
Explomania is a physically based game with untraditional gaming mechanics. You place property modifiers within the level to determine property, strength and direction of the action.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Es ist einer dieser relativ simplen Games, die man spielen kann wenn man einfach mal Lw hat und Bock auf irgendwas entspanntes. Das Spielprinzip an sich ist nur einen Ball mithilfe von "Minen" in ein Feld zu bekommen. Kling tleichter als gesag tund man schaltet stets neue FMinen frei, die die immer komplizierteren Level abwechslungsreicher machen. Klar es ist nichts großartiges/besonderes , aber wer Lust auf ein kleines Geschicklichkeits bzw. Rätselspiel hat, kann im Angebot eig. nix falsch machen.
It's similar to lemmings but with one ball and modificators. A like it! Nice graphics too. But sometimes works simulation little bit different.
good game and fun, but where is the workshop ? 7/10 (for the moment)
[b]TL;DR: A tedious turkey with clunky controls.[/b] It's like [i]Crazy Machines[/i] with 1/10 the variety; graphics are bland, mouse/kb handling is abysmal. Fine-tuning your gadgets is fiddly and annoying. You cannot even press your mouse button to start/stop the simulation, you MUST use space. Seriously? I don't get it. You'd think any gamemaker who ever played games himself would at least get the controls right. Classics of the physics puzzle genre often had the additional fun/creative element of granting players the freedom to find their own wacky solutions that were not at all what the puzzle creator had originally intended, but still did the job. But to have that effect, such games offered a multitude of physical objects and contraptions (magnets, cannonballs, balloons, wind machines, batteries, water floaters, lasers, candles, ropes, scissors, weights...). This game does not even come close to that. Recommended? Hell no, because infinitely better games exist in the genre, and have existed for decades. Many old browser games (free of charge) can run rings around [i]Explomania[/i], despite running on the inferior (and now obsolete) Flash.
Another game from pack. For this price is very good. Little but very funny
Abandonware. Doesn't work. At level 11 a flying ball is required, but the flying ball doesn't fly. Looking at the forum page it looks like they introduced a bug in an update a few years ago and never fixed it.
It's fun but very short.
Fun idea, non-optimal execution (for my machine only perhaps?) I like the idea and the first levels play well. But soon I noticed some flaws, namely: - flying ball doesn't work all the time, sometimes needs level restart, sometimes nothing helps (but let the game rest a day) - physics randomly change: sometimes you don't change anything but the ball travels differently - sometimes ball properties randomly change. ball was bouncy every time i started the level, right from the get go without any modifiers - mouse isn't visible if the level ended and you try to Escape your way out - in graphics menu, half the mouse clicks aren't being registered
mal abgesehen von kleinen nervigen bugs, wie das teilweise zurücksetzen... es ist auch einfach zu fummelig. man muss pixelgenau alles einstellen und kann aber nichts pixelgenau anpassen. auch hat man keinerlei hilfen wie zoom oder orientierungslinien. das mindert den spielspaß, so dass ich nach über hundert versuchen bei lvl11 aufgegeben hab.
Explomania is a physics-driven puzzle platformer developed and published by Render System that builds its entire experience around experimentation and creative problem-solving. Rather than focusing on traditional platforming challenges that rely heavily on reflexes and precise timing, the game asks players to manipulate a small object through a series of obstacle-filled stages using a variety of unique modifiers. The concept is simple at first glance, but it gradually reveals a surprising amount of depth as players learn how different abilities interact with the environment and with one another. The primary objective in each level is to guide the object safely to a portal. To accomplish this, players must make intelligent use of a set of modifiers that alter movement and behavior in different ways. These include abilities that allow jumping, flying, slowing momentum, descending more carefully, reflecting off surfaces, surviving hazards, and even creating explosive reactions. The challenge comes from determining the correct combination of these tools to overcome environmental obstacles. Every stage feels like a small physics experiment where success depends on understanding how forces, movement, and timing work together. One of the most appealing aspects of Explomania is its emphasis on discovery. The game rarely hands players obvious solutions, encouraging them instead to test different ideas and learn from failure. Many puzzles can initially appear straightforward, only to reveal more efficient or unexpected solutions after further experimentation. This trial-and-error approach gives the game a satisfying sense of progression, as players gradually develop a stronger understanding of the mechanics and become more capable of solving increasingly complex challenges. The level design does a commendable job of introducing new concepts without overwhelming the player. Early stages function as tutorials that demonstrate how each modifier works, while later levels combine multiple mechanics into more intricate puzzles. Because players are given only a limited number of modifiers for each challenge, there is an ongoing sense of strategy. It is not enough to understand what an ability does; players must also determine when and where to use it for maximum effectiveness. Visually, Explomania adopts a clean and colorful presentation that prioritizes clarity over spectacle. The minimalist style ensures that hazards, pathways, and interactive elements remain easy to identify. While the graphics are unlikely to impress players looking for cutting-edge visuals, they suit the game's puzzle-oriented nature well. The simple aesthetic keeps attention focused on gameplay and prevents visual clutter from interfering with the physics-based challenges. The game's sound design is functional rather than memorable. Audio effects provide useful feedback for actions and collisions, helping players understand the results of their experiments. The soundtrack complements the gameplay without becoming distracting, creating a relaxed atmosphere that encourages careful thinking rather than frantic action. This calmer pacing aligns well with the puzzle-focused structure and makes the game accessible to a wide range of players. Despite its strengths, Explomania is not completely free of frustrations. As with many physics-based games, certain outcomes can occasionally feel inconsistent. Small differences in momentum or positioning may lead to unexpected results, forcing players to repeat sections until they achieve the desired outcome. While these moments are relatively minor, they can interrupt the otherwise rewarding process of solving puzzles. Players who prefer absolute precision may find these occasional inconsistencies somewhat irritating. Explomania succeeds because it takes a straightforward concept and expands it into a thoughtful collection of physics challenges that consistently reward creativity. The modifier system provides enough variety to keep puzzles fresh, and the gradual increase in complexity ensures that players remain engaged throughout the experience. Although its presentation is modest and some physics interactions can occasionally feel unpredictable, the game offers an enjoyable and intellectually satisfying journey for fans of puzzle platformers and experimental gameplay. Developer: Render System Publisher: Render System Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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