
A point and click adventure game with a horror twist! You play as 2nd Officer Walton on the SS Carolina. Explore the ship, use items, find the crew, and try to survive! A fun, challenging and satisfying experience!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] A very short but enjoyable adventure, and if you are familiar with escape games from scriptwelder, then this one is definitely worth a try. First of all, I was bribed by the setting - I really love this atmosphere of people locked on a ship in the middle of the ocean, with some kind of devilry happening on board, with a ruthless natural element lurking behind the windows. And this atmosphere is executed perfectly here, although it is not frightening, as in "Man of Medan" or "Return of the Obra Dinn", but it feels extremely pleasant and exciting. Our main goal is to escape from the ship in any way possible in a limited time. I want to note right away that time is wasted only with some actions of the player and there is plenty of it even for the simplest riddle solver (plus there is a convenient save system that can be easily manipulated, returning to your save with a lot of time). You can escape from the ship at any time, but it is natural that an early escape has a meager chance of success and will be a failure. Good preparation and solving most of the ship's mysteries will greatly increase the chances of survival and make it possible to see different endings. For all the short time of the game, I did not meet a single stupid riddle that could not be calculated in the mind, everything is quite logical and accurate. Again, it does not leave the feeling that this game may well become the forerunner of something much bigger, the creators have an interesting look at puzzles (I really liked it with the captain's key in my back pocket, very witty): there is an understanding that even making a game with limited time, you should not completely shamelessly pinch the player in his vise. So I dare to hope for a big project in the future, this is quite a good and interesting game that will captivate you for an hour or two. Enjoy!
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #195 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"WHAT’S UP DOCK-!?[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2864633866 [u] Here's The Thing:[/u] You assume the role of 2nd Officer Walton, who is on duty aboard the SS Carolina. It’s a dogwatch like any other, but come one fateful night when visibility had gotten so low that the ship loses all bearings. It would appear that you are now lost at sea, but your captain is behaving strangely, and soon enough, you spot a vessel in the distance. So, you wonder to yourself, to where does it lead from there? [h1][+] PROS;[/h1] [b]:) YOU’VE GOT TO BE SHIPPING ME~[/b] The 1st person point-and-click style of gameplay works fanatically well. Much like a certain[url=https://steamcommunity.com/id/DeadeGuard98/recommended/1395400] The Corruption Within[/url] as it truly does feel like the tragedy was happening before your very eyes. And also to you! It had the [i]point here to examine that[/i], drag an item to use on another and all that razzmatazz down with no problems. But the most peculiar quality that sets it apart is the unrelenting sense of urgency that presents itself in the form of a menacing, not to mention eyesore of a countdown. Rather than ticking in real-time, it instead depends on your every thought, move and action. Want to check that cabin again because you thought you missed a clue? In the mood to exhaust all the dialogue options with an NPC? You can, but they will cost you dearly; some take seconds, and others eat up entire minutes! The drummed-up intrigue, tension for some, are also overbearing- what exactly are the consequences should the aforementioned timer reaches zero? Couldn’t one just simply escape through the lifeboat or test one’s luck by jumping overboard!? Technically you could, but in time you’ll find that whatever you decide to do during the duration of your being stranded will come back to bite you in the arse, if you ever make it that far, that is… yhree nights to be exact, all [i]real-time-ish[/i] with the ordeal occupying about 1.5 hours. That’s with all achievements in the bag and endings survived! What it shorts you in playtime, it more than compensates with some food for thought and aching nosiness~ [b]:) IT WON’T STEER. YOU. WRONG.[/b] The pixel art is not all that terribly detailed, but it somehow pulls through by giving the ship a peer into its dreaded future. Not a soul to be found, the air all but still except for the gentle swaying from the waves and traces of a mutiny; whether man-made or paranormal is beside the point. Though your fate seems like it is sealed, what with the ship being wayward and everything, coming upon the brightly lit cabins or stepping outside to the endless monsoon-like conditions on the weather deck allow you to lose touch with your predicament and catch your breath, funnily enough. Even with its score, or dare I say- lack thereof, which made it barely reach the threshold to really sell that haunted ambiance. Instead, what it had in spades to fill that void- sundry sound effects at just the right intervals. So, there were no downsides because for one thing, it didn’t turn it into a ghostly cliché, and for another, you are anchored solely by its appearance…! [b]:) SET A COURSE FOR OVER-HELM-ING?