
Fadry is a slow burn, story-focused game which explores a dark fantasy world through the eyes of several different characters.
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About
Fadry is a story-focused game which explores a dark fantasy world through the eyes of several different characters.
Length: about 13 hours.
Manual, cheat codes, and a walkthrough can be found in your install folder.
Decisions and information gathering
This game is very demanding when it comes to the player's attention. Characters will lie and mislead you. History books are biased. You will need to seek out information on your own initiative and analyze it all carefully before you make your decisions, there will be quite a few of them. No in-game source is infallible. Don't expect complete answers to come to you on a silver platter.
A vast fantasy world
Fadry is set in a vast world built to create a sense of history and depth. Its many religions, philosophies, factions, scholars, leaders and great warriors have all been written to be dynamic and influence the culture around them, often clashing. As the game's protagonists move through the world, an observant player will not only learn about all of this, but also become a part of it all.
This game has slow pacing. The story and world I created take a while to get anywhere. I know this. It's on purpose. It is also recommended that you interact with every NPC, and read every piece of in-game text and lore to fully understand the context for everything. Only play this game if this sounds like something that interests you.
"Martja the Unlucky": The bittersweet adventure of a young girl following the events of the main game. 1 hour long.
Genres
Stats
Languages: English
Reviews
I always love how something makes me crave a similar experience to how I felt about it. I'll be honest here. Once I finished the second chapter of this game (before the third chapter update), I played other RPGs to find the same experience. And for now, I just want to take a break from my search and write down everything I want to say about this game. Fadry is a linear, story-focused game that explores a meticulously crafted dark fantasy world through the eyes of several different characters. This game is still in the early access version, but currently, players can play three of the four chapters from it. Each chapter is made for one character who is mysteriously related to one another. Here is where players will unravel their connection and other unknowns in it. The main character in the first chapter is Areus, a stoic pyromancer who carries an important message that he has to deliver to the influential coven there through coven contact. From that contact search, Areus met a coven member who will help him and wherefrom the meeting accompanies his journey onwards. Areus initial goal apparently cannot be achieved smoothly and eventually makes him find another alternative to send the message to another place that is more appropriate and effective. Together, Areus and the coven member face delays, complications, and foreign countries' politics before reaching their destination. As the initial, this chapter focuses on providing players with many things related to Fadry's world-building. There’s also a lot of combat against various unique enemies with different strengths and abilities which also introduces players to what they might encounter in the next chapters. https://steamcommunity.com/sharedfiles/filedetails/?id=2784887210 In the second chapter, players will follow Ramsay, a mercenary who has just woken up from sleep or even fainted and has lost his memory. He tries to find information about the situation around him. With his only limited information and memory, he tries to find out things he doesn't know and forgets. This chapter will be much shorter than the first chapter and in combat, players will only fight one type of enemy several times however it's presented differently than before (involves time, limited lighting, and a maze). The last chapter in this version is very different from the previous chapters. This time, the main character is Lea, a female mercenary who is enthusiastic and a little playful, which is enough to bring a change in the atmosphere. The other different thing is that there's a lot more information presented here, which means players won't have to search too much on their own (though it's free to explore to find out more if you want). It's still as short as the second chapter, but as the last chapter in the early access version, it's enough to provoke my curiosity and make me want to play the next chapter immediately. https://steamcommunity.com/sharedfiles/filedetails/?id=2784886387 From what I mentioned above, it's clear that Fadry is full of [u][b]information seeking through exploration and combats,[/b][/u] but what is equally important here is [u][b]impactful decision-making[/b][/u] and the [u][b]missions/tasks.[/b][/u] Players have to think of a good strategy, find the best solution, and make sure that they do the right thing when they leave a place. With various important things to do, there's no need to worry because game progress can be saved in the [u][b]save slot.[/b][/u] To make the game easier, the developer also provides a [u][b]walkthrough[/b][/u] that can be found in local files. But if players prefer to play it blindly, in-game literature resources and interactions with NPCs are already helpful. What I really like about Fadry is how this game can make me describe it as the embodiment of [b][i]calm amidst the chaos.