
They called you a hero; you call them fools. Use your telepathy romance old friends and fight new enemies as you become the greatest villain Los Diablos has ever known!
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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you can play an egg
(Short play time here because I actually played it twice on mobile) Fallen Hero is a Choose Your Own Adventure game by Malin Ryden, written in ChoiceScript, a language that powers a lot of games under the Choice of Games and Hosted Games labels. I have read/played a ton of these games and Fallen Hero is absolutely one of the very very best I've seen. It's a superhero tale, but seen through the prism of a hero-turned-underground-villain, formerly known as Sidestep, who decided to abandon their short hero carrier after a traumatic and disastrous mission. They return to the city of Los Diablos to prepare their "rebirth" as a villain, but taking care not to leave any clues to their former identity. It's a brilliantly written, gritty, emotional story with a [i]staggering[/i] amount of choices to make. A lot of these games have brilliant prose or compelling stories or satisfying playtimes or great reactivity to your choices but it is incredibly rare to see one that has ALL of these. I personally enjoyed it even more because I was in a state of anger and bitterness at the time I played this, and it provided a wonderful outlet to pour all my emotions into. I wanted to play an angry, pretty ruthless, isolated, broken, angry (at the world and at herself) protagonist and the game delivered exactly that. But you could also play a redemptive protagonist, that should work too! I really enjoyed the game of cat and mouse, the danger of your identity being discovered by heroes and you former friends, the feeling of being both hunter and prey, the interesting choice of powers (it's revealed early on but I prefer to put it behind a spoiler; Sidestep is [spoiler]a telepath[/spoiler]). If I had to pick one negative point, it is that the way the protagonist's backstory is slowly revealed over the course of several flashbacks makes it that you are not yet aware of the important bits of their backstory and motivations. For me, the bitterness of the writing and the "payback against heroes" narrative were enough to hook me straight away, but I know I usually prefer to know the character's motivations early on when building their personnality. But do not fear! The revelation happens in the sequel, which is even better that this one!
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Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
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10/10!!! 任何十分钟以内让我爱上MC的作品都是好作品!!主角嬷爱好者可入,有好味的PTSD+心理描写!!(当然了对不喜欢的玩家来说注意避雷,因为这作里面MC的flashback还挺多的) 其实感觉第一部主角到底经历了什么以及转变的动机都有点vague...作者老在这谜语人我根本看不懂想表达啥,感觉能从只言片语里品出点信息,但不多(毕竟我脑子不太好使除非作者明明白白写出来不然我是体会不到的...)在第一部本质上这还是个未解释的谜团,这就导致玩家始终不清楚MC真实动机,有点无法代入真实情感去玩,不知道第二部信息会不会更多一点。 虽然不是很能理解主角背后的秘密,但我是只会溺爱的主角厨!!而且作者的心理描写十分到位!所以本人全程都带着老父亲or老母亲的微笑看着MC! ----- →(看完Retribution回来补一下:在第二部中,Rebirth里提到过的所有让人摸不着头脑的谜团大部分都能得到解答。如果你喜欢第一部的整体基调,但对剧情感到困惑的话,强烈建议你坚持一下。打到第二部你会真正体会到这个系列的魅力以及为什么它能在互动小说必吃榜里排T0。且全网几乎无代餐。(泪)) ----- 作者文笔非常不错,剧情安排紧凑而且行云流水,有些场景甚至写出了电影感。特别是MC执行任务的倒数第二段回忆以及结局尾声那里,不得不感叹文字的力量真是强大啊。 人物描写也非常不错,没有脸谱化。如果选择和一个RO(Ortega)曾经的双向暗恋的设定,后面MC和TA的拉扯会非常美味[spoiler]Ortega和MC见面吵架的剧情也是神来之笔的,曾经意气风发和你出生入死打嘴炮的crush假死7年后破碎颓废地出现在你面前,你想救TA但对方却始终像层薄雾一样看不透也抓不住...而且还摆出一幅曾经的情谊无足轻重的样子...MC你别嘴硬了!!看得我抓心挠肝啊[/spoiler][spoiler]到最后终于把Ortega那b小胡子给整没了,我同意MC这男人根本没有任何品味...[/spoiler] ----- [spoiler]依旧是看完Retribution回来补充...也是喜闻乐见地被诈骗了(乐)很想在这里吐槽一下但涉及第二部剧透所以还是不说了(喂)唉我去这个作者怎么这么坏[/spoiler] ----- 以及本来想着都Fallen Hero了都干坏事了,是不是该放纵一点。结果还是不停地选择尽可能不要伤到普通人的选项...好吧我也是本性难移了...
There is a major flaw with the writing of this game: your character motivations are not clear. While this is okay for a traditional novel format, it is NOT OKAY for a Choose Your Adventure game. How am I supposed to make decisions about things if I don't know the reasons for my own character actions? That kind of mystery background totally kills any possibility of connection to the main character and makes he feel like a whiny child when planning his villaneous acts. Why does any of these things matter? Why do you hate this world? Why are you so ressentful of your friends? Why are you so traumatized? None of these questions are answered and the story (and player's enjoyment) suffers greatly from it, unless you don't take the story seriously.
