
A routine night turns into a true nightmare. You are a psychologist trapped in a building filled with unsettling secrets and rooms that seem to watch you, while an unknown presence follows you without rest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Exit: Echoes of Insanity is a survival game in which you play as a psychologist during his first days at the Archangel Center, an old monastery converted into a psychiatric facility.
When a strange noise breaks the silence of the night, you decide to investigate… and soon you’ll realize that your shift is about to turn into a horrifying nightmare.
You must survive the threat that lurks in the shadows while uncovering the mysteries hidden within the center. Explore its halls, decipher its secrets, and fight for survival.
Focused on exploration, the game combines combat centered around defense and evasion, puzzles, and the discovery of mysteries, all experienced from a third-person perspective. It is a short experience in which the player must overcome different challenges. In addition, it includes two extra game modes for players more experienced in the genre, where you only have one life.
An ancient monastery transformed into a mental health facility, holding secrets accumulated over hundreds of years. This place has been run by many different people throughout time, and one thing is certain: a part of everyone who lives here remains forever.
Will you be the exception?
Being new to the center, he works very late during his first days to ensure the transition doesn’t turn into long-term chaos.
But soon you will find yourself caught in a problem far more complex than it first appeared.
Genres
Stats
Languages: English, Spanish - Spain**languages with full audio support
Engagement
Reviews
No tak za bardzo nie porwała mnie ale nie mam w sumie do czego się przyczepić
have in people dark puzzle jumpscare wtf haha
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Trends
Modeled estimate over time.
Hours played at review time, across 38 reviews with recorded playtime.
To absolutny majstersztyk dla każdego fana gier przygodowych i psychologicznych thrillerów. Twórcy stanęli na wysokości zadania, serwując nam produkcję, która nie pozwala o sobie zapomnieć jeszcze długo po napisach końcowych. This is an absolute masterpiece for any fan of adventure games and psychological thrillers. The creators have risen to the occasion, delivering a production that will linger long after the credits have rolled.
простенький короткий инди сурвайвл хоррор на юнити...есть небольшая атмосфера, прикольные скримеры и чувства погони, только в самом начале(да можно сказать так во многих) и это хорошо, но сейва делать не стали(для напряженности, ну-ну...) так что игра превращается в забег спидран... ну и в добавок, есть только английский, и не очень оптимизация (сделайте настройки графики хотя бы, думаете ваши игроки это только чуваки с новым железом?...хаха, ну удачи)...на разок может быть, но лучше нет
yapacağınız oyunun amk
прям как моя шарага
i got an achievement for shocking an enemy, but he one shot killed me anyway. so is the achievement bugged? is the enemy collision bugged? does shocking that enemy even work? maybe im just supposed to run, but considering it appears right after you get the taser and a UI prompt says how to you use it on enemies, i figured the dev wants me to zap it right? i never found out since dying once sends you back to the beginning and i was already sighing. tbh the dying and starting over sucks and barely anyone ever likes that, but it's actually not the issue. throwing a one shot enemy at you when you barely have time to react right out of a bathroom stall? yeah thats the issue. maybe slow it down, coach, at least for the first guy.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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