
A retro-flash, isometric RPG set in a medieval fantasy world. Battle hordes of enemies, upgrade your abilities, and experience a deep, fantasy-filled storyline in a European Middle Age-inspired world!
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About
Unearth the origins of Marcus, the valiant Knight of Adamantia, in this nostalgic retro-flash, isometric RPG game which precedes Eukarion Tales 2. Follow Marcus’ extraordinary transformation from a humble squire to a legendary hero, as you immerse yourself in a rich, fantasy-filled storyline within a captivating European Middle Age-inspired world.
Engage in intense battles against hordes of enemies, ranging from vicious bandits to awe-inspiring mythical creatures. Unlock and upgrade a multitude of unique abilities, shaping Marcus into a formidable force. Delve into an enthralling blend of strategic decision-making and adrenaline-fueled action, as you navigate through picturesque castles, lush forests, and ancient ruins.
Eukarion Tales: Origins delivers countless hours of pure Hack'n Slash and RPG fun, allowing you to relish in the nostalgia of the retro gaming era. Embrace the simplicity of point-and-click movement and attack, with an auto-attack feature available to be switched on and off, so you can tailor your retro experience to your liking!
Prepare for an unforgettable adventure where the fate of Marcus and the Diamond Order hangs in the balance. Shape his destiny, make impactful choices, and become a legendary Knight in a world teetering on the edge of darkness.
Key Features:
Unveil Marcus’ journey from squire to legendary Knight in a retro Flash game
Battle hordes of enemies and upgrade your character's abilities
Immerse yourself in a fantasy-filled storyline inspired by the European Middle Age
Engage in strategic decision-making and adrenaline-fueled action
Explore picturesque landscapes and iconic locations
Hours of pure Hack'n Slash and RPG enjoyment
Developer’s Note:
This game is an artifact, a title developed by a small indie team using the full potential and limitations of flash technology back in the early 2000s. We apologize for any technical problems or inconveniences you may encounter in your playthrough. We hope that with these limitations in mind, you may still enjoy the experience!
Stats
Languages: English**languages with full audio support
Engagement
Reviews
It's not bad. A little clunky, but hey, it's free. Games that I have paid money for are worse than this.
Eukarion Tales: Origins" is a delightful blend of nostalgia and modern RPG elements that captivated me from the moment I started playing. This game beautifully balances classic RPG mechanics with engaging storytelling, offering a refreshing yet familiar experience for both veteran gamers and newcomers alike. Graphics and Art Style: The game boasts a charming, retro-inspired art style that evokes a sense of nostalgia for the golden age of RPGs. The environments are detailed and vibrant, with lush forests, ominous dungeons, and bustling villages that each have a distinct personality. Character designs are intricate and varied, enhancing the immersive experience. Gameplay and Mechanics: "Eukarion Tales: Origins" excels in its gameplay mechanics. The combat system is intuitive yet challenging, requiring strategic thinking rather than mindless button-mashing. The skill tree offers meaningful choices that allow you to customize your character to suit your playstyle, whether you prefer a mighty warrior, a cunning rogue, or a powerful mage. Story and World-Building: The storyline is rich and engaging, with well-developed characters and intriguing plot twists. The lore of the world is deeply woven into the game's fabric, making exploration and questing a rewarding experience. Side quests are more than mere distractions; they often provide significant insight into the world and its inhabitants. Sound and Music: The soundtrack of "Eukarion Tales: Origins" is another standout feature. The music is evocative and perfectly complements the game's various settings, from serene village tunes to intense battle anthems. Sound effects are crisp and enhance the overall immersion. Replayability: With multiple character classes, branching skill trees, and a variety of quests, "Eukarion Tales: Origins" offers significant replay value. Each playthrough can feel distinctly different depending on the choices you make and the character paths you follow. Conclusion: Overall, "Eukarion Tales: Origins" is a gem in the RPG genre. It successfully combines the charm of classic RPGs with modern gameplay enhancements, delivering an experience that is both nostalgic and fresh. Whether you're a longtime fan of RPGs or a newcomer looking for an engaging adventure, this game is definitely worth your time. Highly recommended! Rating: 10/10
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Hours played at review time, across 37 reviews with recorded playtime.
