
An explosive homage to SNES-era platformers from the makers of Stealth Bastard Deluxe, Explodemon is non-stop action mayhem like you've never seen before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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[h2] ❌ problemas técnicos e gameplay simples [/h2] Tive muito problemas técnicos antes de conseguir rodar. O quê mais me incomodou: [list] [*] resolução bugada. Partes do menu eram renderizados fora do limite da tela [*] problemas para fazer o controle funcionar [/list] Depois de finalmente conseguir jogar, até me animei com a historia, bobinha e divertida, com cutscenes animadas. Porém o gameplay em si é bem fraco. Um jogo de plataforma com comandos ruins (é bem difcil fazer 'wall jump' de forma consistente!). O diferencia desse jogo é que o personagem explode a cada alguns segundos e você deve usar isso para resolver puzzles e enfrentar os inimigos. Achei inconsistente, dificil contorlar e pouco divertido :( Um antigo tropeço desse dev que foi se aperfeiçoando e hoje faz bons jogos !
i like the genre, umoristic too.
As someone who grew up with PlayStation 1, SEGA, Nintendo consoles, and someone who is an avid fan of platformers, I can certainly see this game's appeal and the fact that this game doesn't have a save option for your progress (meaning, if you close the game, all your progress is gone) is a nice touch, however, at this state I can't recommend this game to anyone, because: 1. Controls are clunky. Having no save option is a real tribute to 80-90s era of platformers, but having the same clunky controls is not, because back then programming was hard and making a workable game was even harder, thus clunky controls are understandable, but for 2011's game, it is not understandable; 2. Even if this game doesn't have / the devs didn't see a need for save option, it would still be good if you could have an access to your all-time stats and records and see how you have done. Overall, the comics part is really well done!
月包小游戏,入库增加价值
Works well enough for what it sets out to do. Is fairly well-optimized so a more recent computer won't choke on its existence, though the freeze-frame for landing a clean hit on an enemy can get a little annoying after a while. A little glitchy here or there, but I've certainly played worse and I'm willing to give the benefit of the doubt to something like this. The plot works given that it's intended as a parody; the title character talking like he was educated on English by someone who learnt the language from a webtoon character has its moments, and it's... [i]generally[/i] easy enough to follow along with what's being said. The gameplay sticks to its gimmick well, iterating on what's been given more than anything. Your guy explodes and anything he wants to do will involve exploding, from attacking to dashing to boosting jumps and even to defence, though it's not as common given the "explosive shield" appears last in the list of powerups. The main antagonist doesn't change much with his myriad fights, with the challenge revolving more around turning off his explosion-suppression field in ever-convoluted arenas and then exploding him to bits. There also doesn't seem to be a credits sequence, but I could just have misplaced it. It's not a bad deal even at full price, and maybe barring one or two jokes, it'll have aged better than other games of its ilk.
This game is broken. It hurt to play and hurt even more so to even attempt 100 percent completion. The story is barebones and any attempt to understand it is cut short and swiftly by the weird grammar. Not that it matters, since you can't replay cutscenes or have multiple save files. The physics break constantly, with objects either bouncing around like crazy, jittering in one spot, or glitching through boundaries. Every item, including collectibles also respond to physics, meaning they can get destroyed and force you to reset. Levels can take less than five minutes to beat, but can go over twenty if you want to 100 percent each. The sound mixing can cause earbleeding in deaf people. Enemies can still hurt you even once they've been destroyed. The game crashed multiple times, and all of that is just scratching the surface to this game's many problems. I never smiled while playing this game once. Please, save the money you'd spend on this, and use it on your groceries.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] I like to play games that were released many years ago. Sometimes, I can find hidden gems; Games that are incredibly fun to play even after all these years. And sometimes, I find games that are so problematic and/or badly made that I cannot bring myself to put more time than what I already have into playing them. Explodemon is a game that belongs to the second group. The first thing that you will notice by playing Explodemon is how bad the technical performance is. The PC port of the game is filled with technical issues, many of which affect the game in a negative way and might even force you to quit playing it. This is an utterly barebones and bad PC release. This game has no controller support (despite originally being a PS3 version and even having a gamepad settings menu), no way to activate a windowed screen mode, does not respect the settings enforced on it by wrappers and tools such as DxWnd and does its own thing anyway, might not correctly show you the list of available resolutions for your system, and runs so badly that constantly stutters or even freezes momentarily at random intervals regardless of how beefy your PC is. Not only those, it also has sound playback issues that make it impossible to go through the game using headphones, without potentially hurting your ears. The volume levels for stereo sound playback are uneven, with the right channel having noticeably higher volume than the left. Some of the sound effects, such as the one the plays whenever you get off a pressure plate are very loud and/or even have a screeching noise to them, to the point I quit the game fearing I would damage my hearing if I continued playing. And I am not kidding about that final part; My right ear was really starting to hurt. And the game itself? It's nothing to write home about. The game tries its damnedest to add humor to every single piece of story and dialogue, even when it interrupts the gameplay to inform you of new upcoming hazards, yet fails miserably. None of the jokes landed for me and had me rolling my eyes at the dialogues, especially the ones uttered by the main character. The gameplay is also very mediocre and unsatisfying. While the game has a neat idea, the uninteresting level design and the uncertainty of how interactible objects behave while solving puzzles can quickly burn you out. There's also a mechanic which causes the main character to self-explode if you don't do it yourself for a set period of time, which I strongly believe there was no need for it as it adds nothing to the experience. Explodemon is just a mediocre, unsatisfying platformer with a poorly-handled PC port and loads of technical issues that have severely damaged the experience, enough to make one want to quit it ASAP.
Até que é legal.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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