
Eternal Core is an action platformer in which you control ROB, a robot created with the goal of destroying the Tower that’s draining the planet’s life. You’ll have to fight enemies to advance and reach the top, encountering powerful Bosses along the way.
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Eternal Core is an action platformer in which you control ROB, a robot created by a group of rebels with the goal of destroying the Tower that’s draining the planet’s life. You’ll have to fight your way through enemies to advance and reach the top, encountering Bosses along the way who are far more powerful than the rest, each with unique abilities.
Use your powerful fists to take down enemies and your dash to tackle and dodge your opponents. Remember that your abilities consume energy— it will recharge over time, but if you run out completely, you’ll be left defenseless. However, you can fully recover it along with your health by collecting the crystals scattered throughout the level. Survive until you find them.
Meet your enemies: the grounded maintenance bots and the flying hunters scattered across the levels. Turn them into scrap.
Stats
Languages: English**languages with full audio support
Reviews
Eternal Core, gezegenin yaşam enerjisini tüketen kuleyi yok etme amacıyla yaratılmış bir robot olan ROB'u kontrol ettiğiniz bir aksiyon platform oyunudur. İlerlemek ve zirveye ulaşmak için düşmanlarla savaşmanız ve yol boyunca güçlü bosslarla karşılaşmanız gerekecek.
5/10 As the game is free and only just released (meaning it has scope for improvement), I recommend the game but I also recommend you read the entire review. The game makes a strong first impression. As soon as you load in, you’re greeted with a beautiful cutscene and a clean, stylish UI. The main menu is especially well-crafted. Once you’re actually in the game, though, the presentation becomes a bit uneven. The field of view feels set too far back, which unfortunately diminishes the impact of the otherwise lovely graphics and makes the world look less detailed than it actually is. Audio is another area that feels noticeably unfinished: there are no sound effects for attacking at all. Punches make no noise neither when thrown nor when connecting with an enemy, which removes a lot of the weight and feedback from combat. The game also drops you in without any kind of tutorial or onboarding. It’s recommended to be played with a controller, but even with that in mind, the opening moments are confusing. After encountering the flying enemies, it’s unclear where you’re meant to go next, and the presence of invisible textures you can stand on in that area adds to the sense of disorientation. It feels like the early gameplay flow hasn’t been fully mapped out yet. Overall, the game shows real promise in its art direction and UI design, but the lack of sound effects, missing tutorial, unclear progression, and technical oddities hold it back. With refinement in these areas, it could become a much more cohesive and enjoyable experience.
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Concurrent players on Steam, sampled daily since tracking started.
免费 没中文 没成就 永恒核心 《永恒核心》是一款动作平台游戏,你将操控机器人罗布 —— 这台由反抗军打造的机械体,肩负着摧毁抽干星球生命力的巨塔的使命。你必须一路浴血奋战突破敌阵,向着塔顶挺进,途中还会遭遇远比普通敌人强大的首领,每位首领都拥有独一无二的专属能力。 挥动威力强劲的铁拳击溃敌人,施展冲刺技能突进闪避、正面制敌。切记,你的各项能力都会消耗能量,能量虽会随时间自动恢复,可一旦消耗殆尽,你便会陷入毫无防备的境地。不过,收集散落在关卡各处的能量晶体,就能同时回满能量与生命值,撑到找到晶体的时刻吧。 直面你的敌人:游走在关卡各处的地面维修机器人与飞行猎兵,将它们尽数化为废铁。
Buggy mess. Shows why you should prioritize making the game functional and good to control instead of trying to make visuals look peak.
bom
Honest opinion, I see what this game was going for and I appreciate the time put into the art, environments, character designs and all of the different mechanics for the player to interact with the world and engage in combat with enemies with. That being said, the game reads as an "action-adventure platformer" and ends up being more along the lines of a "perfectionist/rage platformer" due to the sheer amount of enemies battering down the player, who can only as much as jump. If movement was a little more fluid, and attacks either had a little more range or the player had the option of a ranged attack, I could see myself getting past the second level. I speak more on the fun factor than the nitty gritty details, but it is true that there's something to be said about the FOV, as well as certain effects on the player/enemy when being attacked that just don't rub the eyes the right way. It's a good shot, I'd raise this game above "steam slop", and I believe that if this game is still being worked on, that the game has a pretty good chance of raising its fun factor.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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