
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
banger
TLDR: Solid Disco-like that becomes laughably easy halfway through. Great writing and an ending that makes the frustration worth it. Meh art in some aspects of the game. Esoteric Ebb is a game with a ton of humor, creativity, and heart. It has an intriguing story that never feels predictable despite the simplicity of its politics and transparency of its characters, and I consistently laughed out loud at least once in every play session. The music was excellent, and the game as a whole stuck the landing very, very well. That's what I'll walk away from this game with. What I'll probably forget about but was extremely disappointed by was how easy the game was. I went into my first playthrough putting all my points into strength and planning to be a complete apolitical meathead the whole game. It let me be apolitical even more than I expected which was a lot of fun to watch, but it is downright impossible to be dumb, weak, slow, uncharismatic, and unwise past day 2 thanks to armor, trinkets, texts, and feats. By day 4 I was at getting +10 intelligence on rolls without even building towards or wanting INT, and I ended the game with [b]plus 18[/b] to strength rolls on top of a feat that made it impossible to critically fail. This was absolutely absurd and devalued every roll I made in the game, not to mention the added fact that plentiful consumables allowed me to reroll almost everything instantly. Smaller complaints include confusing world navigation and some ugly 2D character art (I feel terrible saying this but it's true how amateurish some portraits are). A way to pass time would also be nice, as I found myself stuck without anything to do at the end of day 4, waiting for 8PM to roll around so I could sleep and initiate the endgame. In conclusion, Esoteric Ebb is a really solid disco-like with a lot of surprises, twists on the genre, and great, albeit sometimes exhausting writing. It's worth playing if you're a Disco Elysium fan, but be prepared to get frustrated by how easy it becomes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期大量与游戏无关的世界观阅读起来很痛苦,后半段挺好玩的
it rocks
super goofy 10/10
Funny
Absolute videogame 10/10.
Sure D&D is swell but what if you could *talk* to the ability scores?
For an Indie game, it is very well made. It must be due to an esoteric event that i came upon it. But i am happy with my purchase. For future maybe they can improve the music a bit and also some dialogue here and there would have made the game perfect. If you like story driven games this one is for you. Very nicely made.
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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