
With its unique living board, Faeria is also the only card game where you can gain all 300 cards in less than 50 hours.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield, and fight for victory!


A strategy game like no other. Build exciting decks and shape the battlefield as you fight epic battles. Raise mountains, build forests, fill lakes, or harness the sands of the deserts. You choose your own path to victory.
Earn your collection through our simple and affordable DLC-based business model. Experience a card game without expensive micro-transactions. Whether through solo campaigns, draft mode, or PVP, all cards are earned through simply playing the game!
Enjoy 100+ hours of solo content, co-operative missions, and puzzles! Explore a vast array of challenges that reward you in return. Journey through the Oversky and defeat devious World Bosses - or even play enemy AI in draft mode!
Enter Pandora, Faeria's unique draft mode where your deck-building skills are put to the ultimate test. Choose to play against the AI or put your deck to the ultimate test in PVP. Earn rewards based on how well you do. It’s the perfect way to increase your collection, or just have fun!
Become a part of our thriving, supportive, and helpful community by joining our official Discord channel, subreddit, forums - or join The Hub! Years in the making, you’ll be hard-pressed to find a more welcoming group of players.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 1.5Kreviews | 83% | — | $134.6K |
| $59.99 | 132ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
价格便宜打折买的,玩了一下发现思路很好,但是实际体验不佳,炉石传说+棋盘自由行走。满足了指挥棋子排兵布阵的梦。但是问题也很严峻,由于开局手牌只有3张,每回合只能抽1张,费点增长主要靠回合无限积攒主打一个不能出错,缺少能撼动逆转战局的中大型魔法卡,排兵布阵只要守株待兔见招拆招即可,一局打下来很容易碾压对方。没错我从第一盘教学模式开始,然后排位赛打了5局,一次都没输过,每盘初期击毁对方一定棋子,棋子摸到对方英雄身下。对方因为已经空费根本无法反抗,绝大多数人直接投降。费点机制是不能出错的,出错就很难逆转。这种机制导致游戏爽快度和意外性,观赏性都严重不足。而炉石传说就是依靠这几点称霸的。换言之我即便目前为止全胜,也没感觉到爽点与好玩点在哪。且地形大小和四个收集点位置是固定的,这导致每盘打法基本差不多。而且卡牌少,也没有英雄选择和英雄独有牌,炉石传说+棋盘行走的模式是很棒,但游戏做的基本没发玩,也难怪就剩这一点人坚持了。
Das Spiel an sich mach Spaß. Länder auf einer Karte zu platzieren ist ein cooles Design. Aber die UI ist durch viele Animationen langsam und bei dem Öffnen von Kartenpacks muss jede Karte einzeln aufgedeckt werden. Da ich unter 30 Stunden gespielt habe konnte ich nur einen kleinen Teil der Karten spielen und entsprechend war meine Spielerfahrung nicht so abwechsungsreich, wie möglich.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Portuguese - Brazil, Italian, Japanese, Korean, Traditional Chinese, Czech +1 more
| $19.99 |
| 109ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | $0 |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly this has been a great card game and it has everything I want in a card game. Great art, clean look interfaces and playing boards, solid and interesting mechanics, coop, puzzles, the list goes on and on. Lot of love went into this game you can just feel it. Absolutely worth picking up if you are looking for a solid card game to get into especially if you aren't super into the competitive aspect of card games.
游戏机制还行,但是除了游戏机制其他东西烂的一批。合成系统是按时间合卡,逼着你必须等6个小时才能合一张,还不能合橙卡,在其他卡没全的时候只能靠硬开,前期没有哪张关键橙只能卡着。经济系统是金币可以在商城买饰品或者金箱子,金箱子开的四个东西除了会开金卡还会开出屁用没有的故事页,讲真我没见过哪个卡牌游戏扣到连卡牌故事都要靠开,而且金币除了dlc给的多以外其他地方给的极其少,我严重怀疑正常情况下做任务攒一个月都攒不出一个金箱子。单人模式主要有任务模式,世界boss,云巅和巨龙,其中任务模式比较友好,云巅个别比较难,而且智障ai队友经常打傻逼操作,世界boss就是纯纯的恶心人,很多关想过纯靠运气和随机性,而且剧情对话还又臭又长不能屏蔽,玩多了就是恶心自己。最主要的就是都买断制了而且没什么人玩了,为什么单人模式还要必须线上游戏,你们是对你们的烂服务器很有信心吗?总之真心不推荐入,刚开始玩玩还行,后面越玩越恶心人,买别的游戏都比买这个制作组摆烂全靠那么几个玩家用爱发电的deadgame强
Faeria é simplesmente um [i]game[/i] fantástico. É complexo e ao mesmo tempo simples. Não vou criar um comentário que tenta abarcar todas as características do jogo porque isso já se tem aos montes. Sendo assim, vou focar apenas em minha experiência pessoal. Quando acredito que já conheço todas as estratégias principais do jogo, ou me vem à cabeça um novo [i]deck[/i] com uma sinergia legal ou, o que é mais interessante, me aparece um adversário com um [i]deck[/i] inicialmente desfuncional mas com uma estratégia oculta que me surpreende. Recomendo o jogo a todos os amantes de estratégia e TCC([i]Trading Card Game[/i]). Aos iniciantes que tiverem alguma dúvida com as mecânicas do jogo, caso queiram, podem me contactar que tentarei ajudá-los, ainda que a comunidade no Discord do jogo seja bem ativa e receptível aos [i]new players[/i].
ボードゲームの要素も併せ持つDCG。昔はF2Pだったらしい。 手札のクリーチャーを召喚するためには、まずクリーチャーを置くための土地を作らなければならない。 プレイヤーは自分のターンに1度、自分か自分の土地に隣接する場所に土地を作ることができ、作った自分の土地にクリーチャーを配置していくというわけだ。 つまりこのゲームには2つの戦略・戦術の軸があり、デッキの力を十全に引き出すためには、それに備えた土地の置き方も考えておかねばならない。それがこのゲームのボードゲームらしさであり面白いところであると思う。 カードは基本的にパックを開けて集めることになるが、簡単なデイリーミッションをこなせば1日数パックは貰えるし、また6時間に1度、最高レア(レジェンド)以外のレアリティのカードを1枚生成できるポイントが貰えるため、課金でカードを買えなくともカードはかなり揃えやすい仕様になっている。 レジェンドはパックから引くしかないわけだが、レジェンドは1種類につき1枚までしかデッキに入れられず、特定のレジェンドが無いと構築として成り立たないデッキもそんなに無いはず。 まともに戦えるデッキを作るのにそう時間はかからないことだろう。 総じてボードゲーム好きにもカードゲーム好きにも勧められる作品。人はいないかもしれないけど1人用のゲームモードも充実しているのでぜひ。
is cards mang.
컨셉덱 하면 재밌음
It's ok. Got on sale for $5. Kinda like Magic: The Gathering, but on a physical hex map.
Good and original mechanics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $134.6K | 238 | 65% | $19.99 | |
| $134.7K | 1.1K | 82% | $4.99 | |
| $134.6K | 593 | 73% | $9.99 | |
| $134.6K | 695 | 92% | $9.99 | |
| $134.8K | 1K | 67% | $6.99 | |
| $134.8K | 588 | 95% | $5.99 |