
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun!
I bought this because my favourite part of Spore was the creature building and evolving, and this game is really giving that feeling while being a unique and completely different game. It is pretty satisfying to beat a "pressure" level and go onto the next. The runs are not that long, it takes me an hour to beat a pressure, and because of this, it doesn't feel very crushing, or bad that you failed this run. At first I focused on the aggressive build, because that seemed more interesting, but as I played more and more, the other playstyles turned out to be very interesting as well. You can have so many different builds, and still win. I can just recommend this game, I really like it :)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神了,才打到16难度,历史通关率26%,官方真的有采集数据吗,不是,更新了两次,到底更新了什么,官方真的有玩游戏吗,本来就是一个肉鸽成长割草的游戏,这么难怎么玩,天赋一个比一个烂,基础属性更是依托,根本刷不到魅惑的关键天赋,就不能提升一下前面几个天赋的刷新权重吗,比如前面选蜜蜂类的,后面就多来点蜜蜂类型的天赋啊,前面选了物理,就多来点物理的天赋啊
好玩
CRAB
非常良心官方,一直在持续更新新进化中,迟早有一天我要从蓝色史莱姆变成直立猿!
成就和高难难度很大,重复游玩可能乏味
An excellent little game that's a ton of fun to play. As you complete levels you unlock the next levels, which get progressively harder but in ways that make sense and are explained allowing you to plan for the increase. You also unlock new abilities and skins as you go along which keeps the game feeling fun even when you're dozens of hours in. Around 40 hours in playing with my son (taking turns to beat each level) and I'd say it's a superb game to play with family or friends. It's also an absolute bargain!
잼남
é um survivor's like. tem mutações diferentes, elas mudam o visual do jogador, e a forma q ele vai se adaptar ao jogo, mas n é nd mt dificil, perde a graça com o tempo, e são poucas mutações. para um roguelike, ele vai te dar umas 8h de diversão no máximo. é o tipo de jogo q vc joga pra matar tempo de 20 em 20 minutos qnd precisa esperar por algo. Nada contra isso, mas o fator replaybilidade é baixo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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