
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute peak
Достойная игра
Amazing fun and very engaging. Played on a mac with crossover.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупай
更魔法版本的極樂迪斯可 事實上我覺得應該減少政治要素、增加奧秘跟魔法的互動,畢竟遊戲裡的政治呈現的有點無聊,但遊戲整體來說蠻好玩的
noice
Disco Elysium light, more light-hearted, a bit more on the nose with clear D&D and more subtle Discworld influence. Lots of reading, writing is good, but I do feel like the depth isn't there, and some themes aren't explored as thorough as they could've been. Still, pretty good, had a couple of laughs, and if the game gets voiceover - will be much better.
Absolutely love this game. Beautiful and engaging writing, a cool world, funny dialogue, and a great D&D atmosphere. I really like the main story, with its unexpected twists, plenty of humour, and lots of silly situations. The design and art direction are also excellent and perfectly match the writing. Honestly, I can't say anything bad about this game. If you like adventure and RPG games that are focused on storytelling and writing, I totally recommend it.
First and foremost, accomplishes its goal of being Disco Elysium in a Dungeons & Dragons setting. Personally I believe I enjoyed it more than DE, primarily owing to me personally finding the fantasy setting more interesting and engaging than DE's modern world. A lot of the fantasy characters, particularly the monsters, are a lot of fun to speak to. Of course it has been a while since I played DE so my view will be subject to some recency bias. Having 6 skills rather than DE's 24 certainly streamlined the game in that regard. Items felt far more impactful since each stat increase was much more likely to be relevant. I had practically unlimited spell slots owing to the abundance of slot-restoring consumables, though to be fair I did do a lot of extra exploring. There is one important hidden interactable for progression which I got stuck on and couldn't progress until I relented and googled the solution. 8/10 - Solid writing and engaging setting. A couple of points where I felt forced to google the solution due to a lack of direction. A few characters lack portrait art. The emphasis on politics and the election wasn't terrible, but it felt like an unnecessary point to drag over from Disco Elysium.
Gostei muito! Muito parecido com disco elysium mas ainda sim muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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