
Prevent a world-ending Calamity your way! A player-driven old-school RPG inspired by both the Japanese and western classics of the 80s and 90s.
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About
Two decades ago, your adoptive father prevented the end of the world, but the deeds of his adventuring party were pushed to the side and forgotten. Now, that which threatened us is stirring once again, and it's your turn to combat it. Travel freely in the empire of Asterna and the islands surrounding it, seek power and allies, and prevent the next coming of a world-ending Calamity.

Build your characters by mastering and switching between over 20 classes, learn more than 150 active and passive skills, use several hundred items and pieces of equipment.
Find, recruit, and get to know more than 15 companions to form your party.
Freedom to do what you want as you prepare for the final battle: no mandatory quests, no specific order of story events you must see, no hand-holding. Pick a side in a civil war, fight in an arena, hunt monsters, make money by trading - whatever gets you what you need is a valid way to play.
Turn-based combat at your own pace; no need to hurry to make decisions, no long waits as animations play or you transfer to and from combat.
Graphics, gameplay, and music reminiscent of early 90's role-playing games.

New post-game story and dungeons.
New quests and bounties.
6 new Ascended Classes with their own skills.
More than 70 new pieces of equipment to further tweak your character builds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
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Reviews
Watched a youtube video by humblemud and he sold me on the game. The game isn't perfect but I'm loving it. Definitely an old school vibe and its just fun! My only critique would be that some of the character portraits are a little offputting, but the sprite models for the enemies are cool and the story is really fun! I'm really enjoying the character quests so far as well, very solid game!
I discovered Eve of Calamity via the youtube algorithm gifting me a video on the game by a user named humblemud. Upon hearing that the game is an open world JRPG with heavy influences from Baldur's Gate and early Fallout, I figured I had to give it a shot. Turns out, that means it plays a lot like a Romancing SaGa game. I suppose that's fairly unsurprising since (I'm fairly certain) Kawazu is on record talking about Western RPG influences in the series. Regardless, you are let loose with a general goal in a broad, ungated world filled with many sidequests to complete and characters to recruit. The overall story is a fairly basic "big bad is reawakening", which also fits into the Romancing SaGa mold. Enemies can be quite difficult early on before you have a full party and decent movesets, but if you focus on recruiting party members and finding better equipment, you can quickly get ahead of the curve. There's a trading system that, if you find the right places to buy and sell, can get you rich quite quickly. It all makes for a rather fun, sandbox-y experience. Combat design is rather well done, too. You have TP that count up to use martial moves, and standard MP pools for using magical moves. Buffs and debuffs are extremely worthwhile, both stat affecting statuses and your regular assortment of status ailments. In fact, I'd actually say they end up a little too good, with most boss fights being solvable through consistent use of these abilities. Speed is a bit of an overpowered stat, as in most games where speed determines how often you get turns. Still, those are fairly minor issues until the late game, and I definitely ran into the game over screen a healthy number of times in my exploration. Late game with all of the top tier equipment, stat boosts, and skill options, though, I had absolutely no trouble walloping the final boss. Character progression has some similarities to Fire Emblem and the old Might and Magic games. You level up in a class until level 30. Once you hit level 30, you've maxed that class, and can change to a new class. Your base stats reset when you change classes, though you keep all of the passive and active abilities from the classes you've mastered, as well as a modest permanent stat boost from each mastered class. Balancing which characters were early and late in their class cycles to make sure I could get through the content I was currently working on was interesting, and I enjoyed this system for most of the game. However, I had everyone maxed in their final class that I cared about for the last two dungeons of the game, meaning that there was no point to fight the random battles. Neither the XP nor the loot was worthwhile. So, I spent the last 1.5 hours of the game mostly running from scrubs to get to the bosses. A system to make use of extra XP or some unique end game loot would have gone a long way. I had one major issue that I don't know can be considered a bug, but it was definitely a big disappointment. One of the major side quests involves a civil war. I decided I wanted to try for peace, but, in completing a sidequest in one of the unaligned cities, I'd accidentally got them to commit to a side. I couldn't later sway them for peace, but I also couldn't finish the quest for the side I'd accidentally started. I ended up simply not getting a resolution to the quest, which was a bummer. All in all, though, I definitely recommend in the game if you're interested in open world JRPGs with a big cast of recruitable characters and lots of side quests. I had a blast with Eve of Calamity and will definitely keep my eye out for anything the devs put out in the future.
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Hours played at review time, across 40 reviews with recorded playtime.
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Its good and deep and randomised so every play-through is unique. Its an old school jrpg with western companion interactions. I like the combat and the classes feel unique to explore.
Incredibly deep JRPG that harkens back to the storied days of the late 80's (before my time, but introduced to me by my nerd uncle and cousins) and early 90's. Literally the only complaint I have is that the non important NPCs only have the same couple lines of dialogue to go through. The old-school graphics will put off many people, and frankly that is okay; if you only want the prettiest of graphics, this and many other gems aren't for you. I received this as a free game through HumbleMud (my caps) doing a giveaway, but after playing it for around 8 hours (this rest at time of posting was afk) I know I would buy this game. The issue here is how do I convince you? The game is fairly open-world: Explore as far as you want, and as far as your skills/health/team will take you. I only add "fairly" in due to a few areas that aren't immediately open for story/skill reasons. Old school to a fault: Do you love late NES/early SNES graphics? Do you remember how it felt "same-y" after a while? Do you care? Remember ♥♥♥♥ yourself, what am I your journal?: Gotta remember stuff, or write it down, or constantly look at the letter someone gave you. Map: That's an item ♥♥♥♥♥! Find it with the items dummy! I digress... I love this game!
