
A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90's. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ex-Zodiac is a fast-paced rail shooter with a stylized look reminiscent of early 90's 3D games. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
FEATURING:
- A retro, colourful, low-poly visual style
- 11 main levels and 6 bonus levels currently (more than 12 will be available after full release)
- Major bosses at the end of each level, each piloted by a member of the Zodiac
- A 16-bit style soundtrack by +TEK combining FM and wavetable synthesis
- Barrel rolls
CONTROLS:
This game plays best using an Xinput compatible analogue controller (Xbox, PS4 etc), however digital devices can be used too, such as a D-pad or keyboard (analogue is definitely the way to go, though!). The controls are also re-mappable.
CREDITS:
Code, Design, Art, Sound Effects: Ben Hickling (MNKY)
Music: +TEK
Published by Pixeljam
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the artstyle. And it plays great too!
Buen juego, para echarte una partida
This game is incredible i played it on steam, and i had the most fun definatly a great gream worth the buy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]My score: 6.5/10 (EARLY ACCESS) ⭐ TL;DR:[/b] A stylish [i]Star Fox[/i]-inspired shooter buried under annoyingly punishing design choices. 🟦 [b]NOTE:[/b] Development seems to be progressing steadily, with regular updates. [h2]Overview[/h2] It’s an obvious homage / love letter to [i]Star Fox[/i], and it checks many boxes on my personal list of positives: Super FX Chip-style visuals, vaporwave-inspired color palettes and environments, delightful pixel art, banger soundtrack, smooth customizable controls, etc. However, it also has one massive flaw: IT. IS. SO. FREAKIN’. HARD. When you die, you respawn at the latest checkpoint — but you lose ALL your upgrades. Imagine reaching a boss (which already tend to have unnecessarily huge health pools), dying near the end of the fight, and restarting with the default pea-shooter laser. At that point, you might as well just restart the stage altogether. And then there’s the lives system: you only get three lives for the entire run, not per level. So if you die twice in one stage, you’ll enter the next one with a single life left, and as far as I can tell there’s no way to earn extra lives at all. Don’t even get me started on the “S” ranks. The score requirements are absurd. At first I thought it was simply a skill issue on my part, but after checking the achievement percentages... yeah, I’m starting to think the game might actually be the problem here. MNKY, if by any chance you’re reading this: please reconsider the lives system and rethink your idea of what counts as “challenging”. [h2]One Thing I Liked / One Thing I Didn’t[/h2] ✔️ [b]Liked:[/b] Every stage feels visually distinct and exciting — you genuinely want to keep playing just to see what comes next. ✖️ [b]Didn’t:[/b] Having to read dialogue mid-flight while dodging two giant worms, four kamikaze robots, three collapsing wind turbines, and approximately seven million projectiles at the same time. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] Getting an “S” rank with the current score requirements feels borderline impossible. [*][h3]PRESENTATION:[/h3] It honestly looks and sounds fantastic. There’s some noticeable inconsistency in the art style, though: later levels — especially the newest one, “Ethuna” — have visibly higher polygon counts and more detailed textures compared to the earlier stages. Once you see it, you can’t unsee it. [*][h3]STORY:[/h3] I COULDN’T READ. I WAS BUSY. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] On-rails shooter. Basically [i]Star Fox[/i] with occasional [i]Space Harrier[/i]-style sections. Do yourself a favor and enable “autofire” in the options menu. [*][h3]TECHNICAL POLISH:[/h3] I noticed some questionable hitboxes/collisions and a few misleading camera angles. Other than that, no major glitches or bugs detected. [*][h3]MONEYxCONTENT VALUE:[/h3] Even in Early Access, you can already tell where this is heading: artificial longevity through pure memorization of enemy placement and attack patterns in order to achieve decent scores. Hopefully the difficulty gets smoothed out a bit over time and more replayability features get introduced (like branching paths — currently there are no alternate routes or level exits, which was a huge part of older [i]Star Fox[/i] games). It’s not expensive, but I’d still wait for a discount. [/list]
A phenomenal game the demonstrates the developers understanding of what makes the genre they're in good, capturing the best of previous entries in the genre while introducing concepts and gameplay that elevates it, along with amazing visuals and music to accompany it
Bão
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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