
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нормас
本來想推的,但是在達到一定紀元之後就基本是流水線玩法了,後面就只是單純的堆數值加難度而已,如果未來沒有在新增東西的話大概也就這樣了。
Bon concept de jeux, encore faut-il réussir à lancer une game, des que le nombre de joueurs dépasse 2, impossible
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I might give this game a higher rating because I actually enjoy the tower defense gameplay and mechanics , they're really fun. But please fix the game's stability. It crashes way too often, and every time it does, I lose all my progress. That's honestly the most frustrating part. Multiplayer is even worse. When I play with a friend, there's a noticeable delay in movement and attacks, and after a while the game just crashes again. The game has a lot of potential, but it's hard to enjoy when you're constantly worried about losing your progress. Please improve the stability, fix the multiplayer lag, and add some kind of progress recovery after crashes.
I have to say, upon seeing you have to beat the game 200 times to actually ‘win’ I thought it was going to get repetitive fast. Now 130+ hours in and only having bested up to age -10, and still working on perfecting a single build let alone all of them, I’m happy to say I was wrong. It reminds me of old school might and magic III, made into a roguelike - and I’m loving it.
7/10 I liked it. I enjoyed my time with this game and look forward to revisiting it every once in a while. I do wish the levels were a bit more unique visually, and the difficulty definitely ramps up quite a bit. Some of the powers felt a bit weak to me, but overall, I really enjoyed it.
Extremely fun and original game. Many kind of builds are possible (though not very well balanced). Optimization is not very good. Multiplayer sometimes has some minor delay, but is it worth it to play with friends, is not a big deal. Graphics are quite enjoyable and suits the game type. I dont like how the lore is presented, but being a moba - tower defense is ok. I liked the final. For the game cost you can get many many hours of fun, in a game that mix many genre mechanics in a great way. I am looking forward for new content expansions or new releases.
I've had fun with this game, only had one bug that crashed the game, but it restarted fine. It is challenging and there are definitely balance issues with some of the classes and enemies, but that could also come down to play style. Overall I'd reccomend it, especially on sale.
这款游戏操作起来就像是往我的鼠标和键盘上狠狠摸了一口吐出的浓痰,恶心的要命
Jogo muito mal otimizado. O multiplayer dele não funciona direito. A ideia do jogo á muito boa, porém deixou a desejar na execução.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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