
Escape Space is a classic arcade space shooter with RPG mechanics. Fight for various factions against swarms of enemies or bosses and improve your standings, level up your rank, unlock new gear and weapons, and upgrade your spaceship.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
This game is so much fun. It reminds me of older arcade shooters like galaga and zaxxon, but with a nice modern spin. Props to the developer for putting together such a fun game.
I played the demo for about 2 hours, and really enjoyed it. Today I've played about 2 hours of the full game, and it's even better than the demo was. There have been lots of QOL improvements based on player feedback that have really made the game better all around. So, how does it stand out as a shmup? The contract mission selection gives you the choice of playing your favorite mission types as well as keeping it varied enough that you'll always have the option to play something different. There's also a pretty decent upgrade tree that will allow you to improve your ship. You can also buy new weapons and mods, which serve as special attacks or defensive statuses. The cool thing about this is you're buying from the factions so your standing with them is going to cause the price to increase or decrease. In between the contract missions you will also have priority missions which are more story based and have a fixed difficulty. They are similar to the contract missions, but they serve to progress the story and often have specific rewards. Mission types that I've played so far: Survival: It's what it sounds like. You have to survive through multiple waves of increasingly difficult enemies, with the option to continue for a longer time in an attempt at receiving a greater reward. Escort: You have a ship that's following you and is a noncombatant. It'll move in line with you so you're busy blowing up ships and navigating out of the line of fire or objects flying through space. Elimination: Similar to survival but you'll have far less waves, and it will culminate with a collection of more difficult ships during the final wave. Collect: Shoot ships, collect a certain amount of things. It's a pretty simple concept but it's one of the catchier modes. This is a game that you can jump into for a few minutes or a few hours. Super easy to pick up, a bit more complicated to truly master. I'll update the review with a video review once I've hit the level cap. So, maybe in a week or two.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French
Hours played at review time, across 30 reviews with recorded playtime.
Really fun!!. I have been a fan of the old school classics, like Xenon 2, Swiv, R-type, and this has captured that essence and turned it into a really enjoyable game. The overheating system , took me a while to get used to , but it really is a good discipline to try and maintain the strong fire power. Fully recommended, Nice going
Big fan of this game. It's easy to find flow in dodging bullets and dogfighting enemies. If you want to speed up your experience gain, play survival missions for additional waves. Well done and looks great in 4k!
The game goes for the pure shooter experience; all you have is a fire button and movement. It’s very easy to play because it doesn’t have any complicated mechanics. The only thing you need to worry about is overheating for your main gun; if you fill the heat bar all the way, the ship won’t be able to fire for a few moments. On the other hand, your bullets become much stronger close to the danger zone. You choose missions from a menu. They are separated into numerous categories, including survival, elimination, and a few more. Since all modes share the primary objective of killing enemies, they aren't anything that different from one another. Missions only take a few minutes and follow the same path: eliminate a few enemy waves, and sometimes a stronger elite unit or units. Missions come from one of the three factions. Since factions hate each other, taking a mission will drop your reputation with one of the factions. The faction you’ll be following depends on the first mission you pick. This means you can’t immediately juggle between different missions and keep reputation neutral with all factions. Each completed mission increases your overall level. Once you reach a certain point, you can play the story missions. Completing story missions offers you more missions to choose from, and unlocks better rewards and harder stages. After a while, you can even start working for every faction. Reputation matters when you’re buying stuff. Each faction sells its own weapons and mods. If your standing with them is excellent, you’ll get a discount. However, you'll have to spend a lot more if they despise you. Because you only have three weapons per faction, plus more that you gain throughout the game, the selection is decent but not outstanding. One minor problem is that you have no idea how strong the weapon is or how quickly it may overheat. All you can see is the attack pattern. The ship can only have one weapon. The same goes for mods. These are little perks that improve your chances in a mission. Some of them are healing, faster shooting, shield, and so on. The other important thing are permanent upgrades. There are eight different stats, including firerate, cooldown, and magnetic field for attracting stuff. Each stat can be upgraded several times to increase its usefulness. Unlike weapons and mods, upgrades require special chipsets that need to be collected from destroyed enemies. Here's where the grind comes in. These upgrades are very expensive, and since there are no perks to increase the number of chipsets, you'll have to play several hours to get enough for a single purchase. A lot of these upgrades feel useless because you simply won't be able to afford them during normal play.
Easy to learn (even for me!)! The feel is really good and there's a wide variety of USEFUL customisations! So it's cool! If you like Bullet hell and old school shoot em ups but with a more modern aesthetic check it out :o (Good music by the way ) (SteamDeck Friendly)
Really nice Shmup, lovely pixel art and pretty cool spaceships (tons of spaceships) !! The game is giving sensations thanks to its challenging gameplay and the faction feature is unusual, it add that little something to the challenge ! I also appreciate the various mods and the customisation that we can add/buy for the spaceship and which change the gameplay !! Only the bosses are maybe a bit weak but beside that I can't wait for more and I can't wait for the future updates !!
I like this game because you think you know the gameplay (already seen a lot of 'shot them up in space'), but here there are a lot of surprises. Throughout your career you will have to make choices, mods, equipment and also factions, missions... The design of the enemy ships is creative, and their behavior always manages to surprise me (especially bosses) with different mission types (escort, survival, etc.) Each game session is short, and does not look like the previous one. I'm just starting to play (for a few hours) and I won't be bored ! I can play this game a few per day, to build a character who will be loved by the 3 factions ;) see you tomorrow !
Escape: Space Escape: Space is what I would call a good shoot 'em up game. It features three factions that offer contracts ranging from survival and escort missions to elimination tasks. As you complete these contracts, you level up until you reach a maximum level, at which point you receive a "priority mission" that increases your level cap. What I love about this game is the overheating system, which increases damage as long as you keep it high. The variety of weapons ensures that each time you start a contract, your gameplay experience is different. The real test of these weapons comes when facing elite enemies. They pose a greater challenge but often lack additional support units. It becomes a one-on-one fight, but don't be fooled. A momentary lapse in attention could result in hitting a roadblock, leading to a game over. I would rate this game a solid 7/10. Good work!
Pourquoi j'ai aimé ce jeu: -Super addictif ! -Les musiques sont top -Possible de faire évoluer le vaisseau + sorte d'arbre de compétences. -Le système avec les différentes factions est vraiment intéressant. - Gameplay fluide. - Graphismes rétro comme j'aime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1K | 108 | 88% | $5.99 | |
| $150 | 9 | 100% | $0.99 | |
| — | 0 | — | — | |
| $6.3K | 32 | 78% | $9.99 | |
| $193 | 1 | 100% | $6.99 | |
| $292 | 5 | 60% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 254 | 64% | $1.99 | |
| $8.1K | 100 | 46% | $3.24 | |
| $8.1K | 149 | 68% | $2.99 | |
| $8.1K | 119 | 98% | $2.99 | |
| $8.1K | 65 | 55% | $3.89 | |
| $8.1K | 96 | 76% | $2.99 |