
A Terraria-like open-world survival sandbox! Explore a vast procedurally generated pixel world, gather resources, forge equipment, and battle monsters. Adventure solo or team up with friends online to build your own world. Endless creation and exploration, making every adventure unique.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Introduction

Connection: Currently you can connect via Steam or LAN.

Combat: Including melee weapons, long-range weapons, staff summons, and other weapons. Currently, it contains 30 common monsters and 5 bosses.

Planting: Plant various crops. Currently there are more than 10 plants that can be planted.

Exploration: Currently includes villages, forests, dungeons, oceans and other landforms.
Collection: Items dropped by monsters, collected items, mined items, and synthesized items are worth collecting. There are currently 600 items of various types.
Construction: Build a camp to accommodate the arrival of NPCs. Currently, wooden houses, wooden tables, and wooden chairs can be built.
If you like Terraria, you can try this game. It will bring you a different experience.
Roadmap

Future updates to Fakeway will continue to enhance agriculture, circuitry, automation, and online multiplayer experiences. We hope that through continuous content expansion, the game will gradually evolve into a world with deeper systems and creative space, rather than simply a pixel survival game.
We plan to develop a process with 10 bosses, and we have completed 4 so far.
In 2026, we plan to complete the development of all game content.
In 2027, we plan to optimize the details of the entire game.
Feedback


