
Eternal Ninja is a 2D platformer with puzzles and traps. Players learn from each death to progress through ingeniously challenging levels. It's a fun yet tough game, designed to test your skills!
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Eternal Ninja is a 2D side-scrolling platformer filled with puzzle elements and various mechanisms. Players will navigate through levels, learning from each death to find their way to the next level! The level design cleverly anticipates player psychology, offering ingenious yet torturous challenges that are both fun and difficult!
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Languages: English**languages with full audio support
Engagement
Reviews
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Eternal Ninja, bulmacalar ve tuzaklar içeren 2 boyutlu bir platform oyunudur. Oyuncular, ustaca zorlayıcı seviyelerde ilerlemek için her ölümden ders çıkarırlar. Becerilerinizi test etmek için tasarlanmış, eğlenceli ama bir o kadar da zor bir oyun. Deneyin.
I like it! It feels very much like an old flash game. The controls are janky, the art is bare bones, and there's some obvious mistakes that could be fixed (Music restarting on death, locked momentum on jumps, zero frames of leeway, etc...), but it really has the charm of someone making their first real game they submit to newgrounds 20 years ago. I especially like how they clearly didn't use any premade assets (Except maybe the music? I don't know). Because like, Unity has a much "better" platformer engine built into the software they could've just taken, but the fact that they went out of their way to make their own is so much more endearing and makes it unique, even if it is simplistic! Overall well worth the 30 minutes it takes to beat it. Good job!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Takes roughly around 30 minutes to beat. Oh and more importantly, A 1 million score IQ. I would like to see more levels in the future.
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[h1]i wanna系パズルゲームアクション[/h1] アイワナ系といっていいか分からないが、ステージ事にちょっとしたトラップがあるので、それをなんとかしてゴールまで到着する横スクロールアクションゲーム。 [h3]気になるところ[/h3] ・横移動が制限される。 環境要因(キーボード)かもしれないが、ステージ開始時に押しっぱだと左右が効かない。リスタートはテンポよく行われるが、押しっぱで気持ちよく移動しようとしても動かない。ステージが始まってから押し直さないと移動しない。もしかするとリスタート時に左右の慣性を切るため(持ち越さないため)にやってるのかもしれないが、実際のところ動いてほしい。ガンガンリトライさせてほしい。 この動かしてるのに動かない感が、リトライが多いゲームだとかなりストレス。なまじ押しっぱでたまに動く印象があるのが良くない。もっと気持ちよくプレイさせてほしいと思った。 悪いゲームではない気がするけど、この入力タイプは嫌い。
免费 没中文 没成就
非常好游戏,使我红温 但是真的不赖
good
还行
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.