Humblemud sends his regards.
Im writing this after finishing my first playthrough, so I may have missed on some of the content this game has to offer. This game is absolutely worth the money and time I spent on it. I love the old school visuals, the gameplay, the story (although pretty basic), the world, the looping music everything about this game is awesome. One thing that stood out for me was the freedom this game offers, you can go wherever you want right from the start, you can build your characters the exact way you want by being able to learn evey skills you find and swap their classes to combine the different skills. You're totally free to explore as much or as little as you want. You can even rush directly to the end boss if you choose so but you'll be terribly underleveled and undergeared but im sure if you're creative enough you could still beat the game that way. I also really liked how most ennemies (even bosses) can be slept, stunned, etc... It really allows for creative playstyles but I'll admit it can be quite overpowered if you know what you're doing. Buffs and debuffs are very worthwhile, both stat affecting statuses and status ailments. Storywise, the main story itself is pretty basic, it's your typical go save the world story with no real twist to it. A simple yet effective main story. A part from the maint story there are a lot of sidequests, the most interesting one being about the civil war. I really liked the companion specific sidequests the game offers, they add to each of the companions story. (Alfred I love you). Speaking of companions, there are quite a lot of recruitable party members, by the end of the game I had around 10 companions (there are probably more that I missed). Overall the companions have a huge array of possibilies that lets you explore different playstyles. One thing I'd like to point out is that the early game is absolutely brutal, you WILL die and you will die a LOT, at least until you assemble a full party with a half decent moveset and manage to make some gold. Speaking of gold, you can get rich pretty fast thanks to the trading system, (i.e: city A is in desperate need of chocolate, and said chocolate can be found in city B) which can somewhat halt the flow of gameplay. Overall , a real hidden gem for fans of JRPG and challenging games. I'm definetly keepin an eye out for future updates aswell as the dev's future games!
this game is actually really good. can't put it down.
I know what you're thinking. The visual aspect of this game is... not great. I hate to say it, because apparently the team had some last minute complications with the artist, but visually... it leaves much to be desired, although it does have some surprisingly good sprites here and there. That said, if you're not turned off by it, you will find something truly special here. Video games are, by necessity, limited in the ways they can allow you to solve a problem. That doesn't seem to be the case here. The amount of events, both pre-made and chosen at random is absolutely, mind-boggingly insane. I cannot describe the sheer amount of options you are given for every choice and the amount of moments that can completely shape your playthrough that just happen at random moments, or don't at all in any given playthrough. I am reminded of that quest in Breath of the Wild, a game known for player freedom, in which you are asked to buy a house. You can choose to either pay a huge sum, or get some materials to make the costs significantly more affordable. But there's no real choice. Even if you offer to pay up the full amount, the game refuses. This game plays by different rules though. Want to grind like a mad person and get 50k gold at the beginning to buy a ship before you even exit the tutorial area? Go ahead. Although I seriously doubt anyone would be crazy enough to actually do that, the fact that the game actually commits to the bit every time feels refreshing and insane in a way that most games just don't trust you with. While lore-wise the game isn't anything to write home about, the "evil creature is awakening" cliché is very well utilized here to allow you to choose your path to the end. You can go to every town, take your time and allow the beast to get stronger, confident that you will grow faster than it does, or you can get lucky at the beginning, get a skill way above your paygrade in a random chest or something and rush to end it before it can become any sustantial threat. All in all, if you're able to look past the more... visually unappealing components, and some archaic game design (on death, you need to load a save. And the game doesn't autosave. Don't be like me and lose 3h of progress to that, and don't overwrite your saves because you might end up in a situation where you're softlocked into an unwinnable battle (yes I'm speaking from experience here)) you will find a game that is not only definitely worth the money, but also definitely worth the experience, which is in my opinion more important. I would say I give this game like a 7.5/10, but that would be to gloss over that most of it is closer to a 9, it just has a few touches that drag it down which are hard to ignore.
This game is such a hidden gem, and it needs more players. It hits that old rpg style perfectly, and has characters that remind me of the original baldur's gate cast. If you have a few extra bucks, this may be worth more than a AAA game that costs you your entire wallet.
I expected this to be a crappy rpg-maker game that I'd refund in like an hour so imagine my surprise when I didn't just beat it but can even call it one of the best rpgs I've ever played. Words fail to discribe how much I love this game. The only real issues I have with it other than the decent at best soundtrack is that the early game is miserable, especially if you don't know what you're doing. The encounter rate is also a bit of an issue for me. It's not so bad in the overworld but in dungeons it can get really bad, from what I can tell the main issue with this is that there's no minimum amount of steps needed to trigger an encounter so you can get an encounter, walk one tile and get another encounter. A minimum amount of steps before an encounter as well as maybe an item or skill to influence encounter rates would go a long way. Edit: Literally less than an hour after writing this review I start a new game and one of the first things I find is the skill Stealth which lowers random encounter rate. Also seems like a lot of things in this game are semi-random so it's also replayable. Other than that tho, ♥♥♥♥♥♥♥ amazing and easily one of my favorite rpgs I've played so far
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