[/i][/b] So many peaceful things to focus on rather than rushing straight just to finish the game with only somber and worrying memory about it. I loved how the actual gameplay involved thoroughness and composure. Gathering information is honestly pleasurable. Libraries and other reading areas are filled with very informative and impressive books. Interacting with NPCs is always amusing. Many of them are hilarious. I highly recommend interacting with all of them for the funsies. Areas and their details kept me wandering around and what's nice is the audiovisual aspect enhances my experience in it. I probably wouldn't have paid much attention to that aspect in RPGs like this if it weren't for the drive of the game that made me do. I don't understand the visual assets of RPG maker games, some of the things here may look familiar, but some of them are not. I think the items pick and their placement is excellent. Most of them caught my eyes. Despite being so small, I admire how unique and detailed things on the shelves I saw in some places. Cafe and tea shops display many beautiful ceramic objects in theirs, and the tavern is no less appealing with its various bottles collection. All the clothing stores are arranged in a lovely way. The tables in the alchemy store are very colorful, not to mention the detailed explanations of the items I clicked on, which I found interesting, and they are somehow therapeutic. Towards the end of the third chapter, I noticed that more bold colors appeared. It looks like I'll be seeing more of those colors later. Regardless, if the whole visual aspect is handled the same way just as it already is, I guess it would be great. As for the instrumental BGM, it perfectly fits all the situations. In the beginning, I heard music that fits the tense situations in the forest, a thrilling melody with slight animal sounds in the distance. Entering the more lively and colorful Rose area, I heard more pleasant medieval town music. When entering the village where the civil war refugees live, the sad nuances that emerge from the music is well describing their condition. Then when the MC goes to the library, the music turns more serene (reminds me a bit of [i]The Wind Can Be Still,[/i] a winter theme OST on SDV), just right to balance out my actual reading activity there. And there are still many other moments that I can't mention here where the background music always manages to follow the mood. https://steamcommunity.com/sharedfiles/filedetails/?id=2784289570 A bit about sound effects, sometimes it sounds entertainingly dramatic like when the MC opens a book or goes up and down the stairs/enters a building. When Areus is in a place that gives a more pressing aura, a ticking clock sound is used instead of instrumental music, that’s great. Besides, I heard that there is also a change in the volume inside and outside a building. When the MC enters a building, the sound volume is lowered, so that it gives a muffled effect. When exits the building, the volume returns to normal. It's a really cool detail. I recommend Fadry to anyone who likes free games, story-rich, RPGs, and fantasy. The game is quite simple and easy. And it will be quite engaging once you get into its story. PS: This game is dark. Please read the mature content description before playing it.
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least femcelled steme game: Contains or mentions: body horror, violence, self-harm, suicide, murder, death, depression, prostitution, underage prostitution, dementia, sexual assault, drug/alcohol abuse, underage drug/alcohol abuse, blood, animal death, underage death, torture, body-deforming illness, incest, necrophilia, slavery, sexual slavery, kidnapping, miscarriage, human trafficking, corpses, corpse mutilation, cannibalism, and strong language. out of 2000 f2p releases, at least this is one of few slops resembling a bideo game and then the list broke - i could recommend it, but suspiciously steam refuses to start it officially "missing game executable Game.exe" - despite it existing (in wrong folder tho? copying it might work) [spoiler]Cheat Locations: Chapter 1 - tree stump, immediately when the game starts Chapter 2 - tree stump when first taking control, ceramic bowl in the hunting shop Chapter 3 - barrel at the top left of frostgate, next to the bakery Chapter 4 - a small tree right after you enter the swamp (with the party following you) --- Cheat Codes: 15 - Item that kills enemies 32 - takes you to the start of chapter 2 34 - takes you to the start of chapter 4 35 - takes you to the end/dlc selection room[/spoiler]
very large empty maps, no intro story line, you literally have no idea who you are or what your doing other than looking for someone. Once you finally meet someone (after about 5 mins of running through empty maps) you discover only that you have to deliver a message, and the person you met is not the person you are to deliver it to. It goes on in the same vein from there. Next person Is the person, but doesnt resolve the errand nor enlighten you as to anything else story wise (cant spoiler it but yeah they are truely useless). After 20 mins or so of this, I just got tired of being bored. I wound up in a small village, unable to even leave it for reasons, which basicly resulted in, sorry you cant leave yet, go figure out why, and so I exited the village by the most expediant route left,... the little X at the top of the screen.
