
A dark fantasy roguelike shoot-em-up with lots of bullet hell featuring cute pixel art, visual novel interludes, and story-driven gameplay. Join Shirley in her journey to learn magic and survive Redwood Academy!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun roguelite bullethell with adorable little sprites contrasting an engaging darker story. The visuals are presented in a simple pixelart style illustrating equally simple and charming character and monster designs. If The Binding of Isaac is too daunting of a game but the gameplay is still of interest, this one is ideal to try. In it very much in a similar vein but simpler and less difficult with a definitive end. For those who enjoy the harder renditions this can still be good to relax and unwind with. There is some interesting worldbuilding to be found in the story as well as the notes which can be gathered. The story alone is quite nice as well. Completion of all of the achievements seems to be a point of frustration for some, but wasn’t really troublesome for me personally. Endless mode can be really useful here and serve as a bit of a victory lap. In summary this is a charming little game that, while not particularly difficult, is certainly enjoyable. Plus it is free and for that you can get a lot out of it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
This is a warm, whimsical adventure with cozy quests and a gentle sense of discovery. Its colorful world and simple progression make it an easy game to relax with, delivering a light, uplifting experience throughout.
it was cool
it's ok. I tried it for my steam curator, and it's fitting for that. I like that the relationship between the two main characters is sus, but whimsically so. The writing isn't great, it ranges from serviceable to enjoyably bad. I actually am most interested in this part of it, not the gameplay. The gameplay technically works. It's like Binding of Isaac, and it shares the nauseating repetition problem that all these rogueliktes have. When you lose, you always start in the same place, and you have to win to see different places, in a Pascal's Triangle sort of progression, which is just rapidly sickening. The level design isn't great. It's mostly empty. There are obstacles, sometimes, I guess. Sometimes they're a face. I found the cartograph poorly designed. You already know where places are in the level (which kinda defeats the point of exploring), what changes is whether you've been there or not, and despite this, you don't know where the boss will be. In Enter the Gungeon, this information is clearly communicated. The music is royalty-free, which is what I expected. That or silence. Character art is enjoyable.
A charmingly deceptive roguelike. Fairyside isn't the comfy, cozy experience I saw at first glance. I definitely wasn't expecting to be put through the ringer the way I was upon seeing the game's aesthetic. Part of that is because of the spend vs save nature of the currency/xp points. However, once that clicked (a few hours in), I was able to finally get a win under my belt. 12 hours later and I've finally seen and unlocked everything the game has to offer. A better gamer than me would probably get through it faster (excluding the couple of RNG-based achievements). Supporting the action is a short VN about a young girl trying to get by in a magical world. To be honest, I took such a long break between sessions that I don't remember many of the details of the story. That said, just like with the gameplay, looks can be deceiving. I do have a couple of gripes I believe are worth mentioning. The first being is personal in that I'm not really a fan of RNG in general, so the aforementioned achievements weren't my cup of tea. The other being that some of the rooms have layouts (the big rock spiral) or enemy spawns (right on the doors) that feel more spiteful than anything. All things considered, I enjoyed my stay and would recommend Fairyside to any fans of the genre looking for a new, small experience... and you can't beat that price.
Fairyside is what happens when a cozy magic school meets bullet hell chaos. One minute, you’re learning spells; the next, you’re dodging death like your life depends on it (because it does). The pixel art? Adorable. The gameplay? A chaotic fever dream. The story? Surprisingly deep. Would I recommend it? Absolutely. Will I be seeing projectiles in my sleep? Also yes.
Listen, y'all, this is a free game. Free. So already, I can't have too many complaints, so I'll just say what I have to here: As an adult cisgendered white dude, I only have so much time in my day that I can take a break from eating hotdogs and watching NASCAR to pretend to be a magical fairy girl shooting slimes with my magic. In fact, I'm going to call that "slime slammin' from here on out. So when I need an excuse to become Shirley, a silly slime slammin' schoolgirl student, I pick up Fairyside for a few minutes. Starting right from the second chapter, you meet some other student or whatever, I don't know, he's a guy named Richard, so I'ma call him ♥♥♥♥. ♥♥♥♥ being a nickname for Richard. Anyway, Silly slime slammin' schoolgirl student Shirley and her friend ♥♥♥♥ gotta slime slam some shrooms in the mystical forest and find these stupid notes left for you by some depressing note writing turds, I'm sure there's a backstory here, but because I'm an older white guy I didn't bother to read them. Why would I? I don't read. I've got NASCAR to watch, and slimes to slam. Anyway, I don't feel it's a waste of my time to slime slam some shrooms and slimes in a forest or classroom hallway as a fairy girl named Shirley who hangs out with her friend ♥♥♥♥. So give it a shot. And don't call me Shirley.
eu adorei o jogo,muito bom,rende uma boa diversão
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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