууууууууу круто круто да да 1000%
На самом деле на чилле в такое можно поиграть, был бы английский хотя бы, а так бесполезно, ничего не понимаешь, поэтому кроме фона и смысла нету играть дальше
细节真的超多 从第一章有剧情的支线npc直到第五章都还会有相继任务,没有支线但是对话有故事内容的后面章节跟他们对话都会有内容变更,这个游戏很适合喜欢深度探索类的玩家,支线很多,主线内容饱满 制作很用心,通关一次TE后重新开始游戏会进入新模式(南岛模式),差点错过了,只通主线的话总体游玩时长10h左右,主线+支线全通总共游玩时长体感大概15-20h左右吧,内容还是比较多的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.2K | 94% | $21.24 | |
| $1.2M | 5K | 95% | $9.99 | |
| $1.2M | 2.8K | 95% | $19.99 | |
| $71.5K | 1.5K | 82% | $2.99 | |
| $430.1K | 503 | 94% | $24.99 | |
| $212.7K | 201 | 99% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4K | 329 | 91% | $1.99 | |
| $12.4K | 73 | 48% | $8.99 | |
| $12.4K | 81 | 79% | $7.00 | |
| $12.4K | 72 | 85% | $7.99 | |
| $12.5K | 168 | 90% | $3.99 | |
| $12.5K | 50 | 46% | $6.99 |