
"Escape from the Forest" tells the story of a little boy who gets lost in a magical forest. You will play the role of this little boy, seeking the help of other people in the forest and fighting against the monsters in the forest.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Background: "Escape from the Forest" tells the story of a little boy who gets lost in a fantastical forest. You will play as this little boy, seeking the help of other people in the forest and fighting against the monsters within it.
Game Genre: This game is a 2D pixel-style RPG. You will control the little boy to explore in this 2D forest and find a way to escape from it.
Gameplay: Defeat the monsters in the forest, help NPCs complete corresponding tasks, make different choices and attempts to achieve different endings.
Game Endings: This game has multiple endings. Different decisions made by players will affect the game endings. We encourage players to try multiple times to discover different endings.
Game Difficulty: The game has a certain level of difficulty. Once the character dies, all saved games will be cleared. Therefore, you need to allocate gold coins and resources rationally in order to achieve different endings.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian**languages with full audio support
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 作为一款新鲜出炉的独立游戏,《逃离森林》用复古的2D像素美学和充满张力的叙事,将我拽进了一个既危险又迷人的奇幻世界。以下是个人的深度体验: ✨ 美术与氛围:像素艺术的极致浪漫 游戏以“手绘感”2D像素风格为主调,森林中摇曳的树影、斑驳的光线,甚至怪物狰狞的像素化细节,都让人联想到《铲子骑士》般的经典质感。配合环境音效——风声、虫鸣、NPC低语——成功营造出沉浸式的神秘氛围。尤其当小男孩在月光下穿梭时,仿佛每一帧都能截图当壁纸。 ⚔️ 玩法:硬核战斗与温柔叙事的奇妙融合 核心玩法围绕着探索-战斗-抉择三角展开: 战斗系统:看似简单的横版动作,实则暗藏深度。普通攻击与闪避的节奏把控、不同怪物的攻击模式(比如树妖的藤蔓缠绕、狼人的突进扑杀)都需精准预判。Boss战设计尤为惊艳——最终战的“腐化鹿王”让我手心冒汗,必须利用地形弹反它的冲锋。 NPC任务网:森林中的NPC并非工具人。帮瘸腿猎人修复陷阱时,他会透露隐藏洞穴的位置;若选择偷走商人的地图,则可能触发被通缉的支线。每个选择都像蝴蝶效应般扰动世界。 解谜与探索:从破译石碑符文到调配药水驱散毒雾,谜题难度适中且与场景浑然一体。最妙的是“时间循环”机制——某些区域只在特定时间段开放,逼着玩家反复探索。 🌳 叙事:多结局驱动的哲学寓言 游戏真正的灵魂在于抉择的重量。我在三周目中体验了截然不同的命运: 光明结局:牺牲自己净化森林,化作永恒守护者; 逃亡结局:带着偷来的神秘果实逃离,却导致森林枯萎; 黑化结局:与怪物交易获得力量,最终成为新灾厄。 尤其喜欢某个隐藏结局——当连续拒绝所有NPC求助后,会发现森林本身就是个巨大生命体,所有“怪物”不过是它的免疫系统。这种颠覆性叙事,让人联想到《史丹利的寓言》的meta趣味。
不错的游戏,难度随着地图慢慢升级
作为个人第一次独立制作的小游戏,还是有相当不错的水准的,期待后续作品
爸爸
有中文有成就。 强烈建议提高操作手感,比如砍掉体力系统,或者极大提高体力恢复速度,并且现在看不太出来体力圆球是体力图标。 血瓶图标建议改到血量附近。 空中攻击有很大的顿感,会阻碍前进。 提示攻击敌方或友善单位都会掉金币,这里描述好像不太准,蜜蜂不会主动攻击,但是算敌方吗。 建议在对话框出现时加入键盘操作,比如空格翻页或者123按钮对应对话选项。避免右手去摸鼠标。
不错还可以
游戏预售的时候就很期待,终于等到游戏上线从创作者那里获得了提前加购可以兑换的体验码,很有意思的小游戏,风格清新,和小时候玩的马里奥很像哈哈哈,就是我每次到迷雾很手忙脚乱就无了。。推荐大家尝试!!
非常棒的游戏 ,开发者很用心
挺有意思的小游戲,不過有一點難度,一開始死了好多次
还不错,不过内容还需要提升,画面我很喜欢
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