
Vanquish the last giant!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so freaking gorgeous and imaginative! It includes mechanics throughout that let you seek and find as you go, and the music is excellent. There is some seriously incredible art in this game - a diamond in the rough!
Get it on a discount. It's pretty short. This was fun. It had a twist on the game place that was a nice change of pace. In the main story, you didn't pick things up and add them immediately to your inventory. You would click on something, and then that would produce a set of things you needed to find in the various scenes. You couldn't pick those things up until you found a need for them. I really liked it. (The bonus game had just a normal inventory for the genre.) The hidden object scenes themselves were basic (which I don't mind). I don't recall if there was a fast map or not. The hints mostly worked fine, but a couple of times it pointed me to a place to zoom in, but I couldn't do anything there yet. It's older, so the resolution is low. I don't care that much about the story or the voice acting. I supposed it was about average for the genre.
Monotonna, zero zagadek. Po prostu chodzisz i klikasz. Nuda.
You know, I didn't know The Puppet Thief had a sequel, and when I got this the Brothers Grimm characters didn't seem familiar. I had to go back and look at the first game again, and while you are a [i]detective of the Brothers Grimm[i], they're not actually in the first game. They are in the second game, and I like that they are characters here. With that cleared up though, let me talk about the rest of the game. The first thing I noticed right away was how different the inventory works in this game, and I was actually pretty excited to play with this slightly different mechanic. In this game, when you interact with a part of a scene that requires an specific item, a tab is added to your inventory with an icon of that item. If you click on that tab, the inventory will show all the items needed to make this larger, main item, and it will display which ones you have collecting by fading ones that you still don't have yet. You can find some of these pieces in hidden object puzzles, but you can also find them within the scenes themselves. I really liked this system, it felt refreshing to try something new and I also liked that it gave you an idea of what you're looking for. In some hidden object puzzle games there are some unusual or unintuitive combinations for items and the scenes that require them. Here, the game already tells you what you need and lets you go and get it without needed to collect a bunch of items and then guess which one is the right item to use for something. That being said, there were much less hidden object puzzle games in this than in traditional games like these. There were also puzzles, but I didn't find them particularly involved or difficult. The story was fine, it was understandable and there are a lot of characters that you come across. It wasn't my favorite hidden object puzzle game story, but it wasn't my least favorite either, it was serviceable. Music was OK, fit the theme but nothing super memorable. The art style is old school but in a more charming way than in a bad way. It looks the part of a classic 2D point and click adventure game. There are collectibles, and to my knowledge there is no indicator on the HUD to tell you if there is one in the scene you are looking at, but to their credit I found the collectibles fair to find and I got them all in your playthrough without needed to consult a guide and play through another time. I was also able to play on casual mode though since there is no achievement in this game for completing it on expert mode, which I appreciated. There is a bonus adventure that is basically more story after the main story ends, which was fine, but one thing to note is that puzzles and hidden object puzzles within the bonus adventure count towards the total for the achievements, so you need to do all of them in both the main game and the bonus adventure without skipping or using hints in order to earn that. I did not have any technical issues with the game. I think overall if I had one criticism of this game it's that it seemed like the enhancements to the inventory, the extra characters, the changes to how things worked that I found refreshing seemed to whittle down the puzzles and hidden object puzzles. I found this game to be very casual, so if you want a hidden object adventure that's even more laid back than normal, this game would be a good match for you.
Why is this game basically a hidden object game inside a hidden object game it makes every puzzle a little more tedious and less point and clicky which isn't as good but it is still good
도전과제 완료 참신한 부분도 있지만, 여기서 몇개 찾고 저기서 몇개 찾고, 또 찾기 위해 뭘 또 찾아야 하는 동선이 쓸 데 없이 많음. 여기서 뭘 하나 해결했는데, 연결고리가 갑자기 끊어져서 엉뚱한데서 뭘 찾는다는지 하는 부분이 아쉬움. 숨은 그림 찾기 오역은.. 뭐 한두번이 아니라서 이제는 익숙하긴 하지만, 오역이 아니라도, 이게 이 물품이 맞나? 싶은 것들이 많진 않은데 더러 있음.
This game is has different mechanics than most hidden object games. There really isn't a way to know exactly what thing we're looking for on each screen. Some items do flash below when the item is within the current screen, but that item may not be available at that time because something else has to happen first. Plus, the cursor does not change when mousing over an item that can be clicked. Plus many items are really hard to see and really small on the screen. Therefore, we spent the entire game (played about halfway through) just clicking nearly every single pixel on the screen trying to find the next item by chance. And we were playing on easy mode! We have played hundreds of HOGs and this is the hardest and most boring one we've played yet.
co ja viem, ja tento typ hier mozem, pretoze tam vzdy cloveka nieco prekvapi, rozvijaju sa kombinacne schopnosti napriklad pri pouzivani roznych veci, stredne tazke puzzle problemy naviac optimalizuju spravnu cinnost modzgu, negativum je, ze sa ten typ hier dalej neposuva kupredu, pretoze ani moc nie je kam... s hintami radim opatrne, clovek potom strati pocit vitaza, ked si necha casto radit...
好玩
Интересная игрушка)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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