Fadry, birkaç farklı karakterin gözünden karanlık bir fantastik dünyayı keşfeden, yavaş ilerleyen, hikaye odaklı bir oyundur.
It's definately RPG maker. I felt kind of indifferent about well the entire story so far. The controls are just like every other RPG from the 1990s. windows with options select and actions to take battling the Mage Guilds influence? The character you play is a fire mage, and he's not a hero. However his writing wasn't unpleasant, just kind of felt flat. Most of the quests are run and find types you get in most in this RPG Maker Games. However it's not really pushing the software to it's limits like say FFVII back in the 1990s It's just a game where you unlock areas with game play. There are a lot of these sold on Steam and occasionally you can find one or two that are petty good if you really look hard. As it stands it's not painful to play, so the controls and systems are the basic overused forumla, but it feels like a real grind to play. More because of the pacing of the quests and how limited your options are.
[h1] Fadry got me totally invested on it and I'm so happy it did!! [/h1] I'm a huuuge fan of narrative-focused games, character design, worldbuilding and anything story related. I admit I wasn't expecting much [strike] because it's unfortunately really hard to be an independent creator [/strike] and was just looking for something to pass time but [b] I have one new favorite game now!!!!!!!! [/b] I looove exploration and interactions and there are so many awesome places and characters to meet. The world is complex, rich in details, history and geography. The political, economical and social aspects are so well made it feels like this world really exists!!!! And I guess it does now thanks to Lucy. You did an amazing work and I can't wait for aditional content!!!!!!! I want to see and understand so much more!!!! There are so many things yet to discover!!!!!! [spoiler] and you leave us with so many loose ends I'm about to exploooode, I want to know everything omg omg omg the final chapter [b] WAS FANTASTIC THE GUY IS A GENIUS I LOVE HIM!! [/b] [/spoiler] Thank you so much for creating, developing and sharing Fadry. with the world. Seriously. I hope more people play and enjoy Fadry. I know I'll share and recommend it to my friends! Hmmmm I'm thinking of stuff that isn't good about it to make this comment more complete.... I guess some of the bugs? They're kinda annoying but didn't really [i] disturb [/i] my gameplay. And you're making a long game alone, I was already waiting for these. It's really well made despite the bugs. I don't know what else, I really enjoyed it. >< Ok I guess I'll let it as it is :))))) I hope you - whoever is reading it right now - is taking good care of yourself! See ya!~
I really enjoyed the well thought-out story in this game, and as a bonus you get to play different characters and hear their perspectives on events. I'd also say the description of this being a slow burn game is accurate - for me, it was more about running around talking to people and taking my time, rather than trying to move on the to next step quickly. Note that you are kinda thrown into the story without much explanation and then have to read dialogue or books to understand the context and background. I personally like this way of starting from zero knowledge, and it's been a while since I played a game like this. On a similar note, there is no tutorial for controls etc, but if you played any turn-based games before you should have no issues. Other than that, I enjoyed the music and the old-school graphics. Also, when I ran into a bug, it was kindly fixed after I posted about it. That was better responsiveness than I expected for a 4-year old free, single developer game and was much appreciated.
" What the ♥♥♥♥ would I know? I move boxes" suggestion: -I am obssesed with horse. Make beginning stage start with them riding horse.
Momentum
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