[/b] The story is your undistinguished [b]Ghost Ship (2002)[/b], one with an unspeakable past, or so it would have you think! That is until the wafting airs of intrigue a la the inexplicable thriller nature of [b]Triangle (2009)[/b] sets in, but even then, that description doesn’t quite hit the nail on its head. It’s predictable in its direction, yet is unafraid to veer from it and lose sight of the familiar twists and turns to venture into uncharted territory. That’s precisely why, even with its insipid setup, I was all aboard for the ride. It was also one of the few examples where the endings neither disrupt nor take away from each other and still hit hard~ [b]:) HARRIS STANDING ON END…![/b] Playing [b]Escape: Endless Dogwatch (EED)[/b] reignited a passion I once had, but it would be more apt to refer to it as an obsession! And that’s sinking my hours in the hopes of attempting to unravel the curious circumstances and unsolved mysteries behind abandoned ships, to which this game offered a plausible and winded explanation for, but it’s merely one of many in the sea of possibilities… An ordinary person could be driven to the brink of insanity just trying to figure out what went wrong, much less the family members and friends of the victims! From the point of view of an outsider, it may have been important or “meaningful” to work out the motives or root cause behind the disappearances of the crew. However, it becomes a whole other story entirely when you put yourself in the shoes of those missing, especially the moments leading to their supposed ends. What were their last few thoughts? Will they have any regrets? What would you do if it was you that was in their place? Would you throw in the towel or fight, ♥♥♥♥♥♥♥♥♥!? If nothing else, it just reminded me of how unforgiving the harsh seas can get and how a lot can go wrong even well before the intervention of the elements! https://steamcommunity.com/sharedfiles/filedetails/?id=2864630749 [h1][-] CONS;[/h1] [b]:( THE ONLY SHALLOW THING WORD-THY OF MENTION…[/b] A very minor, inconsequential, I’m talking drop-in-the-ocean complaint on my port. And that is the flat, nay- soulless writing, which bobs out and resurfaces occasionally. It’s fine for probably about 95% of the time, then the remainder of the sentences abruptly break, if not alternate in terms of tone and context. Kind of like someone else is taking over? Given the storyline, I just gave myself chills! [h1]BUGS:[/h1] x None that I could pick up, but I had been on dogwatch with no shut-eye! [h1]NITPICKS:[/h1] ~ Already inspected objects should not use up time and instead hovering over them should allow you to examine them. ~ There’s an in-game map of the ship, so why not have fast travel? [h1]"CAPT. YOU WAITING LONG ENOUGH!!"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2864637215 [u]Last Words?[/u] P&C that, despite its not novel stranded-at-sea material, had one heck of a smooth sail! The wariness in its search, throbbing question marks and freakish setting sank you into a jump-ship mentality~ [h1]10 / 10[/h1] [quote]Shoutout to [code][url=https://store.steampowered.com/curator/32732116/]Indie Gems,[/url][/code] for GEMME-ing a key! Follow them here right now for more well, y’know~[/quote] [quote]Cheers to [code][url=https://store.steampowered.com/curator/41449676/]Summit Reviews,[/url][/code], for critiquing my review. Do follow them for first-rate reviews~[/quote]
"Das rhythmische Rauschen der Wellen hat mich immer beruhigt. Doch heute ist es anders. Heute ist alles anders. Auf der Brücke bin ich allein, wie eigentlich immer. Der Mond leistet mir Gesellschaft, das genügt. Und dennoch... mir ist, als fehlt heute irgendetwas. Oder ist etwas da, was nicht da sein sollte? Schwer zu sagen. Dieses Gefühl in der Magengegend, ich kanns nicht benennen. Vorhin war der Captain an Deck. Er trinkt wieder... Sagt, er versuche etwas zu vergessen... Ich kann nur raten, was es sein mag. Draußen ist es bitter kalt, ich würde nach der Crew sehen, aber ich kann den Posten nicht verlassen. Das Steuer muss gehalten werden und war da nicht ein anderes Schiff zu sehen? Etwas stimmt hier ganz und gar nicht. Ich muss nachschauen... ... ich... .. wer ist da? Ahhhhh!!!" Tja, lieber Leser, Ahoi! Da kann ja mal wieder nichts schief gehen, denn wir alle wissen: Eine Seefahrt, die ist lustig und im Eismeer bleibst Du ja sicher gleich mal doppelt so cool, wie sonst. Aber ob ein echter Seebär in Dir steckt oder nur ein labberiger Leichtmatrose, wird sich noch zeigen, wenn Du als Walton, zweiter