
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мало чем похожа на прошлые части, но как проходной кооп шутер с друганом пойдет, если по скидке брать то норм игра, по фул прайсу это кал)
I don’t hate Fear 3. But it’s the weakest entry in the series for sure. This game sure feels like a Call of Duty title that got a horror skin slapped on it. The gunplay is fine, the pacing is fine, and the action is fine, if that’s what you’re here for. But horror? It’s meh. The scares are there, sure, but they’re drowned out by the sheer volume of gunfire and John Wick action. Monolith’s vision is clear, but it’s a vision that clashes with what Fear has always been. This isn’t a horror game with action elements; it’s an action game with horror elements, and that’s a fundamental shift that doesn't work at all. I’ll admit, I loved the co-op. Do I blame the team? Not at all. They clearly set out to make the game they wanted, and for that, I respect them. But the result is a game that’s just ok, and that is a shame.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bin froh, dass ich so viel von damals aus den 2000er Jahren nicht gespielt habe, jetzt wo zu einem großen Teil nur noch Müll rauskommt ist das die Rettung. Back to basic Spielspass, ohne Message, ohne Wokeness, ohne Characteranpassung und irgendwelche bekloppten skins und pay to win.
FEAR 3 is a broken record in video game format. It has to have one of the most repetitive, pointless video game plots I have ever experienced so far. The game, ad nauseam, keps reminding you that Paxton Fettel and Point Man are brothers, Alma is their mother and they were all experimented upon as children. And in case you weren't aware, Alma gave birth to two boys, hence she is their mother, which means the two boys are her children, so they're brothers. No, no, no, you aren't hearing me clearly. The Point Man is related to Paxton Fettel, they're brothers to be precise, and they were experimented on as children, and Alma gave birth to two boys, who are Point Man and Paxton Fettel. Do you get it? Do you understand that Alma gave birth and had two sons, those two sons being Point Man and Paxton Fettel and they were experimented upon? This isn't even the storyline in a nutshell, this is quite literally 99% of the plot, with the last 1% reserved for Alma being pregnant after r****g a man. That part is disturbingly overlooked and it's quite disgusting how the story seems more concerned with portraying Alma as a perpetual victim, as well as ignoring the millions of innocent people she slaughtered along the way. They made an odd decision to keep Point Man silent despite showing his character in full. It doesn't come across like he's making his own decisions, he's simply following the instructions of whoever he trusts the most. The entire point (no pun intended) of a silent protagonist is to enhance the feeling of being in control of your character, as you aren't listening to someone else react to things happening on screen. It should give the sense of being able to make decisions and respect your ability to weigh options and react accordingly. But with the way the plot plays out, none of that is evident. The gameplay is there, the shooting is fine, but there's not a whole lot to say about it. FEAR 3 is essentially a desperate attempt to latch onto the wave of generic shooters that appeared around 2011. It feels like a gross assimilation of Gears of War, Call of Duty and Killzone and if you've played any of those games then there is no point in playing FEAR 3. I only felt compelled to complete this game because I already played through the predecessors and was desperately hoping FEAR 3 would deliver something of substance. The only positive aspect is that it doesn't feature the reptitive levels of the first game, although it entirely discards the semi open ended design and turns into contemporary linear hallways and shooting galleries. It has one of the most overused and infuriating design tropes where you're forced to fight off waves of enemies in a small area while waiting for a door/gate to open. The most pathetic design is doors are magically locked until you slaughter x number of enemies before being allowed to proceed. They could've at least linked it to Almas telechentic abilities, but no, it's just an electronic lock that instinctually knows when to unlock itself after all the enemies are gone. Because of all these awful generic design decisions, FEAR 3 felt way longer than it actually was. I was shocked to find I finished it under 5 hours when it felt more like a 9 hour slog. Usually that's a sign of a well developed game, but not in this case. The "fear" is hardly there. I can't quite remember which chapter is was, act 3 I think, but the level where you're traversing through the suburbs is almost scary. When you enter some of the houses you can hear footsteps and groans coming from the floor above you, which is a step in the right direction, but it never gets any more intense than that. Apperations of Alma appear constantly, but by this point in the series it isn't scary, it isn't surprising and it's just lazy and uninventive. I hate this game. If you must play it, go through on easy difficulty to save yourself from wasting any more time on this failed abortion of a game.
Just how did it get so dull? F.E.A.R. 3 completely misses the point of what made the franchise great to begin with, a far cry from it's predecessors. It's difficult to have an enjoyable time playing this. I was instantly hooked on the previous games just by how engaging the gameplay and story was etc, but here almost everything is stripped away. If they ever plan on making a fourth entry I sure hope they ditch the "COD trend" because it doesn't work here (no offense to people who like those games).
烂完了,第二部的融合恰到好处,继续深入开发明明能走出一条自己的路。然后这作就变成操蛋的cod了,把自己的特色丢掉,狠狠的拥抱cod了是吧,制作组是着了魔?那敌人的数量刷得还有素?走几步三个怪,甚至关卡刚开始就刷怪到你脸上,你无敌了。
MOTHERRR TELL YER CHILDREN NOT TO WALK MAH WAYEEEhh
This game is like a fanfiction of FEAR, it is soo bad, Hunt Down The Freeman levels of bad. For some reason they decided that this should be a tactical shooter with cover mechanics with bullet time. I am sorry but bullet time and tactical shooters is like mixing sardines and condensed milk its ♥♥♥♥♥♥♥ stupid. Gameplay is ♥♥♥♥♥♥♥, health goes away very quickly and recovers slowly, so you're just peek-a-booing the entire game. Some enemies even very lesser ones have like laser accuracy for some reason, i remember there were like zombie like enemies and they would throw ♥♥♥♥ at me and hit everytime no matter how much i was moving or if i was under a cover or how far they were. This is just one big giant waste of time, if you want to play real FEAR game, play the first one, it tops the second and third by miles.
可以算得上我玩过的最史的fps游戏之一
15 раз долбились в кооп ради ничего, заход по полторы минуты, у меня сейчас жопа сгорит, хочу чтобы моему кенту вернули деньги + доп лям за моральный ущерб
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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