What are you doing reading reviews? Just buy it and all of its follow-ups! It's the gold standard of IF. 👩🍳💋🤌
I didn't write a review for this already? How has that happened? I have bought both books currently out on Steam, and Choice of Games, and have been a Patron and a memeber of the discord for ages. Hell yes I recomend. This book is quite possibly one of the greatest Choose Your Own style books I've ever read.
this food is so ♥♥♥♥♥♥♥ good lois
WARNING: Vague/small spoilers ahead (Note: I’ll be referring to the main character with the pronoun “he” because that was the option I chose in my playthough, and “Cyrus” because that is the default name) First Impressions: Although I avoided spoilery reviews coming into this game, I was aware that it was beloved in the CoG community. Even knowing how much people enjoyed it, I was surprised at how much fun my first playthrough actually was (I’ve found the other popular games I tried enjoyable, but not life-changing). While there was certainly a hefty dose of wish fulfillment here (Hello cool villain powers! It can be nice to be scary powerful), there were also moments where my character was forced to think and rethink whether the path they were going down was the right one. This is delightful for players like me who love to angst over a moral dilemma, and decide exactly how much of an antihero/villain they are willing to be. The Negative: While I loved the reflection and introspection encouraged by the game, occasionally it served to remind me that I didn’t know enough about the character’s past to introspect well. Because memories are revealed bit by bit, the player has to to react many times to situations and people that Cyrus would have crucial context about, but the player does not. This ends up being slightly immersion-breaking since it creates distance between the player and Cyrus. You find yourself thinking, “well, if the character acted this way to him in the past, I would choose x, but I’m not sure if they actually acted that way, in which case I should choose y…” All the while, you know that Cyrus would be aware of the entire backstory, and so because you are him, you should be able to make the decision with context. It’s difficult to see what a good fix for that would be, though, especially when part of the appeal is watching the past unfold slowly. It’s extremely effective at building tension, and the little snippets you get are just enough to feel like you’re uneasily feeling your way through the past, blindfolded. It contributes to the bitter, haunted tone of the rest of the game. That was largely the only negative, though I was baffled a few times when my Cyrus (who I was trying to play as cautious, lonely, and doing this more out of bitterness than pleasure) occasionally broke out in these inexplicable cocky grins after doing some villainous thing. It was easy to brush off and continue playing, though, and it was mostly noticeable because of how well the game embodied my character the rest of the time. I probably wouldn’t have even noticed it in a more average game. The Positive: The negatives of the experience were miniscule compared to the positives. This game was one of, if not the best game I’ve played for character roleplay in some time. Part of this may be that the way I wanted to play Cyrus was aligned well with the options written for him (nerves fraying, anxious of other people but also terribly lonely, so repulsed by his past and himself that the only option he sees is grasping at control). Without going into too many spoilers, the game REALLY rewarded this with some of the scenes that made the character confront who they were becoming, and who they wanted to be. It felt like the perfect blend of action and introspection. As for the side characters and ROs, they were all memorable, sharply written, and delightful to interact with. They felt like real people, not the easy flirtation simulators than some games can feel like. I honestly ended up finding them (Ortega especially) much more intriguing as characters/friends than simply ROs, and while I never pursued the romance route with Ortega, I found myself deeply invested in scenes with them by the end. (Mortum was delightful too, and I did pursue a cautious romance with them, but I think the conflicting feelings and pushback with Ortega drew me in). It’s always a pleasure when non-romanced characters still play a major role and feel fully fleshed-out. One of the most intriguing other “characters” was your second body, and I was delighted to find that that plot point wasn’t glossed over, but instead thrown into sharp relief as you contemplate how differently you feel about the body. Multiple times, embodying the character of Cyrus, I less switched to the other body out of necessity, and more because I was trying to distance myself from the deeds I had committed in my other skin. You could keenly feel the draw to be someone else for a little while. Many games start fast and interesting and then slowly meander into slow mandatory interaction scenes with every NPC, or forget the fun parts of the game play. This game is the inverse! In each scene, you become more aware of your abilities, you get more powerful in a way that doesn’t just feel like stats going up, and you become more invested. The climax of this game made me feel like a middle-schooler reading books under the covers again, holding my breath at the big moments. At least for me, the immersion in this game just kept getting more and more vivid–at the same time that you’re feeling your powers go up, you’re also feeling Cyrus’s feelings of this is a carousel ride I can’t get off of. The push and pull make it so much more rewarding than if it was a simple fantasy. And the descriptions! They were vivid, punchy, and didn’t overstay their welcome. The action scenes were a thrill to read, and details that you chose come back multiple times, which was lovely. Even the smaller snippets of worldbuilding were delightful (SMALL SPOILERS:) Like the famous “W”, or the fact that the rodent brains liked being thought of as a Rat King. My prevailing feeling when I finished the game was, “When can I start the sequel? Right now?” It almost makes me scared to open the second book, because I don’t think the third one is out yet and I’m very impatient. I selfishly hope the author writes a lot more. In summary: It is abundantly clear to me why this is a fan favorite Hosted game. It is immersive, vivid, easy to emotionally invest in, and at least so far, pays off its promises in an incredibly satisfying way. It’s well-written, full of action and memorable characters. If you haven’t played it, I’ll add my voice to the crowd: Do it! Rating: 9/10
好玩👍心理描写占比高,文笔超棒👍👍后期可以在绿(?)自己的同时吃自己的醋,three at a time!(大雾)Ortega一款美味的金毛我笑纳了👍👍👍
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