
A small 2D platformer in pixel style. You play as a dinosaur "Ezy", you need to get to the castle, but it will not be easy.
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敵が超高速な死に覚えアクションゲーム。 恐竜くんらしき主人公を操作して、二段ジャンプと 火球吐き出しを駆使して画面右端まで到達すればステージクリア。 まぁ、それだけのゲーム。 実績対応。トレカは後日対応らしい。日本語未対応だが問題なし。 価格は激安だが内容相応。全実績解除まで20分。 ボリュームが少なくてちょっとした暇潰し程度にしかならないが バグがあるわけでもないので、評価としてはおすすめ。
[i]Ezy[/i] is a short, moderately difficult precision platformer. It's also really short one: I spent just 30 minutes beating it twice in a row. Graphics are cute. The background music and sound effects remind of simpler 8-bit days and are generally fine. There's virtually no story or explanation for anything, so that checks out as well. Controls are pretty slick... once you find them out. You see, the game doesn't instruct much. For instance, you'll realize that you can shoot fireballs (with E and left mouse button). However, the game doesn't instruct you that this key exists. There's some in-game instructions on finer controls, like that you can actually double-jump, and climb a rope by pressing 'jump', but it doesn't help much that it's through a confusing image. Level design is quite good, with lot of variety, from spikes to appearing-disappearing blocks to jump pads. But like another reviewer said, there are some cheap portions, like a super-mushroom jump pad that blows you up to the ceiling towards spikes, that is virtually impossible to dodge on your first try. It's a good thing that respawning is fast and levels are short, so this is not too annoying: usually a few retries are needed anyway due to poor timing or jump precision. After 11 levels and two adequately varied boss fights, I still think [i]Ezy[/i] is too short. Sure, it's only $1, but when a game takes 20 minutes to beat [i]on your first playthrough[/i] I feel it's too short. A few levels and a boss fight or two more would surely alleviate, if not solve the problem. Nevertheless, [i]Ezy[/i] is a decent platformer even in its transient content.
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Hours played at review time, across 26 reviews with recorded playtime.
Слабенький в реализации, халтурный 2D-платформер, грубая пародия на известные игры из серии "I Wanna Be ... (дополните фразу, их уже сотни, а то и тысячи)". Мы играем за динозаврика Эзи, цель которого - добраться до Замка. На пути главным препятствием станут шипы, батуты и ямы, несколько видов врагов и два босса. Игра преступно-короткая, только дубоватая физика и кривые руки могут "искусственно" растянуть её с 10 минут до бесконечности. Графика терпимая, музыка приятная (такое чувство, что ворованная почему-то). Никому не рекомендую тратить на неё своё время и деньги, читайте честные обзоры (типа моего) и проходите мимо.
While most of the levels are fair, this game does a very poor job of introducing the player to new concepts. Every new obstacle is introduced immediately next to another hazard that you are guaranteed to bump into on your first run. I mean, the first enemy is firing at you while you're still trying to figure out what the controls are. No one told you that you have a double jump or a ranged attack until after you need to use them. The first bounce mushroom is located directly under spikes before we have any idea what it does. The first rope is over water and the rope does NOT work like you think it works. I know you're doing this on purpose, Strong Cube, but cheap deaths don't make a game hard. They make it frustrating and unpleasant. Super Meat Boy is hard, but it always gives you a moment to play with new hazards or tools. That way when you die, it's because you weren't good enough to win, not because the game didn't tell you all the rules. The graphics are adorable. Ezy is cute enough that I don't want to violently murder them even after refusing to jump on objects other than spikes. The rest of the game looks nice, though many sprites don't seem to fit. Looks like the sprites were gathered piecemeal from various free sprite packs. I love how the spiked boulders have collision physics even though they never slow down for longer than a second. It's a decent game, especially for the price.
Put this crap in a bundle. It's not worth 1 dollar.
Ezy - приключение маленького динозавра пытающегося добраться до замка. В игре всего десять уровней, но они очень сложные. На самом деле и уровни не такие длинные, но пройти их очень сложно. Если первые как пристрелка проходятся с небольшими потерями, то уровня с третьего начинаешь жалеть, что нет счетчика смертей. На мой взгляд подобный платформер должен управляться с геймпада, чего тут увы нет. Персонаж передвигается очень резко и прыжки сложно рассчитать. Куча различных препятствий и врагов заставляет пролиться море крови в прямом смысле этого слова. Так же придется прыгать на приспособлениях, лазить по веревкам. В игре реализованы такие же хардкорные боссы. В общем строго для любителей посложнее.
簡単なアイワナ。初見殺しトラップはないしクリアまで短いので暇つぶしにバッチグー。 [strike] 実績のEye in the seaがどうしてもわからない。[/strike]
Pocos niveles, nada relevante.
やすいしなかなかおもろいし1時間くらいの暇つぶしにはなる
属于故意恶心人那种难度的平台跳跃游戏 提升自己的碰撞检测面积,减少平台的安全区域面积 增加敌人的移动速度,外加给你一个黄油脚,时不时打滑撞死 个人还是很不喜欢这种为了难而难的游戏设定,搞的玩个游戏都要提心吊胆的
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