
Manage a Faerie colony and cook delicious food for them using a deep cooking system which allows for custom recipes and experimentation!
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Languages: English, Portuguese - Brazil
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I do not know why the designer tags this a "rpg", there is no role-playing in there, not even power gaming. It's a light casual simulation. It is very repetitive. Not only do you need to give food to your fairies, but you need to feed... yourself I think? Making dishes is fun, but in a cooking game, this is supposed to be a fairy colony not a restaurant. I would remove that entire part of the game since it bring nothing to the faery colony idea and I would make the faeries do their cooking. I do not see any goal in the game like most sims. It's just "New Day" clicking one after the other and some out of nowhere random event that have no explanation of happening (aside from natural disasters). I would prefer the events be a reaction to my actions rather than some dumdum random mess. It is a typical uncreative japanese style game. The Japanese have been stuck with the same games since 1990 and have not evolved much since. Pretty much like the USA with board games. Luckily it is free. So it is worth trying. But get a cooking sim instead if you want to cook, and get some other game for colony management, there are tons of both out there. I do not recommend this game, it is not worth our time unless there is more muscle coming in a future patch...
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Hours played at review time, across 32 reviews with recorded playtime.
Everyday Lite seems neat. The game acts as a playable demo of some of the features you can excpect from the full game when and if it releases. Currently the game is in desperate need of a tutorial for most players to get the most out of the experiance, however niche that experiance may be. I think anyone that likes strategy or sim games, and is also a little weeby might like this game.
Everyday Lite — когда ты одноногий повар и мэр поселения феечек. В общем тут у нас демка симулятора главы поселения феечек, и по совместительству местного Гордона Рамзи. Следим чтобы все были счастливы, готовим еду, все дела. Микроменеджмента тонны, UI страшенный, и вообще управление такое что надо долго изучать чего там тыкать чтобы поселение не вымерло. Да и в целом игрушка выглядит как симулятор отчетов в аналоге Экселя. Ну и баланс очень странный, при прочих равных. Ну и да, внезапно полная версия, она в раннем доступе, но при этом без механик из этой демки и выглядит вообще иначе. То ли это такой хитрый финт ушами, то ли я хз. Как итог: слишком любительски, слишком сложно и неудобно. Мне и дома готовки еды хватает. Полную не возьму. Полная версия: https://store.steampowered.com/app/1220600/Edengrall/ [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Cool game with a very detailed cooking system and a fun fairy village management. Whenever I play this I end up thinking that I'll do just one more turn each turn. I'd recommend starting the game with insane difficulty since you start with less fairies which makes it somewhat easier to manage and figure out everything. (not to mention probably quickly letting you know if you are doing something wrong) Also many teas are great for preventing your fairies from getting sick.
不知所措了。 be at a loss what to do.
Needs a lot of improvement Dont have wiki or tutorial lack of a lot of info the game isnt finished is original and have potential, but not is ready to be played
Can't work out how to do anything, I can't work out how to feed my faries they keep dying. Can someone just help me. Everything I try is hopeless. Please Help me.
Tried to make some raisins by baking grapes for a long time and all i got was dried grapes. 7/10
[b]Everyday Lite[/b] est un jeu de [b]gestion[/b] de fée et un jeu de [b]cuisine[/b] à la fois. Le jeu se passe au [b]tour par tour[/b]. On gère notre colonie et la cuisine puis on clique sur fin de journée. Le jeu semble être une sorte de démo ou de test des mécaniques pour le développeur avant de sortir le vrai jeu. On assigne nos fées à différents emplois selon leur stats et leurs gouts. Les emplois/batiments donnent des ressources différentes (nourriture, bonheur, culture...). On peut construire d'autres batiments selon nos besoin. Il y a une barre de faim à gérer. Entre donc en jeu la partie "cuisine". Il faut cuisiner des recettes selon les ressources que l'on a. Le problème c'est qu'il n'y a pas toutes les recettes donc il faut y aller au pif. Choisir les bons ingrédiens, choisir le type de cuisson, choisir la température de cuisson... Tout ça au pif... Le jeu a l'air original mais au final il souffre trop du [b]manque total de tutorial[/b]. On est complètement perdu dans la partie "cuisine" rendant le jeu, pour moi, injouable. Je ne conseille donc pas ce jeu, en tout cas pas avant l'intégration d'un tutorial en jeu.
Very fun game so far. I've only played a couple rounds but even on easy mode I find myself getting hit by wave after wave of plagues, wasp attacks, squirrels, etc... I wonder if this is intended or I'm just unlucky. Only thing I though was a little weird so far was that you can't just cook an egg. It comes out as "fried", although if you cook an egg next to another egg you do get "fried egg"
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