
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game of the year
This game is on par with Baldurs Gate 3. The story is so rich and fulfilling while being light-hearted, humorous, and deep all at the same time. When I got into the game, I was HOOKED. I cannot recommend it enough.
Pretty good game that encourages political discussion
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly well-done version of that post about making Disco Elysium but about a teenage witch in the alps.
Truly wonderful game. Beautiful beyond comprehension.
Muy buen juego. Si te gusto Disco Elysium, este juego también lo hará. Es similar en muchas de las mecánicas y también incorpora nuevas como el uso de hechizos. También hay "combate" aunque no real, más bien son encuentros en los que puedes usar los hechizos, lo cual le da un elemento estratégico al juego ya que a veces debes pensar en qué hechizos equiparte antes de entrar a ciertos lugares. En general, toma muchas cosas de Disco Elysium, pero no se siente como una copia. Disco es más político y Esoteric Ebb se enfoca más en las relaciones de los personajes y un poco en politica pero no de una forma tan "marcada". Yo usé un mod que agrega voces a la mayoría de los dialogos (hechas con IA, pero nada mal en mi opinión) y disfrute mucho más del juego que haberlo jugado sin voces, se sentía mas vivo. Disponible en Nexus mods.
A fitting tribute to Disco Elysium, play DE first, then if you love it, play this. Lighter tone, slightly less deep, but Esoteric Ebb has a lot of heart and well designed mechanics, with a fun UI and sense of style.
very extremely good
percussive samba sections of Rondo a la Samba—performers treat the score as a jazz "lead sheet" rather than rigid classical text, altering rhythms, adding melodic ornamentation, and inserting spontaneous fills. Rubato and Bossa Groove: Classical notation is notoriously poor at capturing authentic bossa nova and samba syncopation. Strictly playing the literal note values written on the page makes the piece sound mechanical, so guitarists heavily swing, delay, or anticipate the melody over the steady bassline. Extended Percussive Techniques (Tambor & Golpes): Many performers incorporate body taps, nail scrapes, rasgueados, and string mutes that are either loosely notated or entirely omitted from the standard score to emulate Powell's aggressive live style. Cadenzas and Solo Insertions: In Berceuse and the transitional passages of the other movements, Jirmal leaves room for free-form, unmeasured playing where performers regularly lengthen runs or substitute their o
Игрушка ВО! Только букв много
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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