
End humanity using disasters, plagues, and war. Spread chaos worldwide, combine catastrophic events, and stop them before they escape to the Ark.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Humanity will do everything to survive.
You will make sure they don’t.
Unleash disasters, plagues, and war, and wipe them out before they escape to the Ark.
• Deploy disasters, plagues, and warfare across the globe
• Gain resources from destruction and expand your reach
• Combine events to trigger devastating chain reactions
• Upgrade your abilities and shape your strategy
• Stop humanity’s desperate attempts to survive
They won’t go down without a fight.
• Governments mobilize to contain your disasters and secure key territories
• Scientists race to develop countermeasures and slow your expansion
• Global aid efforts stabilize regions and limit the damage you cause
• As the end approaches, humanity begins constructing a space Ark to escape
There are many ways to end the world. Find yours.
• Trigger over 10 unique disasters, from plagues to global warfare
• Combine events to create powerful and unpredictable chain reactions
• Strike regions precisely with active abilities
• Experiment and discover the fastest path to extinction
Every decision matters.
• Manage resources to fuel your expansion
• Choose your upgrade path and define your playstyle
• Unlock new abilities and strengthen your strategy
• Adapt as humanity evolves and pushes back
• Timing, positioning, and combinations make all the difference
No two runs play the same.
• 18 campaign missions across 4 difficulty levels
• 28 challenge scenarios with unique rules
• Over 70 perks and upgrades to unlock
• 25+ achievements to complete
• Dozens of hours of replayable destruction
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deep as a puddle. Fun, for one and a half hour. Way too expensive for what it is.
Très bon jeux, addiction en cour !
太好玩了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Russian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
carino
It looked like a cool game in the trailers, but in reality it was pretty boring. On top of that, my old computer struggles a bit with graphics in newer games, like in this one.
Pretty sly that they even copied the music style of Plague Inc. But it's pretty good. It's not a 1:1 clone at all.
很一般
There's a lot to do and unlock. Anyone that enjoyed plague Inc. will most likely enjoy this.
作为demo版与正式版全通关的牢玩家,这款游戏的进步我实实在在的感受到了 首先就是相较于demo时期的灾难(那会只体验过风暴,呼吸道爆发和战争),正式版进行了平衡性的调整,可读性与游戏性更强,虽然呼吸道爆发在正式版中的强度依然很强,但相较于demo时期的无脑已经强太多了,期待后续的更新与进步。 其次是风暴,加强了伤害,定位更加清晰,再也不会出现demo中疑似换皮的情况了(误 战争体验较少,但UI更新后可读性更强,也更容易理解 然后就是警戒度,目前更新了警戒度的具体数值,希望后续能更新警戒度的计算方法,人类措施也变得更多样了,值得鼓励 点赞的说完了就该说说一些我认为需要改进的地方了 首先,设置页面的内容太单薄了,建议加入键位设置,开局速度等更多可以自定义的设置,其次,demo时期都有的中文地名到了正式版反而没有了,成就描述中“出埃及记进度”这一描述过于抽象,还有丧尸AI寻路逻辑有些抽象,这些地方建议改进 综上,虽然有些不足,但我还是很看好Drygin Studio的,期待其进步与发展
калл непроработанный и неинтересный
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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