
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was so hyped for this game since announcement, As someone with multiple thousands of hours across Football Manager over Steam and Gamepass and someone with multiple thousands of hours in CS and having semi-professionally competed in CS and other games this was like a dream come true. However! I'll go over the story i had with this game. The remember when the demo first released and i immediately thought "oh my god, i'm gonna do a video series on this game" But the demo was simply so unfinished that i couldn't find a way to make content about the game without a lot of negativity. Then the Demo got updated and you could tell that the devs actually are trying to fix the problems they have and that they WANT to put in the effort to make this a successful title. Slowly you got to see things click into place. Better AI movement, Smarter opponents, More sensible transfer policies for teams, the lot. Then the game released and for some reason at first it felt like a little step back, All the fixed stuff was there but now that we could play for more then 1 in game month all the other problems that were hiding behind a 1 month demo came to light. Even more non-sensicle transfers, Tournaments and the ERS system being kinda broken and very abusable. But patch after patch, update after update these things would get knocked down. Something the devs do which i highly respect is that they're not afraid to throw small patches at problems instead of doing everything in a big update, This makes it so the game always feels tinkered on. What this does ruin a little however is that some of those patches will not apply to old save files, leading to players having to re-start their journeys often or choosing to stick to an older save for the sake of the journey (For example when FE teams could no longer signed men. I was in the middle of a Alter Ego save and decided not to swap to a new save yet.) Now we're at a stage where the game is very playable and enjoyable. Your in game tactics feel like they make a difference compared to simming matches, Development is easy to track and predict, The movements are still a little weird and can sometimes feel like "Oh yeah but i didn't want them to stand still in a 4 stack for 2 minutes doing nothing." But i and my friends pretend the IGL was simply "feeling out the space" or something when that happens and just play. The only 2 annoying things i still have with the game is that some staff members will insist on sending you the same requests month in month out even after you've declined every single time. For example the CFO unlocks the ability to get months financial reports. But if you don't have money in your transfer budget she will BEG you to put some in. Even if it doesn't make sense to have it there because you're spending it else where and are not looking to make transfers. AND Creating your own custom database requires you to log-in on a website with a steam account (doesn't have to be your main) Which is sketchy for a lot of people. (You can also access custom DBs through the game's workshop if you don't wanna create your own.) Game's good, legit recommend and it'll be even better in the future.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
за 9 лет 4 финала, в каждом из них моя команда проиграла
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Я безусловно рад что это игра всё таки вышла на свет так как я его ждал с 2024 года и у неё прекрасный потенциал чтобы быть игрой мечты для тех кто следит за про сценой Контры Минусы -Не хватает очень много где редактора для описания команды, логотипа или названия команды а также кастомизация формы -Не хватает русских комментаторов хотя бы одного -Большинство Российских команд представлены как Сербские -Игроки на картах делают полную дичь и это очень часто бросается в глаза. Я конечно понимаю что это не просто сделать умный искусственный интеллект но тут кстати отмечу разработчики сделали шаг вперёд так как в демке они очень часто себя убивали гранатами а вот 5 игроков когда бегут все вместе это ♥♥♥♥♥ настоящяя турель особенно когда 5 глоков способны расхуярить фулл бай соперников -Победы на ивентах кажутся пустыми так как после победы ничего не появляется не какого намёка на то что турнир был выигран как будто праки лишь сыграли -Во время Мажора игрок решил взять отпуск когда мы в плей-офф, гениально, может после турниров они захотят это делать а не во время проведения ? - не хватает истории личных наград игроков и медали MVP - не хватает итогов сезона кто какие турниры выиграл и не хватает вместе с этим история победителей Мажоров и других турниров которые имеют сезоны -Есть проблемы с микро менеджментом по поводу контрактов игроков и их ненасытных аппетитов на повышение своего зп В остальном игре есть куда расти, потенциал у игры бешенный и играть в это интересно если нравится быть в роли менеджера, опять таки игра Хороша но не идеальна а так я рад что игра добралась до релиза и не канула в лето, задумка просто бомбезная
крутая игра
Гра має потенціал, але вона дуже сира ще, сподіваюсь розробники не закінуть і будуть робити далі. в ванільну гру грати неможливо, дякую, що вже є моди на nexus які ремонтують гру та роблять її іграбельною. Якщо плануєте грати, раджу відразу ставити моди, бо на ванілі боти максимально рандомні, навіть шанс виграти в швидкій грі 50/50, хоч буде писати 80% чи 99%. Боти через 3 роки стають бомжами і продають буквально всіх гравців які не з сусідньої країни, через що через 3 роки можна побачити донка наві, а біта в спіріт. боти можуть продати гравця прям перед мейджором, через що на нього не попадуть тактики працюють, але самі гравці ведуть себе максимально рандомно флешки летять через стінки тір 3-4 туріков немає, тому брати мало вкачану команду і пробувати щось з неї зробити - хардкор короче, дуже сира ще гра, але моди роблять її іграбельною, чисто через моди поставлю 6/10, бо вона і з модами сирувата все рівно. Сподіваюсь доведуть гру до нормального стану.
♥♥♥♥♥♥♥♥ игра, советую WW
Как так игрок в аренде, у него как продлилась она и ещё его продали, бабки ушли той кто брал в аренду, а мне фигу, ну что это за такая халтура?
топ игра
o jogo e muito bom ate você enfrentar a vitality ou a spirit.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |