
Exark is a run-based engine builder where you command a gigantic ark-ship. Construct buildings, hire crew with unique skills, and exploit powerful synergies to survive your voyage to the rim of the world.
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About
The world-machine is broken. The sun has become a baleful orb of radiation. The Celestial Bureaucracy is in disarray. You, the Captain-General of a great ark, must lead your people rimwards, away from the gaze of the green sun.
Survive your voyage by maximising your production of valuable resources:
Food fuels your buildings, and stockpiles increase their cycle speed.
Production allows you to construct more buildings on your ever-expanding ark.
Inspiration enables you to hire crew members with unique skills to improve your buildings.
... or buy buildings and hire crew members outright by spending Gold at the dockside markets.

Pick between a range of Great Houses, each with their own unique ark, buildings and crewmates. Command House Arioch's golden flagship, the Diurnal Ark, and harness the expertise of their engineers and artisans - or choose House Mnesis, whose ark, the titanic Shepherd Moon, is a motherlode of precious raw materials.
Exploit the Houses' specialities, mitigate their shortcomings, and lead them to a safe refuge on the rim.

Explore a vibrant world, with diverse biomes and settlements.
Command 4 unique Great Houses, each requiring a different strategy to reach victory.
Build your ultimate engine with over 100 buildings and specialized crew members.
Play at your own pace with pause and time acceleration.
Multiple routes to victory, either focusing on peaceful production or blasting your enemies into submission.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game. I've only spent 2 hours on this but can already see the possibilities for builds to beat a run. Excited to play more and understand all of the game's mechanics
yes
I played the demo an unhealthy amount, and I intend to continue that trend now that it's out. Absolutely adored this, and can't wait to see the new factions! It's an engine builder, but because your 'life' increases with any of the currencies / synergies you gain, it's extremely easy to pivot or be 'janky' and still make it through. Very flexible and fun. I will update when I've gone through the release content.
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Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The basics of the game are good, it's really similar to The Bazaar in 2D and that's cool but it's just not satisfying to play or win. I didn't feel like I had to be that clever, everything is just a damage check (can you generally outpace the opponent in big number of your choice). Needs more types of builds I think? Or more variety in the gameplay? There's some QoL missing as the board gets very busy as you get to end game and making decisions gets hard 50% because huge decision space and 50% because no tools to navigate that decision space. For example, there's no good way to move buildings around without totally disrupting your board state and having to remember how to piece it back together. You can't easily swap pieces either, it moves one off the board instead of swapping. Winning just basically says congrats, shows you big numbers, and dumps you on the main menu. The meta-progression is incredibly bland, spend points on random stars, slot in the stars for a bonus and a trade off. Unlocking individual pieces doesn't feel good. The stops on the map are completely lacking anything fun about them. The map feels like an afterthought, like they shipped a prototype. Unfortunately I think this just needs more time to bake. I wish it was early access because in a little while it would probably be really good but they need to go look at what makes other games in the genre so compelling and see how it can be applied to this one. The game has a lot of charm and character but it's just not finished yet, even at $13.49. Devs if you read this, you've got something good and cool and I hope you improve it, as I'd revisit after some patches but it won't be minor changes imo.
worth your time
This game is SUPER fun if you're into engine builders! Ultimately it's not my preferred genre, but even then I thought the mechanics were snappy, the pixel art and music were great, and the controls easy to use! It's nice that you can control the game entirely with just the mouse since I'm often using my off hand for books.
BIRDS
A solid backpacker roguelite. Offers a good number of different builds and strategies with a strong difficulty curve. A lot of builds are certainly more viable than others, but I suspect that comes down to experience vs. the game being flawed. The soundtrack is great, there are a few songs that really stand out in this series that makes for a nice atmosphere. If you enjoy backpack roguelites I think this is a good addition to the genre. Is it the best out there? No, but it takes the backpack genre and adds a ton of synergy and variability through the crewmember system. Definitely worth picking up on sale if you enjoy the genre. It'll give you an enjoyable weekend.
yes. play it.
the king is watching+FTL의 재밌는 부분만 쏙 가져온 것 같은 게임. 하다보면 the Bazaar 뉘앙스도 살짝 난다. 다만 저 3게임의 재미와 장점을 가져온 만큼, 게임의 빌드업이라고 해야되나? 중반부터는 출항 준비+자원 세팅 시간이 손해를 보고 싶지 않은 이득충에게는 꽤 오래걸림. 어느 정도 해금되고 나서 가문 섞어서 쓰기 시작할 때부터가 재미도 있고 뽕맛도 보기 쉬운데, 기본 인게임 정보가 부족한 편이라 이게 되나...? 싶은 거는 직접 머리 박아가면서 알아야 한다는 사소한 단점도 있음. 정식 출시 한지 일주일 됐는데 고난이도까지 트라이한다면 볼륨도 어느정도 있는 편이고, 빌드 맞추는 뽕맛도 있음. 간만에 주말을 모두 날린 정말 정말 재밌는 게임이였음. 정가여도 강추
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