
Fortune favors those bold enough to collect and train tiny monsters.Three brave souls boldly descend into a town ridden with monsters, allies and everything in between. Driven only by the promise of powerful trinkets, unlimited treasure and almost certain death, they venture on.
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Languages: English**languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I already played this game for a long time before it came to Steam, but decided to buy it again, because I'm not sure where I left the full installation file. The game was made with the RPG maker, so you know what kind of interface and movement you should be expecting. I'm not commenting on sounds here, because I usually turn those off. The game itself is very addictive, however, especially once you've found your first rare monster and have gathered a horde of normal ones, too. The guide is very informative and well-written. I'm not sure how many hours I've really logged on this game - since I played it before my computer had problems and my harddisk was completely reset (long story, has nothing to do with this game). The 'just one more dungeon' drive is as bad as the 'one more day' drive in Stardew Valley or the 'just another five minutes' in The Sims. The dungeons are randomly generated and usually not too big, so you can just spend a couple of minutes with one dungeon, save, and leave the game (theoretically, that is). I also like the different outfits you can unlock, buy, and wear. It's not a triple A game, but you'll get a lot of gaming out of the money you pay for it.
This is a fun game though I feel the interface can be annoying. I will get out the cons out of the way before I can say what I enjoyed, which I feel if you liked the trailer, then you'll like the game. Cons: 1) Story is very light, I feel the DLC Monsterville Handbook does a better job immersing the player than just doing quests. 2) The interface is a pain. I don't think I can switch monsters outside of battle, and it takes a turn to switch. I also cannot set up my party with 2 monsters fighting at once; if the main character uses switch, then the monster switches for someone else. 3) Loading the game takes you to the beginning of the 1 town in the game. 4) Poison sucks; when it hits enemies, it only took 1% of a boss. In other words, I'm doing 300 damage to a boss, and the poison does 17, and it takes a couple turns to work. If it was 17 per second maybe, it would be fine. 5) You have to finish the 2nd dungeon before saving. However, once you are done with that, you can save as you please. Here are the pros of the game, which is why I'm recommending it though it's a tough sell: Pros: 1) This game is funny. From the voice acting (The witch ironically says, "Ding Dong, you're dead," when she wins), to the flavor text, I can enjoy myself. I think it's a game for those who enjoy NPC's in an rpg, more than character development or dramatic stories. For example, The wolf's description says it uses puppy eyes to stall its victims. 2) The Monsterville Handbook DLC feels like a beautiful tour, although it's a PDF manual. The trailer and screenshots were very honest. I liked the story about the werewolf most, and the interview with Peter Pretzel felt like an immersive tabloid. 3) I like the entry monsters. The wolf can do a lot of damage, though the skorpion I chose is like a tank. It can take some damage, and slow down enemies with charge. 4) The way you choose between the grizzler, skorpion, and attacknid (I believe the attacknid was the 3rd one, but these are puns as you can see), with the ones you didn't choose ganging up on you out of a jealous rage is hilarious. 5) I like the looting celebrations to feel like an accomplishment every time I finish a dungeon. Overall, I feel the game is fun though needs some patience. An update will definitely make it an easy sell, though I feel the handbook is definitely worth the purchase, with the game's potential as the add-on.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game and slick design. I got it because I've long enjoyed games that allow me to create my own party of monsters like this dating back to the old Game Boy title Final Fantasy Legend (yeah the one where you eat monster meat) - and more recent fare like the casual Line Rangers, and ER has that in spades within the first 5 minutes of play. I have enjoyed the play experience so far, it's exactly what I wanted - exceeded my expectations in fact - and my daughter is getting into it as well. I haven't really noticed any kind of overarching epic storyline but actually that's a welcome relief. I have too many unfinshed RPGs with epic quests. Instead there are a bunch of fun little NPCs, some quests that seem more like achievements (some you can also pick up from random NPCs) and generated dungeons that are actually fun and interesting to search around. Of course the collector in me wants go "get em all" (yeah I never really got into Pokemon but I guess this game might appeal to fans of those games as well). The monsters are also your choice to fight or not -- not like some of those cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their "40 hours of gameplay". No, in this title -- so far at least -- it's just me and my crazy party of misfit monsters like the creepy eye monster with approriate names like "peeker" that can be changed if you like. Fun stuff, worth the sale price for sure. Will the fun last when I'm 10 hours in? Will see but so far I'm hopeful. Everything is within easy reach and it's quick to get to the action - meaningful action. At least I'm not slogging across a continent of nothing with endless random battles with pre-made cliche character archetypes. Controls I'm using are simple cursor keys and space. The battle system