
A Terraria-like open-world survival sandbox! Explore a vast procedurally generated pixel world, gather resources, forge equipment, and battle monsters. Adventure solo or team up with friends online to build your own world. Endless creation and exploration, making every adventure unique.
Modeled estimate, not a reported figure. How we estimate →
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About
Introduction

Connection: Currently you can connect via Steam or LAN.

Combat: Including melee weapons, long-range weapons, staff summons, and other weapons. Currently, it contains 30 common monsters and 5 bosses.

Planting: Plant various crops. Currently there are more than 10 plants that can be planted.

Exploration: Currently includes villages, forests, dungeons, oceans and other landforms.
Collection: Items dropped by monsters, collected items, mined items, and synthesized items are worth collecting. There are currently 600 items of various types.
Construction: Build a camp to accommodate the arrival of NPCs. Currently, wooden houses, wooden tables, and wooden chairs can be built.
If you like Terraria, you can try this game. It will bring you a different experience.
Roadmap

Future updates to Fakeway will continue to enhance agriculture, circuitry, automation, and online multiplayer experiences. We hope that through continuous content expansion, the game will gradually evolve into a world with deeper systems and creative space, rather than simply a pixel survival game.
We plan to develop a process with 10 bosses, and we have completed 4 so far.
In 2026, we plan to complete the development of all game content.
In 2027, we plan to optimize the details of the entire game.
Feedback


Multiple feedback channels are available on the game homepage.
Another anonymous feedback tool is built into the game.
We appreciate the sharp criticism more than positive reviews.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
目前,游玩的一些问题,我本来是想带着朋友一起玩多人模式的,我发现了进入多人之后,本地模式下在出生口放的平台会全部原地消失,且火把也会跟着一起全部消失,然后这些都会显示成已被占用资源,且在单人模式下,这些地块也都没有办法再使用。 第2点就是为什么不能在开头选择页面当中增加设置和分辨率选项,只能点进游戏才能进行设置选项,这一点其实挺影响体验的。 第3点呢,就是目前床的实际使用作用是什么?目前只能是摆设网,不能改变出生地点位置吗? 第4点就是目前地图生成还是一个大问题,而且怪物单调也是不得不忽视的一个问题,其次就是这个游戏,让我找牛头人,我将近把地图,逛了个大概,我都没找到牛头人,牛头人是个怎样的怪物? 还有水塔商人,水塔商人卖的东西太单一,其次是我建好房子都等了两天了,也没见到NPC,是要有别的额外条件,才能让NPC入驻吗? 等等等等,还有很多想问的问题,但考虑到这是UP主单人制作,这里我还是给予肯定,希望UP主早日做出,更优秀的体验
很有意思的游戏。虽然还有一些bug,还很粗糙。相信以后会越来越好!
现在的降调说不上有多好,甚至就是一个盗版的半成品。 但是它藏着最难得的赤诚,肯俯身倾听每一份玩家的心声,在尚显青涩的框架里,一点点打磨出温柔与用心。 静待、等待、期待。 愿你坚守初心,精雕细琢每一处细节,用热爱打造游戏。
需要搞一下合成表和新手指导,对于刚刚入坑的新人来说没有一定的指导和提示的话,根本玩不明白这款游戏
Since the release, a lot of progress has been made, and the buttons on the interface have gradually become more functional. The forging system is now available. A large number of items have been added. Some monsters have been added to the game. Interesting terraria like! Excited to see how this grows, it looks like you have made some solid progress! Consistency is key!
游戏的泰味还是有点重。 游戏目前还是有一些问题: 1 怪物比较少。一个环境只有2-3种怪物。有些区域还没有加入怪物。 2 掉落物品也很少。前期打怪有点吃力。 3 NPC入住条件缺少提示。由于游戏不想泰拉瑞亚一样,网上到处是攻略。所以暂时不知道NPC的入住条件。类似缺少攻略,导致卡关的地方也不少。 4 地牢现在还进不去。不知道里面到底做了没有做。 5 钓鱼的操作非常不灵活。而且钓鱼的物品也很少。 也能看出来游戏的潜力巨大,相信再经过1年的开发,加入一些特色的东西,争取做的跟泰拉瑞亚不一样吧。要不然谁喜欢狗尾续貂呢。 不多说了,我去爬塔了。
降调这款游戏也是从最初到现在一直在关注它这款游戏最初有太多吐槽点太多bug,上一次玩还是一年前,那时候真的太难玩,如今又换账号了再次下载这款游戏真的让我眼前一亮,他对比曾经的操作手感好了不是一星半点,实在令人感叹,他一直在坚持更新内容,完善游戏性,和过去相比真的太惊喜!!!手感好起来了,曾经我遇到的bug都消失了,不得不佩服这名创作者的毅力,即使他是以泰拉瑞亚作为蓝本而创作,希望未来他真的能做到像泰拉瑞亚那样优秀,如果真的成功了在座各位何尝不是见证着呢!支持游戏,支持作者!
独特的BOSS和游玩体验,做的很好加油
加油,还可以
可以的!就是泰拉玩多了,有点不习惯。作者态度很好,反馈问题解答的也挺及时的。作者b站叫@博戏的桓发,有问题可以去反馈
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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