
EX-XDRiVER is a futuristic arcade-style rhythm game with racing game elements. Master precise gameplay over tracks from a growing list of artists, and use drifting to your advantage to sweep the competition!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The gameplay is fun, which is why I decided it was actually important to make a review. But, the direction of the GAME has issues that the developer needs to take a serious look at, if the game is going to stay alive and bring in new players. I want to break down some things about the game direction that I think should be changed or looked at in my humble opinion. Theme: This game copies homework hard from Sound Voltex, which is fine to do for GAMEPLAY. But to copy the visual style of SDVX down to the design of the backgrounds in songs, the colors of the default skin, and the menu design, I think is a detriment to the game, casual fans time and time again have shown that visual style is so important. I mean look at the success of games like FNF, ADOFAI, Muse Dash, and HiFi Rush as proof that good gameplay and good style is important to attracting players. New casual rhythm gamers and but also convincing experienced rythym gamers that they should play this over Etterna, OSU, ITG, DJMax and other games that have a bigger community and competitive scene. I love the racing theme and I think the team should build on it. Perhaps a simulated race in the background where you can see your vehicle to other scores and perhaps a rival system could be added... All ideas ofc. Scoring: There are 4 separate scoring systems in this game, Time, EX, Life, and Score. I mean like come on, the whole system is confusing with some scoring elements affecting whether you pass or fail a song, some contribute to medals but nothing else, and some are used for your leaderboard position. Make scoring simple and clear or prove to the player how each one is unique and important. Visuals: I love all the effects put on the beatmap and SVs, lanes moving, parts of screen being covered. I honestly wish there was more of this. Make the game interesting to look at, crazy effects for doing well, audio dilation at points, and just make it interesting. I think if I wanted to just grind and play a game with a black background and notes coming down I would just play OSU Mania because that has working global leaderboards. Controller: Obviously this is up to the team, but personally I think they should consider cutting the gyroscope mechanics. It seems like to me, the majority of players already use keyboard. If they were playing on controller likely they would be using auto gyro because the majority of PC players with controllers are using Xbox controllers with Xinput instead of DualShocks or Switch Pro Controllers. As it currently stands it doesn't seem to really work and just adds a new layer of confusion to the new player experience. Arcade: This just needs work, it took me a long time to figure out that you had to play it to get new songs. I still don't understand the energy and EX system. Do the devs intend for this to be the primary mode for players to play? I want to close by saying that the game is fun, which is why I am giving suggestions because I really like the game I just don't want it to die just because the team can't figure out what the game wants to be. Its fun, try it.
This game is like crack. I went from having absolutely no idea how to play and the awkward(at first) PC controls had me hyper confused (I do not have a gyro controller). Once it clicked in my brain though I have found this to be un-ironically my favorite rhythm game ever. The 10 key PC controls scratches that itch in my brain and fully engages me in the experience. Every chart is well designed and even on easier difficulties they feel amazing. The soundtrack is incredible and some the songs have even found their way into my actual playlists. In terms of updates I've only had the game long enough for them to have 1 major update, but that update added 5 tracks as well as some balancing changes for arcade mode. My only hope is that more people find out about this game so we can get some amazing custom tracks in the future, and I also hope that the devs continue to improve this game and add more bangers to the set list. TLDR - Best rhythm game out rn. Play the ♥♥♥♥♥♥♥ game! ITS LITERALLY FREE
Reminds me of SDVX, it'll be much better with the controller for SDVX was compatible because the controls on the keyboard is too awkward
fun! please release the original soundtrack in a lossless format
A very great game on rhythm, and also when it comes to some lil visual effects. Might not be the hardest 8-10 key game there is, but is sure is fun! ^^
Very well worth playing, brilliant style, fantastic community, and the gameplay of 8K [i]plus two pedal inputs[/i] (which I use instead of autodrift or keyboard keys for drifting) tickles my drummer brain in a curious way.
Add WASD movement, could not play the game :(
Don’t let this distract you from the fact that Hector is going to be running three Honda civics with spoon engines, and on top of that, he just went into Harry’s and bought three t66 turbos with nos, and a motec exhaust system. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
"EX-XDRiVER" is a really bad ripoff of Guitar Hero... think Guitar Hero but with all the good music and the rock band theme removed, and minimalist low effort implementation instead. Yeah, this was a massive flop on Steam Direct. The developers abandoned this 1 year and 7 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
If you're not used to it, it can be a little overwhelming at first. But once you get the hang of it, it's not actually that bad. The menus could use a little more aesthetic work though. Seems a little basic with just gray rectangles, there's no flair, but its usable so I'll give it that. I would recommend turning on auto drift if you're on a keyboard, otherwise have fun with a 10 key rhythm game. Oct 8, 2024: They did in fact do a LOT more menu aesthetic work. Looks absolutely insane. I maintain my stance on this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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