
Faefever tells the story of a troubled journalist trying to uncover the mystery of a missing brother and sister in the small town of Glenroch, where not all things are as they seem.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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"Faefever" is a simple old school point and click adventure game, thankfully without the "pixelcrap is ART" thing going on, so there's some okayish hand drawn art. There's a Swedish supernatural/folklore theme and it's a little bit on the gloomy side, but that's deliberate so I guess that's okay. Plod through the story, do some minigame/puzzle things and unravel the mystery, which unfortunately turns out to be a bit underwhelming. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want to try out a free student-project point and click game that has an element of mystery, def yes. The main con is that it's very short but other than that, the art style is impeccable, the music is impeccable and although most questions are not answered, I don't mind it so much since it leaves an air of mystery for this game and leaves the possibility of the students or another developer possibly continuing the story in the future. I like projects like this and support any developer- student or otherwise- who put in effort to projects like this. Yes yes and yes from me.
Faefever, her şeyin göründüğü gibi olmadığı küçük Glenroch kasabasında kayıp bir erkek ve kız kardeşin gizemini çözmeye çalışan sorunlu bir gazetecinin hikayesini anlatıyor.
Просто хороший короткий квест с неплохой историей, не сложный (никакой душнины) и рисовка интересно выглядит. Из минусов для кого-то может быть наличие в игре ТОЛЬКО английской локализации - это маленькая игра и тут не так много теста, да и он не такой уж и сложный, чтобы с ним не разобраться.
Was sitting going to try this game for years and finally got to it. Surprisingly really good! Very nice atmospere and art style, some good music. Did not expect the story to be so grim - that's a huge plus! And more games featuring fay lore is always welcomed.
Faefever es una aventura gráfica point & click independiente y gratuita desarrollada por Monkey Wizard Entertainment, un pequeño estudio sueco con recursos muy limitados. El juego, de hecho y según parece, nació como un proyecto académico universitario y evolucionó desde ahí. Su premisa es interesante. La historia vertebra una trama detectivesca en un pequeño pueblo rural con una idiosincrasia bastante cerrada y marcado por desapariciones abruptas, en principio inexplicables, a los que algunos oriundos conceden cierto ramalazo sobrenatural. Y ahí entramos nosotros. Encarnamos a Alice, una periodista con problemas de alcoholismo y en consecuencia una “narradora” poco fiable y nuestro objetivo es intentar desentrañar el paradero de una pareja de hermanos desaparecidos mientras decidimos en quién confiar. Esa mecánica respecto a “la confianza” me ha parecido interesante pero apenas desarrollada, una constante durante todo el juego. Durante algunas interacciones o conversaciones puntuales se nos planteará la posibilidad de compartir información sensible u opiniones personales con otros personajes. En función de nuestras elecciones nos cerraremos vías de investigación y/o afrontaremos determinadas consecuencias. Sobre el papel es una idea genial. En la práctica es un tanto anecdótica porque ese sistema de confianza que debería ser el eje crucial de las interacciones queda en un nivel superficial y no tiene implicaciones significativas en el rumbo de una historia que, aunque genera cierto interés, tiene un desenlace críptico y abrupto de más y quizás deja demasiadas incógnitas a la interpretación de cada cual. Es casi como si el juego sugiriese la existencia de desenlaces alternativos que jamás llegan a materializarse. Respecto a sus mecánicas, destaco sus acertijos con soluciones adicionales, por lo inusual. En función de nuestras decisiones según qué puzles tendrán distintas resoluciones. Esa ambición en un título tan modesto es muy meritoria. El cuaderno de anotaciones también es un punto a favor. Nos permite contextualizar la historia y los personajes que nos vamos encontrando en nuestro devenir por el pueblo, organizar objetivos, nos concede información adicional y además facilita la resolución de enigmas, en ocasiones con cierto deje humorístico, que siempre es bienvenido. Por otra parte, la gestión de inventario es muy básica. Visualmente propone un estilo artístico sencillo pero efectivo. Sus gráficos tienen cierta personalidad y las localizaciones, aunque escasas, transmiten coherentemente la atmósfera que la trama requiere. La música es cumplidora y gracias. En el plano técnico, la interfaz presenta ciertos problemas de sensibilidad en algunas “interacciones” (en ocasiones quieres consultar el cuaderno y se abre el inventario o viceversa) y la estabilidad del conjunto genera dudas sobre su fiabilidad puntualmente. Y es curioso porque realmente no he llegado a encontrar “bugs” severos en absoluto pero hay determinados puzles, como el de abrir las puertas, que parecen funcionar con cierta estabilidad por pura suerte. Y lo hago extensible a su sistema de guardado, que no da demasiada confianza aunque, nuevamente, tampoco me ha dado problemas. En 4K no aparece el menú inicial, por cierto. Debe jugarse a una resolución máxima de 1440p (o inferior) o puede dar algún problema. En definitiva, es un desarrollo modesto que intenta hacer más de lo que, por presupuesto, quizás puede. En consecuencia, parece terminar cuando está en su mejor momento y queda como un esbozo interesante, no demasiado profundo por otra parte pero con potencial para serlo (porque sus puzles son certeros), de un proyecto de mayor enjundia que, esperemos, se materialice algún día, porque deja con ganas de más y eso siempre es positivo.
The story is intriguing, I love faeries and myths about them but this one didn't really delve into it deep enough and left so many unanswered questions in the plot (if you could call it that). The ending was also very abrupt with no cutscenes or any way of knowing that dialogue in the end was real or not. It just felt incomplete. The game is also very buggy and whatnot but I do commend it having multiple choices and multiple ways to go about it until you get to the part where you can't go back in town anymore. It's a shame that I really like the concept and artstyle but the story just didn't get justice. It's free to play so you could definitely pick it up but I don't recommend it just because it doesn't have a complete game imo.
Surprisingly good , very grim story
É um jogo muito tocante, um jogo bem imersivo e super divertido de se jogar, puzzles fáceis e ótima jogabilidade. Abraço e parabéns aos devs, guardo esse jogo com carinho
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