
Familiar is an illustrated puzzle misadventure from Damsel Stone, following a witch's cat trying to undo a spell gone-wrong. Use a combination of platforming, problem solving, potion drinking, and people pleasing to undo the ongoing disaster and bring familiarity back to your home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]A Familiar Feeline[/h1] A witch’s cat must undo a spell that turned the entire population of the island of Neverwarm into animals! [i]Familiar[/i] quickly stood out to me thanks to its intriguing premise and striking art style. As it seemed the game was, for the most part, a work of a lone developer, I wondered if what was behind the scribbles would prove equally as interesting. https://steamcommunity.com/sharedfiles/filedetails/?id=2811227796 The unique art style was certainly what made me interested the most. Although [i]Familiar’s[/i] pencil drawing-like visuals can seem a bit too jagged at times, they carry a certain element of sincerity with them. The same can be said of the voice acting, which the game is surprisingly full of, with every NPC and cutscene being voiced. While it’s a bit inconsistent in terms of quality, it has a lot of character. As for the soundtrack, it’s quite enchanting, full of fairytale-like melodies that go wonderfully with the game's magical setting, even if the majority of its 30+ tracks don’t have proper time to shine and aren’t as memorable as others because of it. It's not the only thing that bugged me about its presentation. There are some other issues with the presentation, like how the music will sometimes fail to loop, leaving scenes completely quiet. The way the characters’ mouths are animated when they’re talking is overly-simplistic, to the point of being somewhat distracting, as it’s just a black circle that expands and contracts on the characters’ faces as they talk. In terms of narrative, it seems there's more going on than meets the eye when it comes to the game's themes and its quirky set-up, yet I feel as though the developer was afraid of committing to it as much as they could. The characters, for example, could have benefited from having to do more with the plot, rather than just talking at you and occasionally asking for your help. It seems as though there’s a good bit of underlying lore to all of them, as is hinted at a couple of times, but there being no time or chance for it to be properly explored leaves it as just a tease of what could have been. The same can be said of the whole island, really, as even its most outlandish characters, places, and occurrences are explained away as: “The spell did it!”. https://steamcommunity.com/sharedfiles/filedetails/?id=2811252268 In terms of gameplay, [i]Familiar[/i] is more of an explorative puzzler rather than a platformer. You go from area to area, solving puzzles, with the ultimate goal being to gather all the necessary ingredients needed to reverse the spell that’s befallen the island. Exploration can be quite rewarding and can affect the end of the game as well, even if it’s largely linear by design. What’s frustrating here is that leaving a previously explored area mostly resets it to its original state, which forces you to redo some of the puzzles you originally had to do to progress, every single time you pass through the area again. It quickly becomes tiresome and makes backtracking a huge chore. It is especially frustrating in the later stages of the game when there are only a couple of items left to find, and you catch yourself directionless, searching all over the place for things you might have missed. While there [b]are[/b] sections focused purely on challenging platforming in some of the puzzles, they’re far from the focus - which is a good thing, considering movement is a bit stiff, further made difficult by the art style, as there doesn’t seem to be a strict rule set on what’s a platform and what isn’t, leading to some confusion. Some of the puzzles suffer from the same issue, or can be similarly unintuitive, as what was a special object with which you could interact in one, can be just a decoration in another. https://steamcommunity.com/sharedfiles/filedetails/?id=2811262600 The design problems are strongest when you’re presented with the final challenge, as the game doesn’t properly prepare you for it. Granted, this seems to be intended for the most part, as the whole thing is a welcome surprise. The end result, sadly, will most likely be frustration, further made worse by what I think are bugs. Had this happened earlier in the game, as opposed to at the very end, and had [i]Familiar[/i] not already charmed me, I would have seriously considered dropping it. [h3]Verdict[/h3] While [i]Familiar’s[/i] emotional punchline and message don’t quite live up to the expectations its intriguing premise and unique art style set up, and while there are some quirks in its design it could do without, it still proves to be a worthwhile experience, with enough charm and personality to win you over. There’s some serious potential here that, with more experience, dedication and, perhaps most importantly, budget, could probably be realized with great success. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Wondering if that underground indie title you’ve been eyeing for some time is either a hit or a miss? Our Curator, [b]IndieGems[/b], has you covered![/url][/quote]
100% playthrough: https://youtu.be/AzOPT4WykvA This game was a ton of fun. The art style is amazing and the puzzles are pretty neat. I will say the platforming feels a bit janky especially the jumps leading up to the witch's house/final boss, but it's a really great game and you can see the effort put in the voice actors killed it. I do believe you have to play the game at least twice to get both endings because I saved and it wouldn't let me load my save after beating the game which is a shame, but definitely recommend who doesn't want to play a fireball shooting sonic rolling shadow form having cat.
A BEAUTIFUL GAME AND THE FACT THAT THE VOICES ARE MY FAMILY MAKES IT VERY 'FAMILIAR'
The game is good, but it needs a 'quit to menu option', in case a bug is found, so progress isn't necessarily lost, such as the bug with the spinning windmill at "Horizon's Homestead" that causes you to become stuck inside of it. Haven't made it insanely far into the game, but from what I've done so far, I can safely say that, apart from these issues, it is a really good game, and 100% worth a play-through or two. Good job so far with this game, and I hope to watch your future releases with great interest!
I really wanted to like this game. It was rather fun, despite lack of polish and settings. The hand-drawn style, voiceovers, the siblings puzzle (i like this type of puzzles, but rarely see them in games) - enjoyed it a lot. But the final boss was the turning point for me. This fight is needlessly long and way too random - you can spend several phases simply watching boss regenerating health, because you were unlucky. Also, there is a chance to miss the wooden pole and ending in a falling loop. If you save the game before the boss fight and leave, you can't do the fight! The ingridients are labeled as added, but nothing happens! Re-entering the building or reloading the game does nothing. I hate this so much! Well, at least the music during the fight is nice and indicates the phases. That's quite cool. Some other issues:[list] [*] lack of settings (fullscreen mode, sound change etc.); [*] some dialogue lines are skippable, some are not; [*] the explanation for the music box puzzle is only given once. If you didn't read it (or simply forgot what to do) - good luck figuring it out; [*] the siblings puzzle has some redundant clues; [*] inside the library you can [spoiler]teleport[/spoiler] in some spaces, but there is no action indication for this. [/list] I was willing to forgive a lot of things, but not the awful boss fight. Don't recommend.
good soup
Artwork for this game is great and really pulls the player in, a quit menu would be appreciated in order to close the game between sessions. The game is a lot of fun and an amazing start from this developer.
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