The most fun thing about Eukarion Tales: Origins is definitely the fact that it recreates the old hack and slash games to a great extent, and I don't just mean the visuals. It's free and definitely worth giving a try if you have some spare time.
Bir ortaçağ fantezi dünyasında geçen retro flash, izometrik bir RPG. Avrupa Orta Çağı'ndan ilham alan bir dünyada düşman ordularıyla savaşın, yeteneklerinizi geliştirin ve derin, fantezi dolu bir hikayeyi deneyimleyin!
Fun game, has some cons but easily overlooked by the price AKA free. I'd recommend checking it out if you got some time or no cash. Wish there was some auto pickup for the loot, and a dedicated button to use mana pots./ Health pots. The skills to me seemed useless compared to the scrolls especially on the atk side. since you cant stack hp pots you better of running scrolls, Armor might be overpowered I went straight melee/strength and only ran 3 HP pots and Scrolls. only really needed to use them on the big bad at the end but the red scrolls can slaughter most mobs, anyways love the concept and hope there are more sequels, hoping to play the sequel next.
This is an extremely simplistic old Flash game. If you want to spend a few hours killing hordes of goblins and orcs by simply clicking once on each of them, it's perfect. By "few" I really mean it: part of my playing time has been spent AFK and for the rest, I dragged it on longer than needed. It's very easy. Towards the end I was feeling bored. There's only one shopkeeper, that will follow you for most of the game maps. It also doubles as the only source of lore and plot, beyond the kinda awkward introductory dialogue with your "master". The story is just as deep as the gameplay... or even less. The product page tries to sell it bigger than it is: it is very generic Medieval-ish Fantasy and the details are scarce at best. This shopkeeper sells the same items throughout the whole game. At first, you can ignore him/her/it because the enemies drop plenty of potions. Opening the inventory pauses the action and you can use from it as many potions as you wish. You will find what I consider the best melee weapon in the game very soon (one of the first "bosses" drops it). The best ranged weapon is as well dropped by an early boss. I never needed to buy a weapon from the shopkeeper. By level 9, you should be able to buy the strongest armor in the game (I was able to buy it before then but level 9 is the requirement to equip it). With that armor and the various rings and amulets you surely found along the way, and with reasonable stats and skills upgrades, from then on you are practically invincible. You will have little to no reason to buy anything else, beyond perhaps a couple better rings which seemingly aren't dropped by monsters nor found in chests. Speaking of stats and skills (called, respectively, Characteristics and Abilities), they are not explained in any way but it's nothing that anybody who ever played an RPG (or any other game with a similar stats system) should have problems with. A couple of them are seemingly useless. I think Intelligence increases the number of skill points you receive at level up, but I found no use for Knowledge (not even as a requirement). Magic Power also seems useless, since both magic scrolls and Special Abilities have, supposedly, fixed effects. The Special Abilities trees are in line with the rest. A lot of redundancy and very little imagination. There's elemental damage and elemental protection (also provided by various items), but how they weigh on the gameplay is unknown to me. I doubt they make much of a difference. You have two paths for Attack and two for Defence and in 15 levels you will have filled all of them. The only relevant element, IMO, is that many of them also cost Life to cast, other than Mana. At low levels, I risked more often to kill myself by casting a Special Ability than because of monsters. It also lacks aplenty in the enemies variety department: a few variations on "goblins" and "orcs / ogres", with goblins usually being the ranged units while the orcs / ogres are the melee units. Only exception is the final boss, which I will not spoil but don't keep your hopes too high. Both the "Maps" and "Guide" buttons send me to a "Page not found" on my browser. Not like you will actually feel the need of a map... A word of advice: except for bosses, monsters respawn every time you re-enter an area or load a saved game. When you load a saved game, you will also find that all of your bonuses from items are not being applied. To fix this, enter the inventory and unequip and re-equip any item. The game also has a few graphic glitches, and more than once you will find your sprite layered under some corpse or treasure chest. This said, the game is totally playable from start to end and runs very smoothly. Despite all of this, I am giving a positive review because the game is what it is. It is a true retro game, not a modern game made to look retro. I assume it was nothing great even when it was new. But it's free. It's recommended if you want a bit of that retro Flash game feeling and if you want to spend a couple hours by mindlessly clicking on the same enemies over and over. Oh, I almost forgot... Seemingly, you can't use the Steam screenshot function.