is exactly what you'd expect from a classic JRPG like the one I mentioned above - nothing fancy or deep. For full screen, just type ALT+ENTER. And ESC for the menus. Pretty simple stuff - again, nice for a change. Summary: If you are looking for a casual, inexpensive top down JRPG with simple controls and interesting replay elements as well as collecting monsters in a party of your own making, this game is for you. Pros: -Nice sounds, gameplay, and the screens keep the action coming. Little "dead space" - the town is jam-packed with points of interest. Exploration and searching is rewarded. -The items on-screen are not always just useless furniture or obstacles - some can be used if you move up to them an hit space, and they are not always immediately obvious. In cheaper titles using similar engines I notice almost nothing is useable - so it's a nice step up even in "random" dungeons, which speaks to good design. -Random generated dungeons for replay value. I've found these generally really work well and the corny names remind me of my early days of BASIC programming. Note that not all dungeons will neccessarily have the items you require to bypass all obstacles. Sometimes you may need an extra item already in your inventory. -Fun voice acting in battle that differs by the main character you select in the beginning. Will I tire of the Werewolf's corny battle cries? Perhaps but so far they are amusing. Music is decent enough that I can keep it on when playing and seems professional and appropriate for where it is used, but not very memorable. -A manly middle-aged main character you can choose to play. Or not. Play the other guy or the cool witch if you like. Decent selection between the 3 main characters. Would have some impact on the type of companion you choose from what I can tell of the skills. -Just when I thought I had seen all the little tricks each randomly generated dungeon had to offer, I run into a block-slide puzzle that's new. Cons: -No earth-shattering story about how you need to defeat the great bad Wizard Frobozzle from taking over the world. OK, maybe that's not a con. -Only 2 party members fight at the same time and the rest "tag" in. Not a terrible arrangement and your opponents are limited to the same rule, but I would have preferred 4 party members in the same fight. That said it forces you to be choosy and the skills an individual monster owns become more important. -Seems like an indie effort (but a good one) and the tiny postage-stamp sized screen at start up that requires the arcane use of "ALT-ENTER" to resize it to useable full-screen levels is a bit crude. That said the option to go full-screen is available in the options/settings menu once you're in the game -Seems to be some framerate loss with Options set to "full effects" when you are in combat. I expect this is a limitation of the engine, but I can live with it -Voice acting recordings sound a bit flat and like they were not done on high grade recording equipment. The voices themselves are fine and amusing, however.
无趣的RPG Maker产物,老套的回合制游戏 毫无亮点
Very similar to a Gameboy Color game called Monster Rancher Battle Card Game. This game needs a bike or skates to move faster between areas. Also, needs to have a reliable way to reset your special moves and you use these moves for killing bosses. Fun for 3-4 hours and the better beasts are unlocked after you reach lv 26. I feel after lv 20, they should be unlockable since the highest dungeon lv is 15 for the first half of game and at that point you are just doing quests, grinding for gold, or leveling your party.
Good RPG game Fun & enjoyable You may need a guide if you're not familiar with this type of game. 8/10
I wanted to like it. I really did. The idea behind the game is really pretty neat where you are in Monsterville and you collect monsters. There just aren't many quests and everything gets so repetitive.
I absolutely loved this game. I got it back when it was on sale and came with the monster guide (which was EXTREMELY helpful). Ended up beating it with all the monsters you could get. The graphics are what you'd expect from an RPG maker game, the music was generic (many other games have used the same tunes), the maps can get repetitive, and there are MANY of the same battles, but it always felt fun regardless. It is kinda like Pokemon in a way, where you look past all of the generic-ness because you feel compelled to "Catch them all". Would definitely recommend this if you're looking for something to put 20+ hours into.
I played this game partially as a gunner, werewolf & witch. At this time I have no favorite character, but I like skills learned from each one. They each have benefits and weeknesses. You have to play this game as each character yourself to know each character & form your own opinion. I plan to play each character completely & maybe when I get done with all three characters, I'll have a favorite. I think I can give this game a positive review because one of the developers helped me solve a problem I had when I exited the game, it crashed. I may play this game in full screen mode, but I quit the game by going to windowed mode & clicking the x to close the game when I am done playing it. Since I resolved the problem I had when exiting a game, I can say I recommend this game. It's worth the money even if you only play through each character once. I have 36 hours + into this game & I plan on having many more hours before I put this game to rest. I may even play each character more than once to see if I do better in future tries. This game no longer crashes for me so I will go on playing this one for a long time.
a pokemon RIPOFF rpg maker game! what else do i have to say! NOT RECOMMENDED love the burrito master!!!
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