
EXOTERRA: A Space Journey is a first-person science fiction puzzle game set aboard a stranded ship in the vast, dark expanse of outer space. Explore the HOPE-03 and uncover the mysteries it holds as you solve fully interactive escape-room-style chambers powered by a physics-based system.
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About
In EXOTERRA: A Space Journey, the player takes on the role of Gina Chun, an astronaut aboard a spacecraft on a crucial journey through the cosmos. Suddenly, and for unknown reasons, Gina awakens completely alone: the ship has been disconnected and is left in the cold, endless void of space. What happened? Where is the rest of the crew? These questions will follow the player as they solve challenging, fully interactive Escape Room-style puzzles. The truth is out there… and it’s up to you to uncover it.
Exploration and space travel are inseparable concepts. The HOPE-03 needs your help. Dive into the universe of EXOTERRA: A Space Journey, uncover the reasons why the ship has come to a halt, and set it back in motion to complete the crucial journey to Proxima Centauri, where an exoplanet known as Proxima B has been discovered the perfect name for humanity’s Plan B. The fate of the human species is in your hands.
EXOTERRA: A Space Journey is a first-person, Escape Room-style puzzle game with a science fiction theme, set aboard a spacecraft stranded in the dark void of outer space. The entire ship functions as one large Escape Room, divided into small rooms containing interconnected puzzles and challenges that the player must solve. To get the ship operational again, players will need to solve all the puzzles, reconnect its systems, and follow the clues scattered throughout the vessel.
Physics are a core element of EXOTERRA: A Space Journey. Most objects in the environment have realistic physical properties and can be manipulated by the player. Many of the puzzles rely on this system, challenging players to interact with and combine physical objects to solve them. Every action counts: experiment, test, and see if you have what it takes to bring the ship back to life.
In the year 2083, after decades of exploiting Earth’s surface and subsurface resources, a devastating catastrophe known as “The Great Cataclysm” struck the planet.
Thanks to the efforts of the world’s top researchers and scientists, an ambitious project was launched: to locate the three closest exoplanets with the highest potential for habitability and to build three spacecraft carrying experts to determine whether these new worlds could support human life. Welcome to the third of these ships: the HOPE-03.
Mission Objective: Find a new home and ensure the survival of the human species. The fate of humanity hangs by a thread… and you decide if there will be a tomorrow.
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Stats
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you have brain damage don't review it
ExoTerra is a very simple and easy puzzle game; the challenges almost solve themselves. While there is a story, it feels disconnected from the puzzles and doesn't provide any help or context for them. The game lacks clear directions, often leaving you guessing where to go next. It’s a decent choice if you want a quick one-hour experience with zero stress. However, if you're looking for deep problem-solving or a game that requires taking notes and tracking codes, this is definitely not for you.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un peu court. Manque des sauvegardes (auto ou manuelles) L'ambiance est sympa et augure du très bon pour les prochains projets du dév.
Super cool. Super slick. Super easy. All the achievements work.
La ambientación está muy bien lograda y consigue meterte de lleno en el juego desde el primer momento. Se nota el cuidado en los detalles y cómo todo contribuye a crear una atmósfera envolvente. Los puzles son otro de los puntos fuertes: desafiantes sin llegar a ser frustrantes, lo que hace que resolverlos resulte especialmente satisfactorio. Me ha encantado también ese toque a la antigua de tener que recurrir a papel y lápiz en ciertas partes. Es un detalle que aporta mucho encanto y que recuerda a la esencia de los juegos de antes. En general, es una experiencia corta pero intensa, muy bien aprovechada y con una identidad clara. Totalmente recomendable para quienes disfrutan de retos bien diseñados y una buena ambientación.
desafiante y entretenido
Es un buen juego de puzles. Si disfrutas de tomarte el tiempo de leer los mensajes que se encuentran en los juegos, para enterarte del lore, disfrutarás de este juego; igual para resolver ciertos puzles necesitarás leer. Lo he disfrutado y hay que agradecer que el desarrollador lo pusiera gratuito.
Exoterra: A Space Journey is a first-person photo-realistic 3D puzzle game set on a spaceship on a mission to create & colonise a new Earth. A virus has devastated the crew, leaving just the main character to restart the ship's systems. This means finding codes and access cards to unlock rooms & routes (or reaching them by other means), and equipment to repair & activate the energy and navigation systems. The game looks beautiful and has atmospheric systems and machinery background sounds, with just a small amount of voice acting (representing the ship's computer). The puzzles are generally straight-forward, and the many communication devices around the spaceship give clues to them, as well as background story details for the ship's mission. I think that there is only one puzzle ([spoiler]one of the locked cabinets[/spoiler]) for which observation (rather than a textual clue) is essential, unless I missed the related comms device. This is not a long game (under an hour even if everything is examined and read), but movement around the ship can be confusing and tedious at times, particularly as only one object can be carried at a time. My play time represents three full or partial playthroughs (to complete the game, to collect the achievements, and to try to find all of the comms devices clues). There are nine achievements in all (three for game progress i.e. restoring the ship's systems and continuing its mission; five for finding coloured rubber ducks hidden around the ship; and one for trying to perform a particular action). Overall I thought that this was an enjoyable and well-designed game, though I wish that the "focal point" dot could have been always visible (perhaps changing in shape or colour when over something that could be interacted with) rather than being invisible most of the time.
gracias manu!-)
Good and short puzzle game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.