
EXFIL delivers raw tactical FPS intensity with no distractions. No loot grinding, no gimmicks, just pure realism. EXFIL tests your strategy, comms, and teamwork in high-stakes tactical engagements. Will your squad rise to the challenge?
Modeled estimate, not a reported figure. How we estimate →
Media

About
EXFIL is a large-scale tactical infantry shooter built around teamwork, communication, and dynamic battlefield operations. Fight through hostile combat zones in PvP, PvPvE, and cooperative Combat Ops scenarios where AI factions clash across the map in real time. Hunt objectives, intercept enemy forces, extract critical intel, or survive long enough to escape the warzone alive.
Designed for players who want grounded tactical combat without artificial grind, EXFIL focuses on immersive infantry gameplay, meaningful decision-making, and re-playable combat encounters instead of loot treadmills or hero-style abilities.
EXFIL removes unnecessary friction and focuses on tactical gameplay first.
No character classes.
No magical abilities.
No endless progression grind.
No gear-score treadmill.
Just infantry combat, communication, situational awareness, and tactical decision-making.
Deploy into active conflict zones where hostile AI factions battle dynamically across the map. Complete randomized objectives, avoid enemy patrols, intercept reinforcements, or exploit the chaos to complete your mission and extract alive.
Secure intel and escape before rival teams cut off your route. Every engagement matters and only one team may survive the operation.
Coordinate assaults against defended anti-air systems while opposing forces establish layered defenses and counterattacks.
Track, protect, or eliminate high-value targets in tense objective-driven firefights where positioning and communication decide the outcome.
Fast-paced tactical firefights focused on pure infantry combat, map knowledge, and squad coordination.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing solo, teaming up with friends, or squaring off against other players, you’ll experience scenarios that demand tight communication, calculated movement, and sharp tactical skills.
It’s not just other players you’ll have to contend with - local forces are organized into squads that dynamically patrol, guard key locations, and actively hunt down threats across the map, keeping every match unpredictable and dangerous.
Fight across seven handcrafted maps featuring dense forests, industrial zones, military camps and tropical jungles. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
EXFIL’s combat zones are active war environments — not static arenas.
AI factions patrol, reinforce positions, launch assaults, respond to gunfire, and fight over strategic territory across the map. Helicopter insertions, roaming patrols, hunter squads, and reactive enemy behavior create operations that evolve differently every round.
No two deployments unfold the same way.
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication - including proximity chat, and every match becomes a test of skill and strategy.
⦁
With a dedicated Discord community of over 4,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
EXFIL is more than just its core game modes. Players have the freedom to customize their experience by adjusting a wide range of game parameters - from AI presence on the map to time of day, weather, available weapons, and respawn rules - allowing them to create unique challenges, and playstyles to suit any preference.
Additional Features
NPC opposition forces
Global stats tracking
Loadout customization
We are well on our way to hitting the goals for the end of 2026 and anticipate a launch to 1.0 late 2026 or early 2027.
Without revealing too much we have begun work on our final list of features leading up to 1.0
These include:
- Additional weapons and player utilities including Gas grenades and masks, Shotguns and Thermals
- Picture in picture scope options
- A purchasing system to give you somewhere to spend all that hard earned mission money.
- Performance upgrades and Unreal engine 5.7
- Phase 2 of foliage interaction
- more more more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Turkish, Ukrainian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Got it as part of a Humble Bundle, but I was already planning on picking it up regardless. It’s a little rough around the edges, but not in a buggy way, just in sort of a small dev team early access kinda way. Y’know, things like non-functional ladders, guns lowering when you get too close to a windowsill, not being able to scope instantly after switching weapons/healing, etc. The UI is very intuitive, and it seems to run quite well on max graphical settings, although I was getting some horrendous freezing near the docks on Port Lobos. The enemies are kind of stupid, but it’s far from the worst AI I’ve ever seen, and if you just tweak the settings a little bit, they can even be quite deadly. Playing solo, this was much more of a stealth-based experience than your average tactical shooter, which is a nice change of pace. Killing every enemy you see is rarely best strategy, and in most cases will actually get you killed. I can imagine it being very fun in PvPvE. The main issue at the moment is the gunplay. It feels very inconsistent, sort of like I was either missing every shot or landing them and just not doing any damage. I was able to one-tap headshot most enemies using a red dot sight, but the same gun would miss ninety percent of the time while using a magnified scope despite being able to line up the shot more accurately. In that same vein, it’s a little annoying that bots are able to see through foliage better than I can, but I’m not sure how one would go about fixing that. It’s also a little disappointing that there isn’t any difference between exfiling after an op and just finishing off all of the objectives before dying, but as I understand it, this will be changed in future updates. Maybe I’m just unlucky, but I also only got like three or four stormy weathers throughout my fifty-something operations. The stormy weathers themselves also need some work; kinda feel like OG Skyrim quality at the moment, maybe even worse. It would also be nice to have an option for randomised time of day. Overall, it’s a pretty fun game. The price is a little steep for the quality and current amount of content, but if you catch it half-off, I’d say it’s definitely worth checking out.
В целом игра интересная Большие, насыщенные карты Боты которые тебя обходят и подавляют огнем Оружие и модели персонажей хорошие Видно что над игрой идет работа Желаю разработчикам оптимизма
.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Quasimorph | $4.3M | 6.3K | 84% | $24.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| StarMade | $1.6M | 3K | 68% | $14.99 |
| Cepheus Protocol | $1.9M | 3.7K | 76% | $19.99 |
Related
| Legends of Kingdom Rush | $597.6K | 1.8K | 66% | $14.99 |
| Vietnam War | $597.8K | 1.7K | 84% | $14.99 |
| Fretless - The Wrath of Riffson | $597.9K | 1.4K | 98% | $14.99 |
| TRIBES 3: Rivals | $597K | 1.4K | 62% | $19.99 |
| Age of Empires II: Definitive Edition - Lords of the West | $596.8K | 781 | 79% | $34.99 |
| Dreamcore | $596.6K | 1.9K | 89% | $17.99 |