
Take charge of the galaxy's defense! With strategic moves, stop waves of cute yet dangerous enemies and prevent them from reaching the end of the road. Enhance your tactics with a variety of cards and unique towers, and stand against Evo! Strategy and infinity await here.
Modeled estimate, not a reported figure. How we estimate →
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About
Are you ready to defeat enemies by building your own path? In Evolit, we combine the classic Tower Defense style with Roguelike elements. Use a variety of cards to build strategic decks and defend against enemies that are as cute as they are dangerous!
There are countless enemies with incredibly adorable appearances. But don’t be deceived by their looks, they’re extremely dangerous! Some enemies have ranks, and their colors change as they grow stronger. Just another reason to call them cute!
There are many towers with unique mechanics and fun designs. When positioned correctly, they provide the best defense. To upgrade them, you’ll need to collect a few. Crazy Professor, Giant Furball, Training Dummy, Flame and Water Wizards, Vine Man, and an Alien with eight weapons are just some examples. It even includes a tentacle arm!
Build decks with diverse gameplay and strategies. Extend paths however you like using road cards and place towers strategically. You can design paths based on your towers’ attack styles. Remember, the longer the path, the more opportunities you’ll have to strike the enemies!
All these elements come together to create a fun, beautiful, and action-packed chaos. Battling these endless waves of enemy invasions won’t be easy. A solid strategy is essential…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German, Spanish - Spain, Azerbaijani, French, Italian, Arabic, Japanese, Korean, Polish, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tüm bölümleri bitirmiş olarak, oyunu ilk açtığımda bölüme girdiğimde slime yerine balon geliyor. Oyun çok kısa, oyunda zorluk ayarı var fakat pek işe yaramıyor, oyunu 3x de oynadığınızda biberler köşelerde bug da kalıyor ilerlemiyor, güncellemeler çok yavaş geliyor, ilk güncellemede sonsuz modu getirin biz onunla takılalım sizde o ara bölüm güncellemesi yaparsınız. Aşağıdan yukarıya vuran kule yok, kuleleri satma seçeneği gelsin. Şimdilik bu kadar.
Destek olmak için aldım. Oyun şu anki haliyle çok yetersiz. TD tarzı oyunlarda; tasarımdan, hikayeden ziyade oyun mekanikleri daha önemlidir. Mekaniklerde daha yaratıcı şeyler olması lazım. Bence ekip yanlış yerden başlamış hikayeye. İlerleyen zamanlarda daha iyi olacağına inanıyorum.
Priorisation des cibles a revoir, depuis la nuit des temps dans les tower defense les tourelles focus les ennemis les plus avancés parce que c'est logique. Dans ce jeu non, ça décide d'innover (avec une idée naze (je pèse mes mots)) et les tourelles focus les ennemis qui sont le moins avancé sur la map (c'est ni fait ni a faire).
I love tower defense games. Especially tower defense games like this one. This game is just not it for me. The game expects you to perfectly place everything. There is no room for error. If you don't place your towers in the most optimal positions, you'll lose. I couldn't beat the second level. Maybe that's pathetic or whatever, but I just don't understand what this game wants from me besides apparently perfection. I'm not a "kaizo" omega difficulty guy, so this game's just not my cup of tea. Additionally, using the fast forward feature actually makes the game more difficult as there seems to be some sort of wonkiness going on when increasing the game speed that causes towers to be less accurate. After playing the second level 20-30 times, I noticed that playing on the slowest speed setting but with the same tower strategy as previous runs actually ended up getting me further along than playing at max speed. At higher speeds, towers miss things a lot, but at lower speeds all the towers are a lot more accurate and the enemy movement is not as "evasive". Maybe I'm just missing something, but I cannot figure out how to meet this game where it expects me to be. I want to like it, but just can't. :/
Oyunun havası hoş ama oyun bir anda çok zorlaşıyor onun dışında kendi yolumuzu yapabilmemiz güzel olmuş, oyun müziği de hoş olmuş
[h1] 見た目に反して高難度 [/h1] …というより、攻略の幅や遊びが少なく、開発者の考えた唯一の「正解」を試行錯誤で見つけ出すような徒労感があります。 ・ゴールドを生み出すユニットが主要なゴールド収入源となっているため、各ウェーブを乗り切れる必要最小戦力を試行錯誤で見つけ出し、残った金は全てゴールドを生み出すユニットに回すのが「正解」となるため、常にカツカツのプレイを求められる。 ・ゴールドはユニットの配置・アップグレード以外にも敵の通り道を作ったり、障害物の除去などにも使えますが、その分先に挙げたユニットの配置とあいまって取れる選択肢の数が非常に多く、「正解」への道探しを険しいものにしています。 ・タワーディフェンスでよくあるクールダウンつきのスペルなどは一切なく、配置が全てです。配置が間違っていたらそれは「不正解」で、他の方法でリカバーすることはできません。ちなみにユニットは一度配置したら動かすことも除去もできません。 ・各ステージはウェーブ制で、途中で配置ミスったかな…と思ってもウェーブの途中からやり直しはできず、最初からやり直しです。序盤は取れる行動も限られているため、「正解」は割と見つけやすいですが、中盤以降の試行錯誤に対処するため、序盤の決まりきった配置を何度も何度も繰り返しやらされるはめになります。 幸い、ゲームスピードを早送りすることはできるので、時間的には大してかかりませんが。 誤解のないように申し上げれば決してつまらないわけではなく、むしろていねいに作られているなという印象すら受けます。本作のようなスタイルが好みというプレイヤーもいることでしょう。 ただ、私には致命的に合いませんでした。
Kelebeğin kesinlikle nerf yemesi gerekiyor her şeyi kusursuz yaptığınız takdirde bile kelebeklere kesin canınız gidiyor ve herhangi bir önleme yolu yok. tüm bitki kombinasyonlarını denedim ve kelebeklerin maximum %15 ini öldürebiliyorsunuz
.
Eğlenceli bir kule savunma oyunu. Rakiplerinin aksine pek acımıyor. Zorluk seviyesi bir tık yüksek yani. Konsept ve çizimleri güzel. Hoş bir atmosferi olmuş. İşin asıl güzel tarafı Türk yapımı olması.
Oyun çok eğlenceli ve zevkli yeni bölümler eklenmiş süper. Bilgisayarımı sıfırladım tüm bölümler gitmiş tekrar yükleme yapınca önemli değil hemen geçilirde bu sorunla ilgilenirseniz sevinirim.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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