
In this classic inspired Tower Defense Bullet Hell Shooter, security bots have revolted and you, the sole surviving pilot, are all that stands between the colonies and defeat. Upgrade your ship, weapons and turrets whilst facing a plethora of enemies and colossal bosses. Why did the drones turn?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Excubitor is a hybrid action and strategy game developed by Tesseract Interactive and published by Kasedo Games. Set in a futuristic era where humanity has spread across the galaxy, the game places players in command of the Hammerhead defense craft during a desperate struggle against autonomous machines that have unexpectedly turned hostile. While the story serves primarily as a framework for the gameplay, it establishes an intriguing science-fiction setting filled with advanced technology, distant colonies, and the valuable Voidshards that power human expansion. The campaign gradually reveals the conflict while giving players a clear motivation to defend the Antares mothership and the remaining human settlements from overwhelming robotic forces. What immediately distinguishes Excubitor from other indie action titles is its seamless combination of twin-stick shooting and tower defense mechanics. Instead of choosing between direct combat or strategic planning, players must excel at both simultaneously. Every mission requires constant movement to dodge incoming projectiles while constructing, positioning, and upgrading defensive turrets that help contain the growing enemy assault. This balance keeps every encounter engaging because success depends not only on fast reactions but also on careful preparation and efficient resource management. The game rarely allows players to become complacent, as every wave introduces new threats that force them to adjust their tactics on the fly. The combat system offers a satisfying amount of customization through an extensive collection of upgradeable weapons and ship enhancements. Players gradually unlock an arsenal that supports different combat styles, whether focusing on sustained fire, electrical attacks, explosive damage, or powerful area-of-effect abilities. Complementing these weapons are special ship abilities that can temporarily shift the momentum of battle during particularly intense encounters. Since upgrades persist throughout the campaign, there is a rewarding sense of progression that encourages experimentation with different loadouts and strategies rather than relying on a single approach. The tower defense component adds meaningful depth rather than functioning as a secondary mechanic. Multiple turret types each fulfill distinct battlefield roles, allowing players to create defensive networks suited to specific mission layouts. Some towers excel at eliminating weaker enemies, while others specialize in targeting heavily armored opponents or controlling large groups through unique attack patterns. Proper placement becomes increasingly important as later missions introduce more aggressive enemy formations, making strategic planning just as valuable as precise shooting. The interaction between active combat and automated defenses creates an experience that feels dynamic throughout every level. Enemy design contributes significantly to the game's challenge. Standard drones gradually give way to more specialized robotic opponents with varying attack behaviors and movement patterns, ensuring that players must continually adapt instead of repeating the same strategy. Massive boss encounters serve as memorable highlights, combining complex attack patterns with relentless pressure that tests both combat skill and defensive planning. These battles effectively showcase the game's hybrid design by demanding mastery of every mechanic introduced during the campaign. Visually, Excubitor embraces a vibrant futuristic aesthetic filled with glowing energy weapons, colorful explosions, and detailed science-fiction environments. The visual effects successfully capture the excitement of classic arcade shooters while maintaining enough clarity for players to navigate the screen despite the intense volume of bullets and enemies. The soundtrack complements the action with energetic electronic music that reinforces the fast-paced atmosphere, while impactful sound effects make every weapon discharge and enemy explosion feel satisfying. Replayability is another strength. The campaign encourages players to revisit completed stages to achieve higher rankings, improve their performance, and unlock additional upgrades. Multiple difficulty levels make the game accessible to newcomers while still providing a demanding experience for veterans seeking a true challenge. New Game Plus further extends longevity by introducing stronger enemies and additional surprises, giving experienced players a reason to continue refining their strategies after completing the main story. The game is not entirely without flaws. Managing both ship combat and defensive construction can feel overwhelming during the early hours, especially for players unfamiliar with either genre. The learning curve is noticeably steep, and certain missions require multiple attempts before effective strategies become apparent. While the campaign remains enjoyable throughout, it is relatively brief, meaning much of the long-term appeal comes from replaying missions, improving rankings, and tackling higher difficulty settings rather than discovering entirely new content. Overall, Excubitor succeeds because it confidently blends two genres that rarely work together this effectively. Its engaging mix of arcade shooting, strategic tower placement, rewarding progression system, and challenging boss encounters creates a distinctive experience that stands apart from more conventional shooters or tower defense games. Although its demanding gameplay may not appeal to everyone, players who enjoy mastering complex mechanics and overcoming increasingly difficult battles will find plenty to appreciate. It delivers a polished and rewarding science-fiction adventure that rewards both quick reflexes and thoughtful planning, making it a worthwhile choice for fans of action and strategy alike. Rating: 6/10
I realy love this game played a alpha version years ago on the Gamescon in Germany
평가가 42%인걸 봤지만 범부들이 못알아본 수작일수도 있지 않을까? 라는 건방진 생각으로 사봤는데요. 평생 수천개 게임을 했지만 탑뷰인데 멀미 나는 게임은 처음 봤습니다. 3D게임인데 카메라 상하각이 보기 답답한 매우 해괴한 각도로 고정돼 있어서요. 게다가 이동에는 물리가 적용되지만 선회는 물리법칙 없이 마우스와 연동돼서 순간회전해버리니 불편한 시야각과 합쳐서 멀미가 나네요. 게임성도 물론 나빠요. 못만든 타워디펜스가 다 그렇듯이 타워가격 수치밸런싱이 엉망인데요. 적 하나 잡으면 28원이 나오더라고요? 그런데 기본타워 가격은 25원이고, 기본타워 2개당 1개씩 의무적으로 지어야 되는 발전소는 1000원입니다. 기본타워는 너무 싸고 발전소는 너무 비싸죠. 게다가 타워는 타일에 맘대로 짓는 방식이 아니라 맵에 정해진 설치플랫폼이 있어서 몇개만 지을수 있는데 발전소도 그걸 하나씩 차지해요. 전략적으로 의미도 없고 아무 생각없이 엉터리로 만든 시스템으로 보입니다. 기체 직접 조종하는 전투 액션성도 형편없어요. 발사음, 타격음도 부실하고 공격과 피격의 반응 모션이 제대로 없어서 타격감이 없어요. 적이나 플레이어 기체나 게임에서 실제 존재하는 느낌이 안나고 실체없이 붕떠있는 느낌이 납니다. SF기계류의 모델링과 텍스쳐는 예쁘장하지만 그것만으로는 게임이 되지 않죠. 예쁜 똥맛 잘 봤습니다.
En mi búsqueda de matamarcianos por Steam he dado con este. El juego no esta mal, pero no termina de convencer. Para explicarlo con palabras diría que es el resultado de una noche loca de un trío de un Defense Tower con un matamarcianos y un juego de acción tipo saga Strike. El juego está bien, los gráficos cumplen, aspecto sonoro cumple, pero la jugabilidad no termina de estar clara. Es un Defense Tower porque los enemigos siempre van por tu base siguiendo un recorrido, tus defensas sólo se puede poner en ciertos lugares y puedes ser actualizadas, y tu para apoyar vas con las perspectiva de un juego de la saga Strike, matando como en un matamarcianos por el mapa a los malos. Tienes dos armas (que puedes comprar o vender para comprar otras) pero no tienes opción a más armas o apoyo, lo que lo hace muy aburrido. Todo esto hace que el juego no este mal, pero que apenas me acuerde de él después de pasármelo al escribir esto, no habla muy bien de él.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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