[h1][i]“Not the power to remember, but its very opposite, the power to forget, is a necessary condition for our existence.”[/i] ~Sholem Asch[/h1] Remember [b]FutureWave[/b]? A tiny company that pretty much changed the way we experienced web back in the late 90s and early 2000s? What do you mean you don't? You should be really ashamed of yourself. But OK, let me give you a hint. At the end of the 1996, somewhere around Christmas, their daring technology that aimed to compete with [b]Macromedia[/b]'s [b]Shockwave[/b] that allowed people to access interactive apps and video games right from their browser, was... Well, acquired by [b]Macromedia[/b]. Who renamed it to [b]Macromedia Flash[/b]. Yeah. [i]The[/i] [b]Macromedia Flash[/b]. The one that will later become [b]Adobe Flash[/b]. Don't even try to deny it. You lived back then – you sure remember at least something made with that sh*t. Not only [b]Flash[/b] turned those infamous early websites that relied solely on [b]GIF[/b] animation into a charming futuristic something with animated menus and stuff like that (can't say I miss that, but back in the days it sure looked awesome), it gave us mind-blowing amount of free content. Which, of course, was especially important to kids, who didn't have enough money to buy stuff. Sure, not everybody had [b]Internet[/b] connection back in the days, while prices were rather ugly and most of the time we were asked to pay per megabytes, but that was the beauty of it. The thing is – [b]Flash[/b] stuff was rather tiny. Yet the selection of content was [i]enormous[/i]. From animated shows (don't forget – [b]YouTube[/b] was not launched until 2005 and did not start getting enough content for quite some time) to video games of all sorts. All in your browser. With a juicy option to download things you like at school and then play 'em offline at home. Like I said, you lived back then? You sure have some good memories about at least something. Personally, I wasted lots and lots of hours of my life on such stuff. No regrets. Thanks to how easy it was to work with the [b]Flash[/b]... Let's just say it was our indie gaming before indie gaming became cool. So... Yeah. You know where I'm going with this. Despite [b]Age of Games[/b]' claim that this game was released in 2023, [b]Eukarion Tales: Origins[/b] is actually a pretty old game. 13 years old to be precise. Except back in the days it was called either simply [b]Eukarion Tales[/b] or [b]Eukarion Tales: Marcus the Knight[/b]. You can still find it online in that form. And aside from the name change? There's no difference. But wait, wait, what [i]exactly[/i] did we get ourselves here? Let's see. First of all, as you can easily guess just by looking at screenshots, it's a [b]Diablo[/b] variant. Right after its release, [b]Condor[/b]'s (AKA [b]BLIZZARD North[/b]) take on good ol' [b]Rogue[/b] (remember how [b]Diablo[/b] was meant to be turn-based too?) became more than a game. It became worldwide phenomenon. Everybody (except, maybe, overly religious people) was playing and every publisher wanted their our version. Naturally, with [b]Flash[/b] being all rage about the same time, we've got quite some projects that tried to imitate game that pretty much established a new genre. This here, though, was pretty late to the game (it's actually a quick re-skin of [b]Age of Games[/b]' series called [b]King's Island[/b] that came before it and was around since 2008 if I'm not mistaken). I mean, come on. Nobody cared 'bout [b]Flash[/b] anymore in 2010. Everybody was too busy with [b]World of WarCraft[/b] and even [b]Diablo II[/b] became history. At least when we're talking about single player experience, since it came with a very strong multiplayer, but you know what I mean. Still, maybe [b]Eukarion Tales[/b] is one of those things that appear late, yet give the platform justice? Unfortunately, no. First of all, it's not like this game is nicely made. Here's an example – when you click “map”, the game opens a tab in your default browser and shows you a page, on which all areas are shown. As screenshots. [i]Ba-dum-tss...