
Mia Faircroft’s adventures continue in The Heir of Glen Kinnoch! In this classic Hidden Object Game, search through bright and beautiful locations, restore priceless antiques in exciting minigames, and uncover who will inherit Castle MacDougal.
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal
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[i]Faircroft's Antiques: The Heir of Glen Kinnoch[/i] is the second of five installments in the [i]Faircroft's Antiques[/i] hidden object games series and is quite a noticeable step up from the first game in terms of graphics’ sharpness and story cohesion. [h1]Intro[/h1] The games follow the adventures of Mia Faircroft - a young art restorer who travels all around the world and helps people refurbish their antiques, but also mends their hearts with her positive and kind personality. In [i]Faircroft's Antiques: The Heir of Glen Kinnoch[/i] she arrives in the Scottish town of Glen Kinnoch where William MacDougal, the owner of Glen Kinnoch’s castle - the main tourist attraction of the town - passed away without leaving a will. She is tasked to sort out his inheritance and trace the lineage of the MacDougals throughout Glen Kinnoch’s different individuals by restoring various family heirlooms that have been scattered all around the town and therefore identify which of these families’ claims to the inheritance are correct. While in normal HOGs the bonus chapter doesn’t leave much impact on me since it’s just an appendix to the main plot, I really loved the way [i]Faircroft's Antiques: The Heir of Glen Kinnoch[/i] gives some sort of closure to each of the characters, and wraps all storylines very nicely and satisfying way. https://steamcommunity.com/sharedfiles/filedetails/?id=2789996379 [h1]Gameplay[/h1] [i]Faircroft's Antiques: The Heir of Glen Kinnoch[/i] is an old-style HOG that focuses more on hidden object scenes and minigames and less on the adventure aspect, which is basically almost non-existent here. Instead, the sheer amount of conversations between the characters and their identity development could indeed place the Faircroft games at the border between a HOG and a visual novel. There is a good variety of hidden object scenes, consisting of identifying objects based on a list of items, their image, on their silhouette or simply by solving a mini-riddle. In comparison to the first game of the series, the hint button cooldown has been reduced to half, and this is particularly useful during the riddled hidden object scenes since these are in particular very challenging: the descriptions of most of the items are quite cryptic and one often needs to peruse the hint button for an additional clue. The game has 20 chapters in total, each of them inviting the player to solve around four different hidden object scenes and a couple of minigames. Several dialogue lines are presented before and after every scene and they are designed in such a way that the locations can be visited in any order without spoiling the story or having these conversations affected in any way. [h1]Story[/h1] In regards to the story, the games can be played independently of each other, but some of the characters introduced in [i]Faircroft's Antiques: Treasures of Treffenburg[/i] will also be present here. They don’t have major roles, and no knowledge from the previous game is needed to understand the story. Also, the plot lines of the five installments do not have any other connections with each other apart from sharing these common characters and can be experienced as standalone games. https://steamcommunity.com/sharedfiles/filedetails/?id=2789996223 [h1]Graphics[/h1] All the locations are beautifully drawn and decorated with small animations that heavily contribute to a cozy atmosphere. The objects to find seem to be randomly generated, and they appear slightly on top of the background (they don’t fully blend), which makes them stand out a little bit but this way they’re easier to find. This is by no means something bothersome, and it doesn’t look “cheap” or “glued on”, but it does break the immersion a tiny bit. On the other hand, the color pallete is consistent and harmonious throughout the game and even if some of the objects don’t seem to fit in the context of the scene (which is a given with all the HOGs), they’re placed in rather intuitive locations on the screen, somewhere where you would expect them to be. [h1]Characteristics[/h1] One characteristic of the [i]Faircroft's Antiques[/i] games that I particularly like is the scene arrangement. The locations are presented in a Monopoly-board-like manner with a map of the city in the center and the 20 different scenes displayed around its outside border, linked to buildings that are highlighted on the map when mousovering their corresponding location. The ones that you can’t visit in a chapter are grayed out, while the active ones also indicate whether you have to solve a hidden object scene or a minigame. You can therefore choose which of the locations you want to visit first, namely which storylines you want to explore first. Mia also tells the player at the beginning of the chapter what goals she needs to pursue and which locations correspond to each of these goals. https://steamcommunity.com/sharedfiles/filedetails/?id=2789996407 [h1]Conclusion[/h1] [i]Faircroft's Antiques[/i] games are a must-buy for HOG lovers, especially since they cost close to half of an Artifex Mundi game and offer twice (or in some cases even three times) the playtime and depending on the case and on your taste, a more entertaining and well-crafted story. [i]Faircroft's Antiques: The Heir of Glen Kinnoch[/i] sadly does not offer any Steam achievements, and there are no plans on adding some in the future, therefore if you’re looking for a game to play that also rewards some easy achievements, then [i]Faircroft's Antiques: The Forbidden Crypt[/i] is the one to go to. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
Another great game by Boomzap. I loved the pacing and story, and the art was nice. Looking forward to the next one!