Multiple feedback channels are available on the game homepage.
Another anonymous feedback tool is built into the game.
We appreciate the sharp criticism more than positive reviews.
Engagement
Reviews
草泥马的死盗版游戏我服了
我建议作者先从小游戏开始制作。加油。 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣄⢀⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⡿⠀⠀⠀⠀ ⠀⠀⠀⠀⣀⣀⣤⠖⠛⠉⠉⠉⠉⠉⠙⠒⠦⣿⣏⣀⠀⠀⠀⠀ ⠀⠀⣠⠞⠁⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢵⡄⠀⠀ ⠀⢰⣯⠀⠀⢀⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⣿⠀⠀ ⠀⠈⣇⢀⢠⠇⠀⣶⡶⠄⠀⠀⠀⢠⣶⡶⠀⠀⣸⣀⣼⠟⠀⠀ ⠀⠀⠙⠛⠾⡆⠀⠙⠛⠃⠀⠀⠀⠀⠙⠋⠀⠀⣹⠟⠁⠀⠀⠀ ⢀⡴⠚⠉⠛⢿⠀⠀⠀⠀⢿⣿⠆⠀⠀⠀⠀⢀⣿⠋⠉⠉⢳⡄ ⢾⡀⡄⠀⣄⡼⠻⢧⠤⣤⠤⠤⣤⣠⣦⣾⠶⠞⢿⣤⡄⣠⣀⡷ ⠈⠙⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠀
只能说像太像了,处处充满泰拉瑞亚的身影,像的同时但没有流畅的游玩体验,角色这么大脚指头缝大小的台阶你硬是上不去,娇娇公主脚指头缝有灰上不去呗,一蹦跟起飞了是的,没有自己的特色。 开局还不能大肆的探索地图,实时刷新地图,探索多了一律平地空洞随机刷,水直接你脸上刷新,还挺贴心啊知道给你洗洗脸够只能,越玩越卡,真的是一绝。 如果不是贴近泰拉瑞亚,还可以好好品尝品尝,有很大潜力,但目前来看只适合要当做一个个独特遭罪的体验,有此想法还是值得游玩的。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 22 reviews with recorded playtime.
Fakeway is a pixel-style survival and building game inspired by Terraria, where players gather resources, craft items, and build their own base in a vast sandbox world. The developer deserves credit for being highly dedicated — consistently updating the game, actively listening to player feedback, and expanding its content toward a mix of Terraria and Stardew Valley, with farming, animal raising, and even traditional medicine crafting. After two years of continuous development, the game is still being regularly updated — I truly appreciate that effort and hope Fakeway will gain more recognition in the future.
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]《降调》:我们也要有自己的《泰拉瑞亚》[/h1] [b] 前言 [/b] 严格意义上来讲,《降调》并不能算作是一款真正意义上的独立游戏。因为作为一部横版开放世界素体建造游戏,制作者从一开始就是打算照搬《泰拉瑞亚》来制作自己的这部练手作品的。 诚然,在这款游戏中,你能够看到很多令人熟悉并且含有缺陷的设计,但从整体而言,《降调》更像是一个专门为《泰拉瑞亚》做界面优化的测试版Mod。 [b]不只是简单的模仿 [/b] 除了不能捏脸以及不能自定义世界种子外,本作的游戏系统几乎完全来自《泰拉瑞亚》。在游戏中,玩家需要在系统生成的横向地图中破坏、塑性各种细小的方块,然后再建造一座属于自己的家园。 只不过,不同于《泰拉瑞亚》的是,本作的界面要更加庞大,制作者对原作的画面进行了大幅度的等比放大,这也让《降调》的画面变得更加清晰。 而在生物系统上,除了一直游戏在更新各种原创的生物群落以及Boss外,相比起原作,这款游戏中玩家的初始攻击力得到了提升,敌人的血量得到了削减,就连初始武器也可以像采集工具那样长按旋转攻击而非点按式攻击。 可以说,《降调》不止是一部练手的仿品,更是一款对《泰拉瑞亚》的操作系统以及新手体验进行了全盘优化后的全新游戏。 但令人惋惜的是,这毕竟是一部仿品,游戏虽然内容丰富,但它不仅继承了原作缺乏引导导致新玩家缺失游玩方向的问题,其优化也尚待更新,从一开始位置会出现问题的随机生成地图,再到一些固定生成、在新手期成为阻碍的石头遗迹和无法穿过而是会阻碍玩家移动的“平台”。 这些看似无伤大雅的设计缺陷,在缺乏引导的设计加持下,毫无疑问成为了玩家体验游戏的障碍。 [b] 后记 [/b] 虽然《降调》是对《泰拉瑞亚》的模仿,但其免费更新的频率、内容以及制作者在操作系统上的优化都让我们看到了这款经典的开放世界游戏不一样的可能。 可是令人惋惜的是,原作的“小众”再加上这部仿品的“小众”,无疑会让制作者用心设计的大量内容淹没在现今庞大的游戏库的长河中,不为人所知。因此即便作者没有抱有达到原作高度的希望,我也十分期待,假以时日,《降调》也能通过完善与优化,变成一部值得沉迷的作品。
[h1][b]泰拉瑞亚远房表弟家侄女的大外甥[/b][/h1] 像,只能说太像了,《降调》从画面、UI、玩法等各方面都在极力模仿《泰拉瑞亚》。 点击新游戏,是熟悉的生成世界流程,区别在于本作没有捏人物环节。 进入游戏世界后,看着一模一样的起始场景,背景的巨树和草原、近景高高的树木和土块、还有露出地面的矿物和蹦蹦跳跳的史莱姆,简直没什么比这个更像了。 不过呢本作只是简单的模仿了一下皮,到了操作部分一下子就看出差距了。 角色移动缓慢、不成比例的工具、生硬的采集动作、挖矿砍树时也没有高亮具体交互的方块。 作者还是多思考下开发游戏的初衷吧,一味的模仿甚至连UI交互等都搬运过来,这是最被不齿的做法。 目前来说不具备游玩性,玩家也无需第二个《泰拉瑞亚》,既然有开发游戏这个本领,可以先从简单点的入手,比如类幸存者、肉鸽等。 鉴于开发者态度非常好,还是给个好评鼓励下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
