
Factory Planner is a card-based simulation/strategy game that lets you build a factory using cards. The main goal of the game is to make combinations with different cards so that each player can build different factories and feel the sandbox experience to the fullest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Factory Planner is a card-based strategy and simulation game where your goal is to build your own factory from scratch by combining different types of cards, managing resources, and optimizing production lines. Each card plays a specific role: gather materials, produce goods, distribute power, or boost efficiency. With the right planning, combinations, and engineers, your factory can become an industrial powerhouse!

he game offers more than just production—it delivers a deep sandbox experience that gives players the freedom to create, experiment, and progress in their own unique way. Whether you want to build the most efficient automation system or explore creative factory layouts, every decision you make will shape the future of your industry.

Use Facility, Organization, Engineer, and Resource cards to create fully functional production chains. Each card has unique input/output nodes and behavior, requiring smart strategy and placement.
Manage solid, liquid, and power connections to ensure a smooth flow. A single wrong connection can halt your entire system. Connections snap in 90° angles, can be broken or rearranged, and dynamically adjust to your setup.

Engineer cards can be assigned to production and storage units to boost efficiency, unlock new recipes, or reduce energy consumption. Assignments take effect after the current production cycle, encouraging careful planning.
Power is at the heart of your factory. Use thermal generators and distribute energy to machines. If power demands exceed supply, systems shut down and the grid alerts you. Use splitters and mergers to control power flow effectively.
Storage units have limits. If production outputs aren't properly connected, systems jam. Excess materials will halt collection. Maintaining transfer speed and flow balance is key to a smooth operation.

Craft new cards or upgrade existing ones to improve your capabilities. As you progress, unlock more complex cards to scale your factory into a highly advanced industrial hub.

Keep track of everything: active cards, working engineers, Facredit balance, and more. The alert system notifies you instantly about issues like full storage, missing materials, or power failures and helps you react fast.

Start with basic materials like wood and iron, then unlock more advanced resources like sulfur and uranium. Eventually, you'll build high-tech factories powered by nuclear energy.
Factory Planner challenges you to think, plan, and produce. Build seamless production chains, manage your resources wisely, and grow your humble workshop into a massive industrial empire.
Keep the lines moving. Let the systems flow. Make your factory legendary.
Card-Based Factory Building System
Strategically place and connect cards to design unique production lines.
Facility, Organization, Engineer and Resource Cards
Each card has a distinct role: production, storage, energy or boosting efficiency.
Solid and Liquid Flow with Power Management
Draw connections at 90° angles to manage flow. Wrong links can halt the entire system.
Engineer Assignments for Higher Performance
Assign engineers to cards to improve efficiency, reduce energy use and unlock new recipes.
Advanced Power Distribution
Manage energy from thermal generators and organize flow with splitters and mergers.
Smart Storage and Flow Control
Storage has limited capacity. Poorly balanced input and output may cause system shutdowns.
Card Upgrades and Crafting System
Start with simple cards and evolve them into advanced, high-performance modules.
Real-Time Monitoring and Alerts
Track critical metrics like active cards, resources and energy consumption instantly.
Comprehensive Sandbox Experience
Build at your own pace without time limits or enemy pressure.
No Enemies, Purely Production-Focused
The entire experience is dedicated to building, planning and optimizing your factory.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡牌与非传统自动化流水线的融合,挺有创意,个人建议前期走钢铁路线屯资源会比较容易
卡牌版工厂游戏,利用卡牌搭建生产线,基本都可以通过卡牌来完成,还挺好玩,就是工厂币不够用。
這...架構不錯 但UI真的很難稱讚 所有環節明顯都能改善 單就是弄成這樣讓人不爽不知道幹什麼 想像中拉線應該是按一個鍵 滑鼠點上卡片拉線到另一張卡 放開滑鼠 實際上得放大 滑鼠剛好在連線口 點上去才算拉線 滑到另一個卡牌上放開 線直接消失 重新拉一遍 必須剛剛好放在另一個連線口 但那連線口又特麼的小 移動畫面還會飄移想快點還要等飄移停止 不然有對不準 線消失的風險 連上工具還沒完 正常來說像麥塊熔爐 丟什麼進去就燒什麼 時間到吐出成品 這遊戲不是 得點開爐子 點選工作介面 找到對應的產品 還要再按確認鍵 再去按X 每個爐子都要重複 但又有一大堆不同的生產器 這遊戲還得派人去探索 探索就算了 還特麼的難按 想找什麼都要點圖 點開顯示資源 點開工程師 滑動到另一邊點開工程師 還要滑動到另一邊選擇工程師 檢查匹配程度 在滑動到另一邊按確定 不清楚那麼麻煩幹什麼 點開地圖 下面自動跳出一排工程師頭像適配就排前面並且高亮 點下去頭像 再一個快捷鍵就可以辦到的事情 完成也是 出現在畫面左上 點下去就只能選擇完成 但滑鼠還要滑到右下 10人出門就來回按10次 有病? 一鍵收取很困難嗎? 出門還要錢 錢怎麼來? 賣資源 資源怎麼賣 還得去找每個資源卡 點開 再滑到上面開啟提取介面 再滑到下面選擇提取全部 然後才會出現在下面 再拖到畫面右下角賣掉 有100個儲存卡 你得重複100次提取 就為了湊錢 我的天 設計一個販賣介面 所有資源一行行排開 中間調節 左邊按鈕全選 把要賣的一次選完 再放個一鍵賣掉 這不是很容易嗎? 任務也是 我無法第一時間知道任務要什麼 我得左下角點開 在點開顯示 滑到接收 點接受 然後沒完 還得到左上角 往下滑 然後再按完成 每個任務都要重複 50個任務就要來回50次 我特麼 交付資源也要這麼麻煩? 這交付任務 做個一行行需求 符合就直接交付就行的 就相當於村民交易科技點 本來很簡單的東西 附帶每次變花樣同意使用條款一樣 每一個環節設計都讓我來氣
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish, Ukrainian, Arabic +3 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BON JEUX DE GESTION
不是很有趣... 自动化挺好,但是加了太多没必要的系统,地图探索什么的,整体体验很卡,不爽
本作的核心玩法挺有意思,把卡牌和自动化生产结合在一起,算是全新的赛道了,一玩就容易沉迷。不过目前游戏还有不少需要打磨的地方,像适应力和资源点的计算机制说明不足,很多时候只能靠玩家自己摸索。蓝图复制、配方管理和建筑UI也不够完善,操作大型工厂时会显得有些繁琐。整体来说游戏底子不错,但现阶段还是有种抢先体验版的感觉,希望后续更新能进一步优化。
自动化这一块,游戏看着很难,其实很好上手,还很消磨时间
以前玩流水线游戏经常被3D绕晕,这种纯卡牌图对我的胃口。建设规划不那么费脑比较好上手的产线游戏,还能加速。
This game seems to be playable. It has some nice features, still a lot to work on from the devs. I'm at the maximum play time before some fixes are required.
玩法挺有意思的,用卡牌建造工厂,上手难度不高,玩了4个多小时还行,期待正式版能推出更多的内容。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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