Fait travailler le cerveau l observation
A good game, decent amount of content.
A nice step up from the previous game in the Faircroft series, Treasures of Treffenberg. If you are familiar with the previous one, you surely noticed the recycling of hidden object scenes. There's still a lot of repetition in the hidden object scenes here, but not quite as much. Multiple different locations and (what seemed like) more items provided variety overall. While hidden object scenes remain barely connected to the story, the story itself is engaging. Puzzles fall on the "too easy" side of difficulty, but If you like these types of games, it's a very relaxing (and not frustrating) way to pass the time.
Beautifully done and great story-lines. Graphics and music is lovely and pretty difficult. Hope they make more games like this with different series/story lines. Super hard to find a hidden object game this immersive/ high quality/ clean. Would to totally buy and play if they did create more series with different story lines in this format!
This is a straightforward hidden object game, but it has a story, which is great. If you've played the previous games, you'll be getting more of the same, which is a good thing.
Fun classic HOG where you restore art and discover hidden secrets. This is the second installment of a five-part series. Each part is a standalone story with no link between them. The only thing they have in common is the titular hero Mia, an art restorer who is prepared to help everyone she meets. Even better if it is related to her passion for art restoration. The game is divided into about twenty chapters. All of it takes place on the same map, which includes several sites throughout the city. The only difference between chapters is that you'll have to search through more locations to finish a chapter. Locations might appear again throughout the chapters, so you may return to the same spot multiple times. Each location is a usually a standard hidden object game. There are always 12 objects to find, including a particular item that is important to the story. Scenes are very detailed and crammed with odd things that may or may not belong there. I like that proportions of various things are not exaggerated. There are also some surprises. You may be required to search for only one type of object, find and then utilize an item to reveal a hidden area of the scene, search for unknown things using short descriptions, and other things. When you click too quickly, the screen will freeze for a few seconds before returning to normal. You also have assistance around town who may help you discover an item or place a puzzle piece in the right place. There are several characters willing to help, but only one appears in each scene. Little mini-games appear on a regular basis, but there is always one to complete the chapter. They're really simple since you can't truly fail. When you drop the pieces in the appropriate spot, they snap into place, and you can even skip the puzzle entirely. There are no penalties for doing so. Because there is writing at the beginning and end, the plot follows you through every scene. It's all extremely light and will keep you going. Because you can play the scenes in any order you like, the text is written in a slightly generic way that prevents it from throwing a wrench in the overall story.
This P&C game is a string of hidden object puzzle scenes tied together loosely with a story accompanied by incessant background music and the puzzle scenes are for the most part repetitive and become monotonous quickly. That said the graphics are nice, but there are few mini-games consisting of mostly rearranging pieces of pictures. But these too become repetitive. No replay value and definitely not worth full price. But if its your thing, who am I to argue.
Funion!
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