
The new dynamic puzzle RPG! Hit the road with cute heroes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
국산 폰겜포팅 파이프연결 퍼즐 Rpg 그냥 저냥 킬링타임용으로는 할만함 퍼즐은 나름 신선했고 고양이가 귀여웠음 마법과 케릭 레벨 올리는 노가다 빼면 도전과제도 쉬운 편 phone game porting pipe connection puzzle RPG Just good for killing time The puzzles were refreshing and the cats were cute Except for the grind of magic and leveling up your character, the achievements are easy
옵션에서 확인할 수 있는 개발진을 보면 매우 소규모로 만든 것 같은데 환경과 가격을 감안하면 적당히 킬링 타임용으로 할 만한 국산 인디 RPG다. 전투에 파이프 퍼즐을 섞어놓은 것이 가장 특색인 게임인데 퍼즐 싫어하는 나로선 많이 피곤하긴 했지만 나름 괜찮게 했다. 게임의 전반적인 시각적 요소는 꽤 괜찮은 것이 일단 캐릭터들이 귀엽다. 중복 디자인이 많다고 개발진이 자학 개그도 치는데 병사나 주민 같은 비중요 NPC가 대부분이고 그 안에서도 나름 피부색 같은 거를 섞어놓기도 해서 성의가 있다. 속성별로 마법이 있는데 이펙트 나름 볼 만하고 효과음 덕도 봐서 의외의 타격감이 있다. 물론 인디인 만큼 한계는 뚜렷하지만. 스토리는 매너리즘을 피하고자 노력했고 적당히 개그도 넣어가면서 전개했다. 적어도 나쁘지는 않은 무난한 수준. 동료 캐릭터의 유입과 이탈에 있어선 꽤 거리낌이 없어서 동료 구성이 짧은 게임 내에서 자주 달라지는 편. 시스템 면에서 조금 아쉬운 부분이 있다. 먼저 월드맵에서 특정 장소를 택하면 그 장소로 들어가 횡스크롤로 진행하는 방식인데 중간에 위치 확인을 할 수 없다는 점이다. 근데 어차피 들어온 방향대로 일자식으로 가게 되어 있어 진행 면에서의 문제는 없다. 보스전을 시작하는 시기를 미리 알 수 없다는 게 아쉬울 뿐. 애초에 이건 단점이라 할 것까진 없기도 하고 게임오버가 되더라도 딱히 잃는 게 없어서 별문제는 아니다. 전반적인 게임 난이도가 엄청 높은 것도 아니고. 그러나 퍼즐에서 블럭 바꾸는 방향이 한 방향만 된다는 점과 상술했듯 스토리에 따라 동료 구성이 달라지는데 레벨 디자인이 딱히 이를 고려하고 만든 것 같지 않아서 구간별 난이도 편차가 꽤 크다는 점은 거슬린다. 그리고 퍼즐을 맞춰 블럭을 파쇄할 때마다 일반공격이나 마법 같은 행동을 하게 된다. 그에 따라 BP라는 행동력을 소모하는 것이 특징. 그런데 키핑 개념이 없고 무조건 파쇄한 순서대로 행동하게 되어 있어 빛 속성 마법의 낭비가 심하다. 왜냐면 빛 속성 마법은 힐이 많은데 워낙 몹의 공격력이 세서 힐로는 수지가 안 맞기도 하고 애초에 상점에서 파는 물약의 효율이 훨씬 좋아서 힐이 필요하면 이쪽을 쓰는 편이 낫다. 오버힐이 되든가 처음부터 보호막 개념으로 만들었다면 효율은 떨어지더라도 낭비라는 느낌은 안 들었을 것을. 이 부분만큼은 매우 아쉬운 부분이다. 테스트 과정에서 충분히 잡아낼 수 있는 문제점이었을 텐데 인력이 부족해서 캐치를 못한 건지. 의도한 거라면 문제가 되는 밸런싱이다. 다른 행동은 그 어떤 경우에도 허투루 날려먹는 법은 없다. 그리고 전투가 무조건 퍼즐 맞추기라 플탐이 긴 편은 아니지만 피로도가 상당한 편이다. 전투에서 도망가기나 턴을 넘긴다는 개념이 없는 게 크다.(방어를 하면 턴을 넘기는 느낌이긴 한데 만약 일부러 죽으려는 의도라면 오히려 방해일 뿐이다. 말했듯이 도망가는 게 없어서 전투를 끝내려면 이기거나 전멸하는 수밖에 없다. 결국 귀찮아도 퍼즐을 뚫어야 한다는 점.) 자동전투가 있기는 한데 효율이 극도로 떨어져 없는 셈 치는 게 낫다. 이렇듯 눈에 밟히는 부분도 꽤 있지만, 전체적인 완성도를 크게 해치는 수준은 아니라서 처음에 썼듯 퍼즐 게임에 대한 불호와 피로감 문제만 덜하다면 저렴한 가격에 얹어와 킬링 타임용으로는 그럭저럭 할 만한 게임이다.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ultimately i have to come out saying it's not recommended for a few different reasons the puzzle-based ability mechanic is kinda fun for a second but quickly gets tedious and doesn't really reward thought. because of the relative ease of setting up large areas to eliminate on the grid in comparison with the size of the grid itself, your "combos" rely a great deal more on the RNG throwing new blocks into the grid after you eliminate them that randomly happen to line up than any planning or skill. also, it's very difficult to make your strategies actually pan out - you can have a gigantic area carved out to get a big "slash" attack off of but the presence of a single gem on any of the blocks will confirm your attack as a weak magical attack instead. this makes it so that sometimes getting your new powers actually proves to be a *liability* more than an asset. despite the amount of thought that appears to have been given to different element types, you don't get most of them until toward the end of the game, so it's hard to get into the intricacies of this system. getting combos sometimes isn't even *good*, because it can mean a bunch of randomly-generated blocks enter the grid over and over again just racking up level-1 attacks and causing your character to deplete their BP on ineffectual actoins. ultimately, it feels like the puzzle-based action system is more a hodgepodge of different ideas that don't interact cleanly than a polished system. i feel like if the game had a better thought-out idea of how different elements interact in the puzzle, a timer on turns, the option not to exclude actions from your sequence once it's determined so you don't waste BP, and maybe gave you all the basics of the puzzle game from the start with some enhancements that let you tweak things toward the end of the game, the whole thing might play