潜力巨大,期待通过细节打磨,走出独特的原创之路 游戏目前仍然处于比较早期的阶段,整体内容量还不算特别丰富,部分设计上也能看到一些类似 Terraria 的影子。不过非常值得肯定的一点是:开发者更新频率很高,也很愿意听取玩家反馈,这一点在独立游戏里其实非常难得,也让我对游戏未来的发展保持了相当的期待。 目前体验下来有不少不错的基础,但如果能在一些细节上继续打磨,整体品质会有明显提升。提几点比较具体的建议: 1. 武器比例与视觉表现 目前部分武器模型的尺寸明显大于角色本身,虽然有一定的视觉冲击力,但看起来会稍微有些失衡。适当缩小武器尺寸,并重新校准手持位置,可能会让整体观感更加自然。 2. 战斗打击感仍有提升空间 战斗是这类游戏最核心的体验之一。目前攻击反馈稍微有点“软”,如果能加强一些细节,例如: 攻击时的卡肉感 适度的屏幕微震 更有力量感的击中音效 整体战斗的爽感会明显提升。 3. 生物群系生态可以进一步丰富 当前敌人种类还不算很多,如果未来能按照不同生物群系加入更多特色生物,世界会显得更有生命力。例如: 森林:野猪、老鹰 沙漠:响尾蛇、美洲狮 雪地:北极熊、白狐 不同区域拥有独特生态,也能增强探索的乐趣。 4. 地形与环境互动可以再加强 目前地图主要以挖掘为主,如果能增加更多地形互动内容,例如: 可破坏的场景装饰 不同地形带来的移动效果(雪地打滑、沼泽减速等) 简单的环境解谜或机关 会让整个世界更加“活”起来。 5. 探索奖励可以更有惊喜感 目前探索过程中获得的奖励比较偏向材料,如果能增加一些更有吸引力的内容,例如: 稀有装备 特殊道具 隐藏结构或事件 玩家在探索地图时会更有期待感。 6. UI界面还有提升空间 目前UI在功能上没有问题,但视觉风格稍微有些简单。如果未来能重新设计一套更统一、更有风格感的界面,对整体观感会有很大帮助。 7. 动画表现可以继续优化 目前部分动作动画略显简单,如果能进一步丰富角色和敌人的动画表现,比如: 攻击动作更流畅 敌人动作更加生动 一些小的动作细节(受击、死亡等) 整体沉浸感会提升不少。 8. 逐渐建立属于自己的特色系统 从长远来看,最重要的还是慢慢建立起游戏自己的玩法特色。无论是武器系统、技能机制还是世界互动,只要在核心玩法上形成差异化,就能逐渐摆脱“像某某游戏”的印象,发展出属于自己的风格。 总结 目前游戏的基础已经相当不错,开发者持续更新、认真听取玩家建议,是这款游戏最大的优势。只要在战斗手感、探索奖励、生态内容和视觉细节上继续打磨,相信未来完全有机会成长为一款非常有特色的沙盒冒险游戏。 期待后续更新,也会持续关注这款作品的发展。
降调是一款像素风格的生存冒险建设游戏,本作的玩法类似泰拉瑞亚,我们需要在一个庞大的沙盒世界中击败敌人收集素材,建造一个属于自己的家园。 本作的更适合玩过泰拉瑞亚或者类似沙盒生存游戏的玩家,因为本作几乎没有新手指引,许多地方比如建造和配方一类的,比较吃我们的熟练度。新手玩家的话上手还是有点难度的。 游戏地图基本上都可以进行挖掘,想去哪儿就能去哪儿,不过我们的跳跃高度是固定的,如果没有苔藓帮助的话,需要挖掘出合适的地形让我们能上去。同时地形的单次挖掘模块比较小,在开辟道路时比较麻烦,不过优点在于我们在建设时可以进行微操,比较方便。 总的来说,本作可以作为泰拉瑞亚的平替,如果是这类游戏粉丝的话可以试试。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
I can say the game is a lot better since I first played it. The dev put a bunch of work into it in a short amount of time. I can see the dedication and its admirable. I have been helping him out with bugs and suggestions and he is very quick to squash any bugs and also add features the game may be missing. A dev that cares about his craft! I hope more people discover this game and buy it! Its still being built but its got a great foundation. Its very early access, basically like a play test, kind of. I can see the potential of a Terraria-like game. Is it similar, yes. Does it have its own charm and mechanics? Yes. Its different but it is within the same genre of Terraria and Starbound. I personally love Terraria, so games that have a similar vibe are my cup of tea! Its not a clone by any means. Definitely get the game and support this hard working dev!
好玩,虽然内容有些粗糙但是作者也是耗费了很多心血去做的。大家能支持就支持一下。
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Players by region
Where this game's players are, estimated from review languages.
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