[/i] It's not like you'll need those much, since areas here are ridiculously tiny and there's only a few of them in the entire game, but still, it's stupid. Monsters are terribly implemented too. About half your way in, it'll be like the entire area covered in monsters who'll start attacking you all at once. And if you'll quit map and return (may happen by just an occasion)? Those will all be back again. Did they capture the original feeling, though? I mean, we all know how charming the original [b]Diablo[/b] is. Unfortunately, no. No atmosphere here at all, while story is just a sad joke. You're some dude called [b]Marcus[/b], who wants to become a knight or whatever. In order to do so, he needs to find three keys, open three doors, collect three artifacts and then kill an evil lich dude who wants his blood. For whatever reason. All that is told in a form of overly long “click to skip” dialogues with a single [b]NPC[/b] that'll appear again and again on most of the maps and also serves as a vendor. No city hub, no optional objectives (you may visit so-called “hidden areas”, though, which aren't hidden at all and look like those dungeon entrances from [b]Diablo II[/b]), no classes to choose from... Talking about classes. Despite not having classes, game still lets you make usual warrior, archer or mage just by distributing the points in a certain way and then buy the right equipment. Is it fun, though? Well... Yes and no. Mostly no, but for a reason. See, there [i]is[/i] a certain amount of addictiveness here, but only because clicking in order to eventually overpower your enemies (there's no level cap in this game) is almost always addictive. The actual thing? It sucks. It's clunky, the [b]UI[/b] and battle mechanics are exactly like what you may expect from [b]Diablo[/b] wannabe on [b]Flash[/b], the balance is not a thing at all, etc, etc, etc. In other words, what we've got here is a bunch of tiny little screens (16 to be precise, and yes, I've actually counted) with some monsters to kill, some optional dungeons to clear (can be cleared in seconds at some point), some experience to gain and some equipment to buy. Evil mage at the end included. Clearly, since it's 2023 we talking 'bout here, none of this worth your time. Even in 2010 I don't think I'd play this. Probably why I missed this game back in the days. But in 2023? Even though [b]Age of Games[/b] gives this product away for free (in order to promote its sequel, but still), it still doesn't worth it. This here is something to be played somewhere around 2000. At school or college with0 free Internet connection. Don't get me wrong, though. There [i]are[/i] [b]Flash[/b] games (this here is not even a port and plays through [b]Flash Player[/b]) that still worth returning to. Like [b]COIL[/b], for example (which is also available in [b]Steam[/b] now). This here? Is not one of such games. Tiny, ugly and clunky attempt to imitate something real is not worth wasting your time on in a year, where games like [b]Warzone 2100[/b] are free and even quite recent big games can be acquired for free during the giveaways. [b]Eukarion Tales[/b] is... a shadow. A shadow of times that are long gone. I also don't really appreciate the approach [b]Age of Games[/b] chose with this release. Claiming this here is 2023 product looks scammish enough, while there are also tons of reviews that look paid. I mean, come on! There's a dude who actually praises the story! Good grief... One way or another, you've got the idea. As much as I like the content preservation, some things should stay in their time. And sometimes? Forgetting is a good thing. Dixi.
норм
decent game, which was pretty fun until i was halfway through the entire game, died and found out the hard way there is no autosave, which sucked because the tutorial didn't tell me to save (either that or i didn't read it properly)
Old school hack n slash. It's short, but its fun :)
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