more fluently. also, despite being a casual game, there are some very awkward difficulty spikes in places - when you first encounter the forest fairy, you're likely to get suddenly game-overed after a series of pretty easy encounters because her level 3 forest elemental attack will probably one-hit your characters. this is assuming you don't get some messed up combo on turn one and likely ruin her on the spot in a single turn, a tendency that seems to be more and more common as the game progresses. as for storyline, it admittedly seems mostly aware - almost too aware - of how derivative it is, which i guess is fine. the demon king (or rather the devil) is resurrected, you're the mild-mannered unlikely hero who has to save the day, the same old song and dance. so it's a little weird when [spoiler]all of a sudden it tries to get poignant with character deaths with that in mind - it mostly misses the mark and i'm left feeling like the characters weren't even *supposed* to be well-developed enough for me to care. and this is coming from someone who cries at video games really easily[/spoiler]! there are also some unfortunate bits, such as a group of indigenous racial stereotypes who "all look the same" (i think this is supposed to be a repeated lampshading of the developers' limited art assets, a joke they make multiple times and in this case looks pretty bad!) and whose attack is a damage-dealing war cry. whoof. the ending is alright all things considered, though. i get the impression it's one part that the writer(s) actually had figured out, but much of what happens throughout the plot leading up to it is far weaker. it's not bad and i did manage to get through it, but there are a lot of other indie RPGs at a similar price point with more depth, casual appeal, memorability etc.
まだ序盤ですけど、絵柄が可愛いし、パズルも楽しいです。 振動OFFにできないので、苦手な人間には辛く、マウスとキーボードでプレイしています。 日本語訳が少し変なので少し引っかかる所はありますが、機械翻訳並みのゲームもあるので、それに比べれば質は高めだと思います。 武器防具は、同じ物を合成してレベルアップさせる事が出来ます。ただ、合成機能が解禁される前は、装備している武器では出来ないと言われるので、装備を外せばいいと思い、しかし外す項目もなく、どうやって装備を外すのか分からなくて困りましたw 紛らわしいですね。 解禁された後は、装備している武器を選べば出来ます。
So, I'm normally quite biased against "fighting" style games in general when it comes to my gaming. They're normally just not for me. That said, I really like this one. It's adorable, it's fun, it's not stressful, and it's pretty much 100% family friendly! Those traits are what earned a good score from me. The puzzle aspect is also great. Honestly, I recommend it. Even if you don't like rpg or fighting games or so on normally, give it a try. I enjoy it, and you might, too!~
ネコです、ねこ。少年少女の話かと思ったが最初に主人公の仲間になるのは猫でした。主人公について歩くのが可愛い。パズルで攻撃する方式のスマホ系RPG。14時間ほどでクリア。猫は途中で退場してしまいますが、ゲーム自体は面白かったし終盤はちょっと感動しました。セール時価格の安さを考えるとかなりの良作。 クリアするとレベルは1からですがアイテムとお金と魔法と熟練度そのままで最初からやり直しできます(どういう状態でやり直すかはクリア後に選択肢が表示され、強さを引き継ぐ選択をした場合はニューゲームではなくコンティニューから始める)。普通にやっているとレベル80になるより前にラスボスを倒せるので全実績解除するにはレベル上げ作業が必要。自分の場合はバグなのか強さを引き継ぎしたせいなのか、水魔法の熟練度MAXまでいってるのに実績解除されてない。掲示板に同様の投稿があるが1年間返事が無い。 Steamdeckで動作しています。スマホゲームの移植らしく、操作方法の説明にスマホ用説明がそのまま残っている部分があるし、メインメニューに終了項目がないので(スマホゲーにありがち)強制終了しています。日本語の翻訳はやや直訳気味でだいたい意味はわかりますが、主人公の職業の「道理人」というのは聞き慣れない単語でちょっと違和感があるかも。
Highly recommended very fun little rpg 8/10
As much as I liked this game, I can't recommend it. This game has nice idea and mechanics, art is also adorable. However whenever there was cutscene, camera went up to the sky, making me unable to see what's happening. Sometimes this happened when I was supposed to move my character to get to the next place and I had to just guess which way and hope there wasn't anything to miss. Finally I got stuck in game... literally. Character got stuck every time after specific cutscene and I was unable to move. I hope they will fix this game. It's a good game but technical difficulties makes it unplayable.
사람은 때려도 고양이는 때리면 안된다
画面比较简陋,故事虽然似乎有点意思但没中文,战斗模式一成不变,升级和换装备也只是增加数值而已。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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