
There are rules for toys. A toy must never be seen moving. A toy must never break. And a toy must always make its owner happy. These rules are absolute. So Patch keeps going—again and again—patching together his broken body as he searches. Because there is something his owner must remember.
Modeled estimate, not a reported figure. How we estimate →
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About
A room choked with trash, where light and sound have long since faded.
A man sits in silence, staring endlessly into the static of a flickering television.
The owner who once cherished Patch is now a hollow shell of his former self.
— I just want to see that smile again.
Bound by the Three Rules of Toys, Patch must venture into the darkness of the room, retrieve lost “mementos,” and return them to his owner.
First Rule: A toy must never be seen moving.
Second Rule: A toy must never break.
Third Rule: A toy must always make its owner happy.

Wherever the owner’s gaze falls, even the slightest movement is forbidden.
If you are seen, you will be caught—and torn apart.
Hide behind furniture. Use everyday objects to create blind spots. Move only when unseen.
Every step is a tense, calculated advance in this stealth-puzzle experience.
Your fragile body can be repaired using scraps scattered throughout the room.
Each salvaged piece grants new abilities, opening paths once blocked.
But the more you “fix” yourself, the further you drift from being a toy — and closer to something else.
Deliver the mementos you find to your owner — without being detected.
But not all memories bring comfort.
When emotions overflow, the owner loses control,
and the room itself begins to change.
Patch is not alone. Other toys have survived, hidden within the room.
In brief moments of calm between the tension, you will encounter them.
Working together with these companions is key to moving forward.
Stealth Puzzle Gameplay
Read the owner’s gaze, track sound, and use the environment to find your path.
Repair & Evolve
Rebuild your body with scraps and unlock new abilities.
Emotion-Driven Multiple Endings
The “memories” you choose to return shape a story that is both cruel and tender.
Stats
Languages: English, Japanese
Related
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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