
Discover the truth behind the myth and save the children!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solides HO Game mit relativ vielen Suchbildern. Ich habs im "Profi-Modus" gespielt für das Achievement und war in 3 Stunden inklusive Bonus Level durch. Die Suchbilder sind eher leicht bis mittelschwer, während bei den Mini-Games ein paar (lösbare) Kopfnüsse dabei waren.
I played "Abyss: The Wraiths of Eden" before this one. I didn't enjoy that, so I'm not surprised I didn't enjoy this. It's probably not my business to be leaving negative reviews on a genre I'm finding isn't for me, but each of these games had an aspect I felt I could critique regardless of my subjective experience. In Abyss, it was a game-breaking design flaw that killed my completion run. Here, it's just a comparatively lacking experience. I can tell what people liked about Abyss but didn't like about this game. Abyss had harsh limits to the world it built and the story it told, but it wasn't mostly from lack of ambition. I said the game failed to invoke Lovecraft and Bioshock, but it accomplished a lot more in setting and atmosphere than this game. What exactly is "Fairy Tale" about random houses and sewers? Abyss also had a cast that was uninspired, but it was at least organic to the story. Here, I keep getting visits and notes from "The Brothers Grimm," because they wrote fairy tales, so that's why they're telling me everything I have to do. Also, very Avengers with that "magic bean" shout-out at the end. I'm so hype. /s Abyss made me angry, but this just made me feel numb. Tuning out the story and using hints more liberally to get me to the puzzles just turned the game into a checklist, leading me to conclude that Artifex Mundi games just aren't my style. However, even outside of my preference, I don't think this is worth your money. Though Abyss pissed me off more, it is objectively a better game aside from the design issue I describe in detail in my review, and both are $15. Spend your money wisely, hidden object fans.
还行吧,不过比起其他老作品一般。翻译一如既往有问题,地图切换不方便,部分小游戏很无聊,剧情有点突兀,画面古早
흥미로운 스토리와 적당히 풀기 좋은 퍼즐. 숨은그림 찾기가 좀 많네요. 그래도 힌트없이 풀수있는 수준. 물론 할인시 구매하시는게 좋습니다.
https://youtu.be/DmxCz0q1Rr8 Picking a setting and then immediately discarding it is discordant to the player as it removes bounds and structure to the narrative world building.
Heel leuke sfeer.
Quite a good HOG. Only letdown with this one is the locations are grouped as areas on the map making it difficult at times to determine where to go with the story - especially when HOP's appear randomly and sometimes needing to backtrack. Puzzles were good and varied, and there are plenty of HOP's to find throughout the game.
感觉还可以,解密相对没那么难,木偶人的剧情还行,后面看有没有机会全成就吧
zu alt
一般,16年的游戏来说,过于无聊了。。通篇都是寻物,来回来去的寻物,为了寻物而寻物,为了移动而移动。。而且画面不太好,寻物也不容易。。更重要而是,寻物翻译的稀烂。。你不会知道烟斗是罐子。。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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