
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my favorite game. Dialogue games where my choices have consequences are my absolute joy. This puts everything together so well. The humor, dialogue, and polish of the game is incredible. I tend to play story games one and done, and this has been such a fun adventure that I will at a point in the near future replay this game to see how differently my results will be.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game for confused young men
"all paladins are the same. they never think before they act." disco elysium but D&D 5E, 10/10
Love it
Give THE CLERIC five rats and you fulfill their Rat Desire (-1 Constitution)
bucket on head, bucket is head?
At the top of my GOTY list. An absolute pleasure to read. Incredibly fleshed out lore and probably the closest Elysium-like to really reach greatness.
In a better world, this would have been Game of the Year. It gets so many things right and genuinely deserves all the praise it can get. As someone who usually finds D&D combat boring, this game completely changed my perspective on tabletop mechanics. It blends dialogue directly into encounters so smoothly that you just live the scene as it is and you do not feel that you need hundreds of dollars worth of tabletop props or heavy rulebook drag. It even made me rethink how I want to run my own tabletop sessions. Here are some of the things that I like about this game: * You start by setting your ability scores to determine your strengths and weaknesses, but you don’t lock into an archetype right away. Your class and ideals take shape naturally through your actions, choices, and dialogue throughout the story. * The game lets you actively read and observe NPCs, "beholding" valuable details about them before you even speak a word. * There is no such thing as making a fatal mistake or outright failing dice checks. The game embraces bad rolls and turns those failures into some of the most interesting outcomes. * The meta jokes land consistently, and the general sarcasm sits right in the sweet spot. * The vibrant aesthetic might look too colourful for some folk, but it never gets in the way of sad moments. * The score might not be the best, but it is definitely good enough. I never turned the volume down once. 10/10 RPG
[h1] Послушай меня, Клирик! [/h1] Представьте: вы могучий маг, искусный оратор, дерзкий воин и обаятельный сердцеед. В этом мире вы можете [b] ВСЁ [/b], но не уверены буквально [b] НИ В ЧЁМ [/b]. И взяв всю волю в кулак, идете вы вершить судьбу Толстада… EEbbс как мне кажется, один из лучших RPG проектов последних времён, а также, что недавно стало новомодным, отличный Элизиоид [i] (ZA/UM наследие и все дела) [/i]. Сумев удивить меня, изысканного игрока, Изотик буквально трещал по швам лишь бы не развалиться сюжетно И технически. Для начала. Игра слишком буквально идет по стопам Disco Elysium, что ей, объективно, только мешает. Главный герой не то чтобы теряет память, чтобы испытывать проблемы с самоопределением, однако именно это и пытаются продавить сценаристы. Хотя по ходу мы неиронично узнаем, что он то [u] ВСЁ ПОМНИТ [/u] и самого себя осознаёт. От кратковременной амнезии стоило бы отказаться, хотя бы (без спойлеров) с позиции концовки игры: клирик уж больно много сомневается для человека, чей мировоззренческий стержень был сломлен в день прибытия. Странно, очень странно. Спихнем все на магию. Технически, игры чуть лучше чем ранний релиз. Баги не критичны, и даже очень вписываются в общий кавардак событий. Эдакие аномалии. Но вот что бьёт лично по моему сердцу – анимации. Их мало, они не отражают, зачастую, повествование в игре. Если пишут, что персонаж мечется из стороны в сторону, 100% на экране он будет просто стоять. И это не правильно, даже преступно невежественно для D&D. Вы же ролевики, cmon, сделайте мясо на экране: синематики, слайдшоу, комикс, да хоть карикатуры… это бы сыграли только [b] НАТУРАЛЬНО [/b] на руку, втянув в гущу событий все 6 чувств. Пока только на троечку. С натяжкой. Не смотря на множество противоречий, в конце нашего главного квеста всё встаёт на места: без зазоров раскрывается идея, проблема, игрового мира. Отсюда для обзора стоит подчеркнуть только то, что вымышленные политические учения, течения, силы ничего общего с нашими не имеют. Поэтому цепляться за Азгалистов (социалистов) только потому, что так Вам завещал Красный Октябрь не стоит – здесь это ломаные драки без стержня. Так или иначе, такие игры именно для долгого, вдумчивого прохождения. С медитативным размышлением о судьбе, долгими метаниями уже впоследствии, сидя за пустым монитором. Возможно, именно это и называется искусством. PS‐------Игра вовсе не идеальная, во многом уступает своему идеологу от ZA/UM, но определённо имеет смысл. Это веселое приключение, полное тайн и волшебства. Дайте ей шанс, если вы любите что-то из этого. Ну и настолки тоже, если, любите.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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