
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #93, worst JP #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Aug 26 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 104.4Kreviews | 84% | — | $29.1M |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and silly.
其实这个游戏的体量并不是很大,就四五张地图其中还有一两张特别小的,用一些很麻烦的任务和重复的场景利用强行拉长了所需的通关时间。好在mod的存在延长了游戏寿命和增多了游戏的玩法,可是前几个月的恶性事件又恶心了不少人。并且这终归只是个单机游戏,一通关仓库里收集了几十个小时的战利品又起不到什么作用了,一想到这个我就觉得我浪费了几十个小时的时间
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, Russian, Spanish - Latin America, Korean, French, Portuguese - Brazil
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想吃shit的可以玩了 付费玩家就是shit 病毒一堆你就玩吧;头一次见官方把mod作者当亲爹供的,投毒的mod作者事实上违法犯罪,犯了破坏计算机信息系统罪,什么时候官方起诉这些mod作者把他们送进监狱再说吧
逃离鸭科夫(2025) 80h 佳作:又一个土豆兄弟式的赛博鸦片!根本停不下来~~ o 没想到休假第一个玩的是鸭科夫,用数值和随机性打造的快节奏、爽快、上头的体验,轻轻松松干掉我一个Jrpg的时间,只留下一时的快感与事后的空虚,嘎!鸭科夫,就像塔科夫的土豆兄弟,既继承鼻祖“搜刮 → 搬运 → 逃离 → 赚赚赚”的成瘾循环,又做了不少优化体验的设计,更多资源、更短交锋、更激烈对枪、更低惩罚,降低了战场压力,让胆小的松鼠精也能轻松地享受嘎嘎嘎捡垃圾的快乐,完美符合现代游戏“快节奏、高刺激、低门槛、易传播”的罪恶特征,但不足的是,本体缺失的引导跟匮乏的任务设计,还是导致后期体验重复度过高,消耗了中前期开荒沉浸式搜刮的快感。 o 总的来说,①硬核玩法的全民可玩式改造+②搞笑多梗的网红易播体质+③快节奏多爽点的小而莽,嘎嘎乐园确实有他火的道理,虽然解构过程中丧失了很多文化性的塑造,但解压鸭鸭的黑色幽默乐园,很明显是更多人需要的那个他,毕竟在这个时代,“扩大用户池”还是比“深耕世界观”更有必要,打造更多元的“内容生态”还是比封闭单一的“叙事生态”更有商业价值; o 万万没想到MOD区暴雷引火到本体,虽然制作组有处理不当的地方,但也不是不可理解,反倒是铺天盖地的网络站队势头是真的吓人,排山倒海。互联网这玩意,真是叹为观止。
This game is more than I expected. In a good way it's addicting. Pretty easy to pick up and get started. Not to complicated. Thumbs up from me.
insanely great game. addicting, tasteful, everything I love about PVE and extraction shooters in one game. Saved me from arc raiders.
加手柄操作我就改评论,这样的游戏没有手柄操作简直太遗憾了。我多想下了班在床上躺着玩。
If you are Scared of Tarkov (bc Hacker and / or PVP in general) I would say definetly give this a Try
Jogo bom do inicio ao meio quando vc tá descobrindo as coisas e explorando lugares novos, mas para o fim é muito entediante, ficar indo e voltando pro mesmo lugar pra conseguir um item q nunca aparece quando vc precisa para uma missão, o jogo parece que sabe disso e diminui as chances de spawn. Falta um sistema de facção, tem praticamente 3 inimigos exceto alguns especiais que aparecem em missões especificas. Tem mercenários que são inimigos de todos e vc, tem vc que é inimigo de todos e os scavs q são inimigos do player e mercenários. Se vc entra em confronto com um chefe e tem um scav aleatório ou mercenário, os dois focam em vc e que se dane se são inimigos, com o poder da amizade eles derrotam o player. O jogo tb se baseia eu puro grind q te força a jogar por mais tempo, muita missão aleatória desnecessária, e para deixar o jogo difícil usam a simulação de Fallout em que os chefes tem muito mais vida mesmo com um colete nível 3. Sua munição não presta então tem que fazer grind pra munição melhor. Então deixa de ser divertido e vira uma lista de afazeres. No final o jogo tem conteúdo mas é muito repetitivo, poderiam ter pelo menos deixado interessante ou um pq de fazer a missão em si. No caso não a história.
Its not for me, I appreciate rogue style games, or when you lose your stuff you have to start over, this game I feel I lose more time trying to retrieve my stuff, or dying trying to retrieve it to lose it all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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