Offizier an Bord der S.S. Carolina einem ungeheuren Geheimnis auf die Spur kommst. Mit dem Captain stimmt was nicht und zwar gewaltig, aber was hat es mit der seltsamen Gestalt auf sich, die Dich auf der Brücke mal eben so niederschlägt und dann auf nimmer Wiedersehen verschwindet? Wieso fehlt auch von der Crew jede Spur und was machen all die Wespen an Bord eines Schiffes, dass planlos durchs ewige Eis kreuzt? Wieso ist hier überall Blut und was hat der Pfaffe in seiner Schiffs-Kapelle zu verbergen? Fragen über Fragen, aber zum Glück bist Du ja da und findest hoffentlich Antworten über Antworten... ... oder den sicheren Tod. Tja, den gibs nämlich auch, wenn Du allzu unvorsichtig unterwegs bist. Um dem Sensenmann von der Schippe zu springen, ähm.. von der Sense natürlich, kannst Du halbwegs knifflige Rätsel lösen oder feige von Bord flüchten. Je nachdem, wie viel Einsatzeifer Du an den Tag legst und wie viele Knobeleien Du lösen kannst, erhöht sich aber Deine Überlebenschance. Also keine Müdigkeit vorschützen, hier wird ordentlich Gehirnjogging betrieben! Dabei entspinnt sich eine kleine, feine und sehr kurze, immer eindringliche und vor allem gut erzählte Geschichte über Verbrechen, Schuld und Verrat, die Du am Ende je nach Erfolg komplett oder teilweise aufdeckst. Und hier liegt auch ein großer Reiz. Die Story spoilere ich Dir natürlich nicht, wie fes wäre das denn? Aber soviel sei gesagt: Du wirst dieses kleine Game in unter einer Stunde durch haben und zur Seite legen, ohne groß drüber nachzudenken. Oder... ... Du bist halt ein Tüftler, ein Grübler und ein Forscher... ... dann guckst Du nochmal genauer hin, versuchst einen zweiten Run und dabei dieses oder jenes anders zu machen, manches besser zu lösen und vor allem, all die kleinen Geheimnisse und Botschaften nicht zu verpassen. Und dann macht das Ganze erst so richtig Freude. Einmal Durchspielen kann ja jeder und ist auch nicht allzu schwer, aber wirklich alles aus dem Spiel rausholen und die, für so ein kleines Projekt, erstaunliche Freiheit der eigenen Entscheidungen voll auszuloten - das ist eben nochmal befriedigender und schöner. Und vielleicht erfährst Du ja auch, welche Schuld Dein Captain in einer Flut von Whisky zu ertränken versucht, was es mit den allgegenwärtigen Wespen auf sich hat und vor allem, wo denn an dieser Geschichte der wirklich wahre Horror liegt. Dabei ists grafisch sparsam aber stimmungsvoll und der Sound passt ins Bild. Insgesamt ist die Atmo stimmig und lässt die beklemmende Lage an Bord wunderbar in jede Faser des Verstands dringen... herrlich. Und dabei, all dies zu probieren und auszuknobeln wünsch ich Dir wie immer, gute Fahrt und... ... viel Spaß ;-) Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier https://store.steampowered.com/curator/41622336/ und da gibts mehr von mir auf meiner Curator Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim lesen...
It's ... okay. Don't expect a horror or even creepy game, though. Didn't care for the story much and it's also pretty short. But it has style and I like the idea that you can leave anytime and have what you did until then influence your chances of survival. However, the way it's done, it's clear you won't really have played through the whole game, so it feels more like a fancy game over screen than an actual ending when you do. Overall, I was sligthly disappointed because I ecpected something more serious with a meatier story, but I think it's still a fun little experience worth playing if it appeals to you.
Pretty good. Cool to see something made in the old scriptwelder style! But I wish the endings were a little more varied. That there were a few more options that contributed to the end outcome. And that there was some deeper mystery that wasn't just incidentally resolved by beating the game. I feel like scriptwelder's games stood out with their depth and layers of interactions. Well made. Great art style. Short. Fun for fans of point n clicks. But not a lot to sink my teeth into
A little short but really fun with a creepy atmosphere! Must play if you are a fan of Scriptwelder games
I really enjoyed and recommend this short horror adventure, its stylish retro visuals, neat puzzles, and multiple endings.
A good nautical point and click yarn featuring a touch of horror with ghosts and demons, and a chase from a prisoner who can kill you if he catches you. I enjoyed improving the odds of surviving my escape with better planning. The puzzles were decent, tho I don't think I would feel confident about getting rid of wasps quite the way it worked in the story. Recommend for an old-school adventure game feel with good art.
This game is like Shadowgate for NES. It is a short game but you can play it a few times to get a 100% survival rating.
Хороший короткий квест про побег с корабля. Можно [spoiler]выломать дверь сапогами и приготовить книжку в печке[/spoiler]. Если понравится - рекомендую бесплатную The King of Cats.
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